If
this blog is any testament, I was a library child. Along with trips
to school libraries, my mother regularly brought me to the local
public one. (I still recall the smell of the carpeting and the
silence it emanated.) I wandered the quiet, shadowed aisles, looking
at spines and grabbing books that took my fancy. I read the Princess
and the Goblin books. I read the Laura Ingalls Wilder books. I read
all the fifty-something Hardy Boy mysteries (and the Detective
Handbook), and even started the Nancy Drew series. I tried almost
all the How to Draw books (and still could never produce as nice a
drawing as the directions would have it). And of course, I read all
the Choose Your Own Adventures I could find. I still recall having
all my fingers acting as bookmarks, flipping between story branches
as one ended to see where a different choice would have brought me.
QuanticDream’s 2018 Detroit: Become Human brought me back to
my Choose Your Own Adventure books, at least somewhat; my fingers
didn’t fit anywhere except the controller...
Much
more Isaac Asimov I, Robot than William Gibson Neuromancer,
Detroit: Become Human is set in the near future where androids
are readily available on the market. Child care to street cleaning,
shop assistants to bus drivers, construction workers to janitors, the
human-like robots are peacefully interwoven throughout society in
controlled, seemingly benevolent fashion to serve humanity. But
there are signs not all is well. Inspector Connor (himself an
android), is called to the scene of a murder. He discovers that the
perpetrator is an android who has learned his owner intends to
replace him with a newer model, and lashed out. As the story moves
on, and murders by androids start piling up, it’s clear the
incident is no fluke. Something must be done to prevent a
robocalypse. But is this something humanity, with its own vices, can
help with, or will it just get in the way?









