Saturday, July 13, 2019

Console Corner: Review of Far Cry 5


As previously mentioned, I literally spent decades away from video gaming, only returning with the console generation currently in place. Naturally, I missed a lot—a lot. I stopped when 3D gaming had just appeared and was therefore shocked to see how far it evolved; Tomb Raider on PS1 is an entirely different experience than Tomb Raider: Definitive Edition on PS4. It means I also missed the entire evolution of Far Cry games—almost a dozen, and counting. Seeing the most recent title had a chance at real world relevancy (gun-loving religious cult takes over a portion of rural America) and wanting to know how a franchise could arrive at its twelfth iteration (depending how you count) without falling apart somewhere along the line, I decided to have a go at Ubisoft’s 2018 Far Cry 5.

An open world, first person shooter, Far Cry 5 is at its core the infiltration and take down of the religious cult calling itself Project at Eden’s Gate (PEG). Led by the charismatic (in cable tv terms) Joseph Seed, the cult has steadily taken over Hope County, Montana using a combination of fundamentalist Christian ideology and an undying (har har) belief in the right to bear arms. PEG gaining followers (or corpses) via force, the federal government catches on and sends a squad to arrest Seed. The game opening on that arrest, things do not go as planned, and the player suddenly finds themselves alone in the mountains and forests of Montana with the cult and Seed hot on their heels. Let the fun begin.

Saturday, July 6, 2019

Review of The Rider by Tim Krabbe


Road cycling, like many hobbies and enthusiasms, is one of those niche human interests that incites a hardcore passion in many, but whose details and inner workings remain a mystery to outsiders. We may see riders getting the yellow jersey in the Tour de France and may even know the word ‘peloton’ references an amorphous blob of riders hurtling along in a pack. But for most, the intricacies of gear size and diet, the strategies of team cycling, and the grueling devotion the world’s top riders have to compete in events thousands of kilometers in length is a whole other world. Giving the reader a glimpse of this world through the eyes of a Dutch cyclist in the 1970s, building a beautiful metaphor for the confidences, inferiorities, motivation, suffering, etc. we all feel along with our fellow ‘competitors’ in the process, is Tim Krabbe’s 1978 The Rider.

The Rider tells the story of one Tim Krabbe. Professional by day and road cyclist by weekend, he has some experience and success under his belt, devoting all of his free time to the sport, training and competing in events around Europe. While mixing in bits and pieces of Krabbe’s backstory as it relates to this experience and success, The Rider is the story of one particular 150km race in the Swiss Alps. Winning is important to Krabbe (the rider) as he struggles that day along with his fellow competitors, but of greater importance to Krabbe (the writer*) is Krabbe the rider’s psyche—the way the phases of physical effort changes his mindset, his opinions and feelings about the other riders as they evolve throughout the race, his ego direct and his ego as viewed by himself, his understanding of his own and others’ weaknesses and strengths, the meaning of competition, and other relative ideas.

Console Corner: Review of Mad Max


For those who missed it, the film Mad Max: Fury Road (2015) was a superb re-visioning of the 1979 cult classic Mad Max—even better, in my opinion. Finding a neat niche in the post-apocalyptic landscape where tribes driving wildly modified vehicles clash in the dry and dusty Australian outback, director Frank Miller reduced humanity to its bare frame, gave it fire-breathing monster trucks, and asked: what of the individual who has lost all including hope? Creating one of the best open world games of the PS4 generation, Avalanche Studios complemented the release of the 2015 film with the driving and fighting game called simply, Mad Max. (For the record, there is no connection between the film and the movie.)

Driving toward the Plains of Silence on a quest to find inner peace, Max Rockatansky is suddenly attacked by a passing convoy of heavily armed vehicles. He manages to get in a few shots at the convoy’s leader, Scabrous Scrotus, but ends up lying beside the road, naked, beaten, and without a car. Recovering, Max finds a corpse, loots the clothing, and ventures into a nearby cave for shelter where he finds Chumbucket, a semi-literate hunchback who dreams of building the greatest car the Outback has even seen, the Magnum Opus. Convincing Max of the dream, together the two start collecting parts so that Max can get his revenge on Scabrous and get on with his quest.

Tuesday, July 2, 2019

Review of Waste Tide by Chen Qiufan


One of the many brilliant scenes in Edward Burtynski’s documentary Manufactured Landscapes is a visit to an e-waste recycling site in eastern China. A village piled high with old computer mother boards, television sets, and various electronics, the locals spend their days with small hammers and pliers, manually separating the tiny bits of precious metals into small containers to be re-sold. The groundwater polluted to no end due to the mass presence of exotic metals, heaven on Earth these villages are not. Going a few years into the future and converting this scene into a novel is Chen Qiufan’s Waste Tide (2019). Too bad Jackie Chan was likewise invited along.

Silicon Isle is one of the major e-waste recycling site in China. The island more traditional than other major areas like Beijing or Shanghai, it is divided and controlled by local clans. Pollution a major issue, an American firm specializing in recycling decides to offer it services to the clans, represented by Scott Brindle. His translator, Chen Kaizong, is a young man who is returning to his home after many years away, and is experiencing a cultural crisis—where and what is home? Along with a migrant worker named Mimi caught up in the clan wars, these three characters find and fight their way through a rising tide (har har) of deceptions, conspiracies, and social and environmental injustices.

Sunday, June 30, 2019

Review of Exhalation: Stories by Ted Chiang


Ted Chiang is back—one of the greatest bits of speculative fiction news in 2019. Seventeen years since Chiang’s last collection Stories of Your Life and Others, the aged-wine approach the man uses writing has finally produced enough content to fill out a collection. Named Exhalation: Stories, let’s take a look at the vintages produced.

A Chiang version of a 1,001 Arabian Nights tale, “The Merchant and the Alchemist's Gate” is the story of one Fuwaad ibn Abbas, and the encounter he has with a merchant in the bazaar one day. Passing through a gate that shifts time, ibn Abbas is never the same despite returning. But what does he ultimately make of it? Additional stories nested within his story, the whole is parables wrapped in a parable on the value of knowledge and the path to attaining knowledge, particularly the mindset regarding the passage of time and regret.

Thursday, June 27, 2019

Review of The Hammer and the Cross by Harry Harrison and John Holm


If the exclamation points in the titles are not enough (Make Room! Make Room! and A Transatlantic Tunnel, Hurrah!), then it’s best to note that much of Harry Harrison’s early career is characterized by gonzo writing. From the cartoonish storytelling of the Deathworld series to the antics of the Stainless Steel Rat, Harrison didn’t often delve into the New Wave of science fiction happening at the same time as his rise to popularity. But his later years did soften him, including the Eden series, an odd trilogy of novels set on an Earth where not only did the dinosaurs survive, they developed sapient intelligence in parallel to humans. Harrison followed that series up with another major deviation from course, The Hammer & the Cross trilogy, co-authored with academic Tom Shippey (credited as John Holm). Likewise looking historically but rooting itself in more realistic soil, the series looks the Vikings and Anglo-Saxons in 9th century England, and the clash for power and religion happening then.

While on paper a trope (farmboy rises to power), The Hammer & the Cross (the eponymous first volume of the trilogy, 1993) has a strong backdrop to flesh out the familiar story. Set at a time in England when Viking raids were still happening, the book features Shef, an Anglo-Saxon blacksmith slave, who finds himself living among Vikings. Religions at odds as much as cultures, he sees directly the manner in which the two sides wreak havoc on one another. And he decides to get something from it.

Monday, June 24, 2019

Review of Lords & Ladies by Terry Pratchett


There are numerous things that people might associate with British culture, but certainly one of the larger ideas is monarchy, aristocracy, and the pomp and circumstance that goes hand in hand with place in society. Taking the piss out of this thinking in a way that only the Disc and its unique offerings can is Terry Pratchett’s fourteenth Discworld novel, Lords & Ladies (1992).

The Witches are in disarray—at least more than usual. Magrat Garlick has foregone her status as witch in order to marry king Verence in the (mini-)kingdom of Lancre. A gap left in the ranks, outsider Agnes Nitt uses the opportunity to gain a seat at the table, allowing she and cohort Diamanda Tockley to start their own coven. The coven discovered cavorting naked near a strange circle of stones, threatening to open a portal to the world of dark elves, Nanny Ogg and Granny Weatherwax decide to take action lest Magrat’s wedding be overtaken by supernatural events. The wizards, including Ridcully and Ponder Stibbins, invited to the wedding, a clash of pointy hats, kings, queens, elves, and one orangutan seems imminent.

Saturday, June 15, 2019

Console Corner: Review of The Order: 1886


If there are any trends in the evolution of video games, one would certainly be the shift toward story-driven, cinematic experiences (perhaps best posterized by the Uncharted games). Essentially playable action/adventure movies, modern gamers think nothing of numerous cut scenes, alternate and transitioning camera angles, lengthy cinematography, and other film techniques blending gun fights and puzzle platforming—a la a Tom Cruise or Jackie Chan movie. Content that was once a reward for completing a game or level is now integrated with standard gameplay. And it makes sense. With the exponential advancement in console technology, it’s possible to include scenes of a similar quality to films and movies, so why not? One such game, and perhaps the best filmic/game experience to be had on the PS4, is The Order: 1886, a fine steampunk action title by Ready at Dawn.

The Order: 1886 is set in an alternate-history London in which an Order of Knights, a secret society, has been in place for centuries protecting the populace from half-breeds—werewolf creatures that attack humans. Players start the game in media res as Sir Galahad, one of the members of The Order. Cold, starving, and locked in a prison cell, he is being tortured for info. Flashing back to the beginning of the actual story in the midst of his escape, the player learns London is under attack by political rebels upset at the Queen’s lack of blue-collar sympathy in the face of sooty, back-breaking industrialization. Galahad and his fellow Knights must fight off the insurgents and get to the bottom of the cabal before things turn even uglier with the werewolves.

Tuesday, June 11, 2019

Review of Black Hills by Dan Simmons


Manifest Destiny. It has taken almost two centuries for the rhetoric surrounding the fulfilment of this political ideal to go beyond its initial bluster and be put in proper perspective, even as some of the opposing rhetoric has gone extreme in the other direction—premeditated program for the extermination of the native races at the hands of evil white men. Fingers today pointed in all directions, it all still comes down to the individual and their place in the situation. Enter Dan Simmons’ novel Black Hills (2010), a character study with fingers pointed at the broadest version of human history.

Black Hills is the story of Paha Sapa. Born Lakota in the mid-19th century, he is raised on the open spaces and foothills of what are now called the Dakotas. Clairvoyant, he learns at a young age that by touching people he can see their pasts and futures. Fighting in the Battle of Little Bighorn, Paha Sapa accidentally touches the dying body of General Custer and takes on his ghost. The brash, babbling general living within him for the rest of his life, Paha Sapa must learn to deal with this burden even as the white man’s world to the East overtakes his beloved homeland to the West.

Wednesday, June 5, 2019

Review of The Separation by Christopher Priest


If I made a list of science fiction-y writers in the world, Christopher Priest would be near the tip-top. Sublime prose, deft structure, probing ontological and metaphysical questions, intellectual engagement—books like The Affirmation, The Prestige, The Glamour, and others feature a writer who captures the art, imagination, and humanity inherently possible to writing. Continuing his run of success (and books with titles beginning with ‘The’), The Separation is both innately Priest yet something entirely fresh in his oeuvre.

Fish scales was the metaphor continuously popping into my head while reading The Separation—a strange thing considering the novel is a frame story. The book opens with pop historian Stuart Gratton searching for memoirs, testimonials, briefings—anything that can give him more information on a lesser-known British pilot from World War II named J.L. Sawyer. Having an identical twin, Sawyer competed in the 1936 Olympics in Germany alongside his brother in the coxless pairs, meeting some success. Rowing not a profitable enterprise, upon his return to England Sawyer pursued his second love in university, aircraft. Earning his pilot’s license and joining the RAF, his skills arrive just time in time for war to break out over Europe. Captain of numerous sorties over Germany, luck eventually catches up to Sawyer and he is shot down over the English Channel. Pulled from the sea by rescue craft, it is Sawyer’s convalescence which finds him trying to put the pieces, i.e. fish scales, back together.