While single-player games can be a lot of fun, something I can sink hours of time into, I still prefer couch co-op. Something about working together with someone sitting beside you to solve a puzzle or take on a difficult level of enemies (and the boss!) is more satisfying. But these days there are relatively few really good couch co-ops. Most games designed for online multi-player, gone are the hours of fun with: one Nintendo, two controllers, and a game that was almost inevitably designed for at least two players. The market today is not devoid of such games (Overcooked, Lara Croft and the Temple of Osiris, Never Alone, Wipeout and others keep the type alive), but they are certainly the minority. Where most Nintendo games were couch co-op, modern games are not. But a 1.5 player game? A wonderful adventure stuck between a one- and two-player experience is Starbreeze Studio’s 2013 Brothers: A Tale of Two Sons. How can a game be 1.5 player? Let me explain…
Brothers is the story of two boys, Naiee and Naia. Their father lying deathly ill in the family’s small, seaside hut, the village doctor sends the pair on a mission to the Tree of Life to collect the waters that will save him. Both the boys able climbers and eager to help, they embark on the journey of a lifetime to get the valuable resource. Norse in theme, their journey through the fields, mountains, and beyond is full of surprises, good and otherwise, the pair must pass to get to the Tree of Life and help their father.
Sunday, March 1, 2020
Console Corner: Review of: Assassin's Creed: Origins
A new year, and a new Assassin’s Creed game. Oh wait, 2017 was a little different; Ubisoft had taken a two year break to change the formula with Assassin’s Creed: Origins... Or did it?
Before I start bemoaning the state of Ubisoft, it’s best to jump into what AC: Origins is. Origins is the story of Bayek, medjah of the desert town of Siwa. Egypt ruled over by the despot Ptolemy, Bayek works to protect his town from Ptolemy’s generals whose greedy, ambitious soldiers persistently kill and steal from the people. But things hit closer to home for Bayek one day when he and his son are abducted by one of the generals and forced into an underground occult ritual, a ritual whose results prove devastating to Bayek, pushing his life in a new direction. Revenge now his goal in life, Bayek must travel throughout Egypt to take down the generals and ultimately the pharaoh who wronged him.
Saturday, February 29, 2020
Review of Spook Country by William Gibson
With
scalpel-sharp diction and splash of ideas, what often goes overlooked
in William Gibson’s oeuvre is that the author may also be a master
of theme. Given so much credit for minimalist writing and sensawunda
science fiction, some readers become enamored by this dynamic surface
and fail to gain a sense of what lies beneath, namely understated
commentary on society, politics, and technology. 2010’s Spook
Country, second in the so-called Blue Ant trilogy, is no
exception—and may very well be the most overlooked of the
overlooked.
The three
strands of Spook Country’s
story braid consist of Hollis Henry, former rock-n-roller turned
journalist; Tito, a Chinese-Cuban living in NYC who, with his family,
helps facilitate various crimes involving the latest technology, and
Brown, a covert operative ostensibly associated with the US
government who has been given the assignment of tailing Tito. The
three unaware, a mysterious shipping container in Vancouver of
unknown contents forms the point at which all their various and
peculiar stories converge.
Thursday, February 27, 2020
Review of Deliverer by C.J. Cherryh
Opening just
after the chaotic run of Pretender
(relatively speaking, of course,
this is the Foreigner universe, after all), the opening of C.J.
Cherryh’s Deliverer
(2007). Ninth book in the Foreigner universe, sees Bren, Lord
Taibini, Isildi, Cajeri, and the entire entourage return to power in
the atevi capital. This group responsible for cleaning matters up in
the wake of the attempted coup, they look to restore Taibini’s
power base. But before the dust can settle, a new crisis emerges
that puts the idea the insurrection has been quelled back up for
question. Question is, from which side is the attack, and what are
the long term effect?
In telling
this story, Deliverer
marks a major departure from the pattern, if it can be called as
such, that has emerged over the first eight Foreigner books. Bren is
no longer 100% the viewpoint character; Cajeri, Lord Tabini’s
grandson, shares screentime.
Deliverer thus offers two
perspectives on atevi life. Given the plot directions that are
revealed, it’s a fitting departure, which, for as surprising as it
is, still feels natural. The second departure is that Cherryh
abandons, or at least appears to abandon the trilogy structure. If
events in Destroyer
seemed to be wrapped up by Pretender,
Deliverer
only adds to the feeling. It cleans up the relative mess left over
from Pretender,
but given the majority of plot threads were also tied off by that
book, there is little for Deliverer
to capitalize on save introducing new elements, which in turn breaks
the mold of the first two trilogies which featured strong,
overarching plot lines.
Wednesday, January 29, 2020
Console Corner: Review of Observer
While Bruce Sterling and William Gibson would likely argue differently, there is no denying the popular appeal of what has come to mean ‘cyberpunk’ in the broader cultural mindset. Mostly a visual understanding, images of dirty neon streets, people augmented with technology, urban sprawl, and dark static skies beneath which thieves, corporate thugs, and hackers co-exist spring quickly to mind. Taking this motif and working it nicely into a game is Bloober Team with 2017’s Observer.
The gritty game playing out over the course of one night, players take on the role of Detective Daniel Lazarski, special investigator in the Krakow police department. Getting ready to start work, he gets a mysterious phone call from his son Adam who is in need of help. Arriving at his son’s broken down, slum apartment, he discovers a headless body on the floor. Using his digital and biology implants to search the room, Lazarski discovers that A) the body does not likely belong to his son, and B) one of the neighbors may have further information. As rain splashes down the gutters of the slum building, Lazarski gets to the bottom of the murder in a fashion only cyberpunk offers.
The gritty game playing out over the course of one night, players take on the role of Detective Daniel Lazarski, special investigator in the Krakow police department. Getting ready to start work, he gets a mysterious phone call from his son Adam who is in need of help. Arriving at his son’s broken down, slum apartment, he discovers a headless body on the floor. Using his digital and biology implants to search the room, Lazarski discovers that A) the body does not likely belong to his son, and B) one of the neighbors may have further information. As rain splashes down the gutters of the slum building, Lazarski gets to the bottom of the murder in a fashion only cyberpunk offers.
Tuesday, January 28, 2020
Review of The Blood of Elves by Andrzej Sapkowski
I am one of
the millions of people who bought, played, and absolutely loved CD
Projekt Red’s Witcher 3: The
Wild Hunt video game. The
tip-top best in storytelling action-adventure, the dozens upon dozens
upon dozens of hours I spent playing were wholly engrossing for a
variety of reasons I won’t go into, here (rather, here). But The
Witcher IP remains the creation
of writer Andrzej Sapkowski, and reading recently of his disgruntled
(jealous?) views towards the game’s development and writing, I
decided to have a go at his novels to see how the original compares.
The Blood
of Elves (1994) opens on the
dramatic scene of a young princess forced to flee her ruined and
pillaged kingdom of Cintra. Attacked by the ruthless Nilfgardians
from the North, princess Ciri finds her way to Kaer Morhen, home to a
small enclave of witchers (magically endowed monster hunters) who
teach her what they can of their art. Ciri’s mysterious potential
for magic discovered in the process, the group decides the best
course of action is to entrust her to a school for enchantresses.
But transporting Ciri from Kaer Morhen to the school is not an easy
task. The Nilfgardians still looking to kill the princess to
rightfully claim Cintra, the witchers entrust Geralt of Rivia to
escort Ciri through the hazards of the cities and the wilds—something
which proves to be a bigger challenge than just killing monsters.
Saturday, January 25, 2020
Review of A Bond Undone by Jin Yong
A Bond
Second is the second volume in
Jin Yong’s (aka Louis Cha) The
Legend of the Condor Heroes series.
Thus, don’t bother reading further unless you’ve read the first
volume in St. Martin’s Press’s new translation, A
Hero Born.
The Legend
of the Condor Heroes initially
published in instalments, later as a novel, and now in English in
volumes, A Bond Undone
picks up events directly where A
Hero Born left off. Lotus Huang
and Guo Jing continue their star-shaped courtship, fighting their way
through a variety of kung fu masters and illusions. A good portion
of their fight is through Cyclone Mei, the deranged woman looking to
get revenge for her lover’s murder. Mei’s kung fu skills so
powerful due to her knowledge of the Nine Yin Manual, a host of
villainous characters follow in her wake, trying to get their hands
on the manual to learn its invaluable contents. Naturally, it’s
Guo Jing who unwittingly comes in contact with the sacred manual, and
who must fight even harder to stay alive.
If A
Hero Born was an action-packed
novel, then A Bond Undone
is practically non-stop. Scenes are introduced with the barest
minimum of details before feet and fists start flying, page after
page after page. While often approaching maximum capacity, Jin does
a good job delineating the scenes so as not to confuse the reader.
It is Hong Kong action films in written form (and likely much of
their inspiration), but each scene, for as fast as it moves, remains
focused. (It should come as no surprise the book has been adapted
multiple times for Chinese television.)
Friday, January 17, 2020
Review of Coyote Horizon and Coyote Destiny by Allen Steele
Rather than
review Coyote Horizon
(2009) and Coyote Destiny
(2010) as the separate novels they were published as, I am choosing
to review them as the single story they were conceived as—an aspect
highlighted by the fact the first book ends on a major event resolved
by the second. (That being said, Steele does state in the intro that
Destiny
can be read without having read Horizon,
and while he is technically correct, it’s not recommended if the
reader wants to have any true connection to the characters and
situations.)
Allen
Steele’s Coyote series is, for the unaware, a mix of planetary
adventure and social science fiction that harkens back to yesteryear
sf while incorporating elements of the 21st century’s in an
underrated mix of well-paced storytelling. About the human
colonization of an extra-solar planet, the moon Coyote, Steele has,
in five books thus far, taken the reader on a step by step journey,
relaying the troubles of taming a wild land, setting up civil
infrastructure, and dealing with political strife, all the while
trying to balance the needs of our home planet Earth, and Earth
stretched to the maximum in terms of resources, environmental
pollution, wars, religious ideals, etc. Steele’s style
straight-forward and steady, he has built a memorable image of the
first days of a new human civilization, a story which culminated in
Coyote’s recognition as an official political entity at the end of
Coyote Frontier.
Plenty more stories to tell, Coyote
Horizon and Destiny
form a single tale, or interwoven tales depending how you look at it,
that defines the next stage in the evolution of the planet.
Saturday, January 11, 2020
Console Corner: Review of Resident Evil 2 (2019 Remake)
Resident Evil on the first Playstation is one of my favorite games of all time. I still recall the darkened-room play sessions with a friend, trying to solve the puzzles while not getting chewed on by a zombie. I still recall the wonder of unlocking and exploring a new part of the mansion. I still recall with some fear the spiders dropping from the ceiling, the eerie footsteps, the shark chase, and those damn dogs jumping through the window. And I recall the satisfaction of finishing the game without one hint or clue save teamwork. Video games exiting my life after that year (for whatever reason), I never played Resident Evil 2. Thus in my return to video gaming it was something of a surprise to learn that Jill’s tale in Raccoon City had spawned not only a sequel, but a whole series. And not only a series, but a remastered version of my beloved original. Apparently a popular item, it motivated Sony to commission the remaster of the second Resident Evil title. Some people cite it as the best of all the games in the series, so let’s see how it stands up.
Resident Evil 2 opens on a scene with a truck driver mawing on a hamburger, driving down a road in the pouring rain. His face oily, the ketchup squirting, droplets of water visible on the windshield, it’s quickly apparent this is not a PS1 game, graphically. Accidentally running over a woman, the driver gets out to check on her, and—you guessed it—gets mawed on by a zombie. Enter Leon and Claire, a policeman and bystander, respectively, who have stopped at a nearby gas station, only to discover the same as the truck driver: the dead in fact live. Ramping up events of the original Resident Evil, the virus has spread to Raccoon City, and Leon and Claire are in a fight for their lives to escape.
Resident Evil 2 opens on a scene with a truck driver mawing on a hamburger, driving down a road in the pouring rain. His face oily, the ketchup squirting, droplets of water visible on the windshield, it’s quickly apparent this is not a PS1 game, graphically. Accidentally running over a woman, the driver gets out to check on her, and—you guessed it—gets mawed on by a zombie. Enter Leon and Claire, a policeman and bystander, respectively, who have stopped at a nearby gas station, only to discover the same as the truck driver: the dead in fact live. Ramping up events of the original Resident Evil, the virus has spread to Raccoon City, and Leon and Claire are in a fight for their lives to escape.
Thursday, January 9, 2020
Console Corner: Review of Star Wars: Jedi Fallen Order
Cracking
open Jedi Fallen Order, Respawn’s 2019 action-adventure
title, is a highly enjoyable experience for any Star Wars fan looking
for a single-player campaign that holds true to the motif of the
original movies. The player quickly recognizes the game’s DNA: the
blood of grandpa Dark Souls and grandma Tomb Raider
flow in its veins, but it remains unequivocally a Star Wars
experience with quality story that betters both The Force Awakens
or The Last Jedi.
In
Star Wars lore, Fallen Order occurs just after Revenge of
the Sith, in particular Order 66 that wiped out all of the
Jedi—well, all except the main character of Fallen Order.
Cal Kestis is a young Jedi in hiding. His master killed as a result
of Order 66, at the beginning of the game Cal finds himself in hiding
on an Imperial world, earning money scrapping junk spaceships. But
when an Imperial patrol accidentally uncovers his identity, the chase
is on. Cal’s training still not fully complete, he falls in with a
rogue cargo ship, and together with the crew try to achieve the next
phase of his development, all while trying to stay one step ahead of
the Empire—alive.
Subscribe to:
Posts (Atom)









