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Wednesday, April 24, 2024

Review of Shattered Legions ed. by. Laurie Goulding

I am a fan of the Imperium Secundus books. They have their own internal conflicts and arcs, have major consequences to the overarching HH storyline, and resolve themselves in meaningful, unpredictable fashion—at least mostly. But little is said in them regarding the other large groups of loyalists out there, the remnants of the Legions ambushed on Isstvan V.  I picked up Shattered Legions (2017) ed. by Laure Goulding, an anthology of shorts focusing on said loyalists, hoping it would fill the gaps.

Shattered Legions kicks off with “Meduson” by Dan Abnett, aka the orgin story of the famed Iron Hands captain, Shadrak Meduson. In the aftermath of Isstvan V, the Iron Hands attempt to deal with the loss of their primarch. One outspoken captain, Meduson, argues with clan lord's about the necessities of battle. Dialogue in this story is superb, and the overall story introduces the anthology well. (Meduson plays a role in a number of the selections.) “Unforged” by Guy Haley is the improbable but brief story of a group of untested Salamander marines investigating a suspicious homing beacon deep in a planetary ravine. A homing beacon of a ship supposedly of their own kind, they learn the truth behind it and the meaning of fate in battle.

Review of Corax by Gav Thorpe

I'm forty books deep in the Horus Heresy, and yet there are still legions and primarchs out there I have yet to encounter in any substantial fashion. Corax of the Raven Guard is one such primarch. A leader with special ops skills, Gav Thorpe's Corax (2016), a book somewhere between collection and novel, looks to shed more light on the enigmatic primarch and his legion.

From the truest nerd perspective, Corax is an interesting specimen of fiction: collection or unfinished novel? Containing six pieces of interconnected fiction, there is an argument to be made for both (though arguments for 'novel' need to preceded by 'unfinished'). The stories are discreet, some with chapters in them. The book's parts feels disparate. Yet a through-line is visible most of the time. Cohesion lingers on the periphery. Like I said, interesting.

Saturday, April 20, 2024

Review of Legion by Dan Abnett

Like many readers of Horus Heresy, Dan Abnett has proven to be my favorite author flavor. There are no huge differences in quality among the various writers who have contributed to the series, but the edge has to go to Abnett. His stories are typically the most distinguished from the perspective of setting. He sets scenes wonderfully. And he creates visual spaces in action while sacrificing little of the characters' humanity. Legion (2008), seventh novel in the Horus Heresy, introduces a couple of key aspects to the series, and is another reason why Abnett is the best.

Legion starts on the planet of Nurth in the late stages of the Great Crusade. The mysterious Alpha Legion, headed by its even more mysterious primarch Alpharius, have been assigned to the planet to break it. The native Nurthene are resistant to compliance in ways few others species have been and the Emperor has commanded the Legion to bring them to heel, by force. Unbeknownst to Alpha Legion, another figure plays his own games, John Grammaticus. A member of a group calling themselves the Cabal, Grammaticus has important news for the Alpha Legion that has consequences for all of humanity.

Cardboard Corner: Review of Android: Netrunner

There are a few holy grail albums on my music shelf. In a strange paradox, however, they rarely get play time. I resist listening too often in order to prolong my enjoyment—at least so I tell myself. What are likely unfounded fears (or perhaps an unwillingness to postpone the inevitable), I think that by listening to these albums again and again they will lose what makes them special. Weird, but true. The medium of this review is table top games, so you're probably wondering why I'm waffling about music. The reason is I've put off writing the review of my favorite game for some time for the same reason. By dissecting Android: Netrunner (2012) I'm afraid it will lose its luster. But by doing so, perhaps it brings new players to the table?

Android: Netrunner is cyberpunk card play for two players. An asymmetrical game for two players, one player takes the role of the Runner—a computer hacker trying to infiltrate and steal from a corporation, while the other player takes the role of the Corporation, a shady business entity trying to protect its assets and implement its devious agendas. If the Runner is able to steal seven agenda points, they win. If the Corps scores seven agenda points, they win.

Tuesday, April 16, 2024

Review of Wolfsbane by Guy Haley

Horus Heresy novels like Prospero Burns and Scars have not offered readers a nuanced view of Leman Russ—the Emperor's executioner and primarch of the Space Wolves. Good things come to those who wait, however. Here, at the 49th book in the series, readers finally get a look inside the head of the Russ. Accordingly, let's take a look at Wolfsbane (2018).

Wolfsbane opens on a moment in pre-Heresy history when the Emperor, accompanied by a young Horus, go to the ice planet of Fenris to an up and coming leader, one Leman Russ. Primitive, atavistic, brutish—Russ possesses little grace or etiquette, just an animal's mind reveling in battle and feast. Horus is put off by Russ' demeanor, but the Emperor informs him that Russ is his primarch brother, and that the two will need to work together in the future as part of the Great Crusade. Horus accepts Russ and puts his grudge aside. But its a grudge that must eventually be resolved. In Wolfsbane, it may decide the fate of the Heresy.

Cardboard Corner: Review of Ashes: Rise of the Phoenixborn Red Rains expansion "Corpse of Viros"

Ashes: Rise of the Phoenixborn (aka Ashes Reborn in its 1.5 incarnation) is one our favorite expandable card games. It's checks a lot of boxes. Great concept and art. Super tight design. Unique mechanisms. And fun back and forth gameplay. Recently, having reached a natural pause point in content production, the game's producers decided to take Ashes in a new direction, a popular direction of modern gaming—regardless board, card, or video. That area is PvE (person vs environment), and the new release is Red Rains: “Corpse of Viros” (2023).

Corpse of Viros” kicks off the Red Rains PvE series. One release is planned for each of the seven dice types, with “Corpse of Viros” featuring Charm dice. In this new mode, one to two players take on the game-controlled Viros and all its aspects. Knock its hit points to zero, and the phoenixborn win. It kills a phoenixborn, and Viros wins. From 10,000 feet, it's that simple.

Saturday, April 13, 2024

Time to Move On from Tom: Alternatives to Magic: The Gathering

Is Tom Cruise starring in the latest Hollywood action drama you'd most like to see? Sorry, but it's time to move on—and this coming from someone who grew up with Cruise. He had his day, even ruled it, and now he's just milking it. And I would say the same about Magic: The Gathering. If you don't know what Magic is, don't bother reading further. It will be meaningless rambling. If you do know, do care, and do perhaps consider Magic the Greatest TCG of All Time!! <trumpets tootle>, then have a read. I'm going to do two things: dismantle the myth around Magic today and offer a view forward. Tom Cruise, no matter how good the botox and hair dye, is past his prime, and so is Magic. Time to move on, and here's why and how.

Before getting our coffin nails out, let's give credit where credit is due: Magic: The Gathering is a monumental success. Firstly and singularly, it has the most superlatives of any expandable card game/trading card game/collectible card game/whatever you want to call the business model which sells randomized packs of cards at varying rarities, which in turn can be played in a duel with a friend within a ruleset that is expanded upon and toyed with by each new card released. Richard Garfield created Magic in 1994, and the gaming world literally has not been the same since. Magic has significant presence on the collector's market (let alone the trading card market) and has significant presence on the tables of numerous tournaments and millions of homes. Magic is the first, the biggest, the most successful, the longest lasting card game still producing fresh content on the market. Kudos and congrats to Wizards of the Coast, the game's producer, on this success. It. is. deserved.

Wednesday, April 10, 2024

Review of Joe's Liver by Paul Di Filippo

That thimbleful of readers who regularly visit Speculiction know that it prefers the strong undercurrents of fiction, undercurrents that go largely unnoticed by the mainstream yet are more original, more sophisticated than what flows on the surface. Paul Di Filippo is a fish who swims in these waters. Impossible to pin down to a particular current, however, Joe's Liver (2000) is yet another book that can't be summed up in a word or two. (Presciently thigh-slapping? Naww, no justice there...)

Joe's Liver is the story of a guy named Reader's Digest from a fictional Caribbean island nation (that really likes nutmeg). Yes, his name is Reader's Digest, a name given him by his mother, a woman who loved the American periodical, and who instilled a similar love in her son. (Don't worry, he quickly becomes Ardy in the story, i.e his initials.) She instilled the love to the point Ardy has made the decision to travel to the US to visit Reader's Digest HQ. Trouble is, he doesn't have a visa to enter the country. The novel thus opens with Ardy making a border run from the Canadian side, a run that quickly spins out of control. Ardy's path to his goal waylaid, the obstacle course of American culture awaits.

Thursday, April 4, 2024

Review of Past Crimes by Jason Pinter

Every human on Earth has some fascination with true crime. Fortunately for the human race, more people look on with atavistic fascination than look to actively generate new stories. Capturing this fascination in NY Times bestselling thriller fashion is Jason Pinter's Past Crimes (2024).

Cassie Wells is an employee of VICE, a broker that licenses people's tragedies and crimes to entertainment syndicates like Past Crimes. The most popular thing going, Past Crimes makes virtual shows that reenact crimes for people's viewing pleasure as well as virtual participation. The majority of existence having moved online, nearly all interactions in Cassie's 2037 USA take place through avatars (called wraps), including meetings with clients/victims to get them to sign over the rights. One day, after asking people to choose between the moral dignity of their tragedies vs. financial compensation for their tragedies' exploitation, disaster occurs to Cassie. Spinning her life in an unexpected direction, she is forced to confront the real world impact of Past Crimes on society.

Review of Old Earth by Nick Kyme

I know not everyone is enamored by the Salamanders/Vulkan story thread in the Horus Heresy. I partially understand why—partially. Vulkan's character is one of the most straightforward, monochromatic of the primarchs. He is unfailingly loyal and believes in the value of life. In a grimdark setting, I can see how some might find this 'boring'. For me, however, Vulkan and the Salamanders occupy a symbolic role that has nuance—only a degree of nuance, but nuance nonetheless. If Vulkan Lives and Deathfire have shown us anything, then it's that mortality is not black and white. Old Earth (2017) by Nick Kyme, 47th book in the series, looks to take the Salamander/Vulkan storyline one step closer to resolution, to Terra, and to link it further with the meaning of human existence.

Old Earth begins by confirming (Alert! Spoiler for Deathfire!) Vulkan's resurrection at the end of that novel. Emerging from the fire and ash, he collects his wits and meets happens upon a group of his closest officers who had been looking for him. Knowing that he must abandon his Legion for a mission of the utmost importance (for mystical reasons after his resurrection!), Vulkan takes this small group of Astartes on a harrowing mission through the planet's lava core to... that is for the reader to find out.

Monday, April 1, 2024

Review of Ruinstorm by David Annandale

Of all the back cover blurbs in the Horus Heresy, Ruinstorm by David Annandale (2017) has perhaps the least chance of inspiring interest. Various legions of space marines encounter Chaos in the Warp, blah, blah, blah. Bolter porn if ever there were, yes? Only seemingly. The 46th book in the Horus Heresy series manages to be engaging for the individual storylines it progresses as well as the criticality of the waypoint it achieves in the overarching story arc. And for those worried by my intro, don't. There is a strong dash of bolter porn, as well.

With the collapse of Imperium Secundus in Angels in Caliban, the three loyalist legions—Dark Angels, Blood Angels, and Ultramarines—get in their ships and head to Terra to defend it. Problem is, the Ruinstorm—that massive cyclone of Chaos unleashed on the universe by the Word Bearers—blocks their traversal. With no choice, the three Legions, led by their storied primarchs Sanguinius, Guillaume, and the Lion (with Cruze imprisoned in the hold), enter the storm. They do not exit the same as they entered.

Cardboard Corner: Review of "NeXt Evolution" expansion for Marvel Champions

Marvel Champions has made it. It has gotten through the difficulties of launch, through the obstacle course of gaining momentum, and is now flying high. Sales have been great through dozens of hero packs and six deluxe campaigns. But some may say that now is when the going really gets tough. How to sustain success? Let's see how the seventh deluxe expansion, NeXt Evolution (2023), handles it.

NeXt Evolution returns to the lore of the X-Men introduced in the previous deluxe, Mutant Genesis. Nothing unique to this expansion, I struggle with the lore. It's the same as last time, and the time before, and the time... The heroes of the moment sit around relaxing; bad guys commit surprise attack; heroes jump into action and one by one thwart the villains' nefarious scheme; heroes win. NeXt Evolution is exactly the same; just replace old faces with new. I know Marvel Champions is not a vehicle for story, just hero vs. villain scenarios with story pasted on. It's still difficult for me to muster the energy necessary to create a story introduction when it has become so repetitive.