Slightly
off-center on the mental spectrum, Philip K. Dick was king of
presenting the fuzzy area between reality and perceived reality in
his fiction. Drugs, technology, mysticism, brainwashing, or just
differences in personal viewpoint (e.g. Are we living in a mass
hallucination?) were devices he used to illustrate the difference.
All are troubling, but perhaps the scariest is technology.
Differences in perception due to drugs, mysticism, brainwashing, etc.
we can chalk up to inevitable aspects of being human, even technology
to a large degree. But it is technology which has the potential to
make permanent, irreversible changes to society’s perceptions.
Exploring one technological possibility in what is thus far video
gaming’s most intelligent, mature, and existential story is
Frictional Games’ 2016 Soma.
At
the start of Soma, the player is introduced to Simon Jarret.
Recently in an auto accident that killed his girlfriend and left him
with brain damage, Jarret has signed up for an experimental brain
scan in an attempt to get to the root of the bleeding still plaguing
him a month later. Seeming innocuous enough, he arrives at the
graduate research clinic on the appointed morning, settles into the
dentist-like chair, attaches the head device, and begins the scan…