The ‘punk’ in ‘cyberpunk’ comes from the
generally rebellious stance of the sub-genre.
In contrast to the squeaky-clean space visions produced by the likes of
Asimov and Clarke, sex, drugs, and rock-n-roll, mixed with near-future tech,
are instead presented as the future. So
when two of its most prominent representatives genre decided to collaborate on
a novel, what better way to rebel than defy expectation?
One its premiere stylist, the other its
most outspoken media voice, William Gibson and Bruce Sterling buck cyberpunk
expectation with their cooperative effort The
Difference Engine. Applying
computing in Western society nearly a century before it occurred in reality,
the two create an imaginative alternate history, and in the process pen one of
the most influential works of steampunk to date.
The Difference Engine is set in London of 1855. Charles Babbage’s theories of computing having been made mechanically possible in difference engines—primitive computers powered by steam that process punch cards (see Section B.4 here). Spindles, gears, and feeder chutes, alongside steam gurneys, telegraphs, and smog abound in this alternate vision of England’s capital. The plot is centered around a peculiar set of punch cards which are being pursued by various personages. Luddites, Communards, Industrial Radicals, and other political interests giving chase, adventure and intrigue propel the plot through social and political waters, the use of the cards growing ever more mysterious as the story develops.
The Difference Engine is set in London of 1855. Charles Babbage’s theories of computing having been made mechanically possible in difference engines—primitive computers powered by steam that process punch cards (see Section B.4 here). Spindles, gears, and feeder chutes, alongside steam gurneys, telegraphs, and smog abound in this alternate vision of England’s capital. The plot is centered around a peculiar set of punch cards which are being pursued by various personages. Luddites, Communards, Industrial Radicals, and other political interests giving chase, adventure and intrigue propel the plot through social and political waters, the use of the cards growing ever more mysterious as the story develops.
Largely an effort of world building, Sterling and Gibson go into relevant detail describing London suffused with the direct and indirect results of mechanical computing. The industrial revolution taking on new meaning, everywhere the details of produced goods are evident. From the steam-powered underground to the uniformity of men’s hats, the proliferation of advertising to the governance of demographics, the influence of the difference engines permeates life. Even Britain’s romantic poets are put into play. Keats is portrayed as a clacker (programmer) skilled at kinoscopes—mechanical computers that process punch cards to display pixilated images moving on a screen. His contemporaries faring no worse, including Byron and Shelley, a small portion of the enjoyment reading the book is the contrast of details to real history.
But if world building is one important
aspect to The Difference Engine, then
certainly Benjamin Disraeli's Sybil (1845) is another informative part. (See here.)
I have not read Disraeli’s novel, so whether it is inspiration, a surface on
which to comment, or a principle to subvert is up to the reader. No matter one, some, or all, Gibson and
Sterling ground their novel in ideologically fertile soil: the social,
technical, and political aspects give the book relevancy that best reveals
itself upon a second reading, not to mention add a degree of relevancy to the
denouement.
A collaborative effort, The Difference Engine truly feels like
an amalgam of the two writers’ styles.
The prose is not as lean and sharp as Gibson’s typical work, nor is it
in the loose, more mainstream style of Sterling. Given the quality of the narrative, it’s
obvious that both spent time polishing the
text, especially considering the amount of period phrases and terms included in
the dialogue. (Dollymops, coves, and
innumerable other words gone from contemporary dialogue make for delightful
reading for those who enjoy vocabulary a little archaic.) While Sterling’s
influence can be seen in the political games and Gibson’s in the attention to
detail, the end result is a seamless whole.
Unique between the two, nothing is lost and everything is gained in the
fraternal manner in which the novel was obviously written.
Potential pitfalls for readers include
language, focus, and climax. Dialogue
arcane to say the least, one should approach the conversations of The Difference Engine with an open
mind. While context always provides
meaning, the authors nevertheless utilize a hefty amount of lingo from the
Victorian era—or at least it seems; I am in fact no expert. The book as much a presentation of the world
of the difference engine as a story, readers should also be wary that what
seems like wandering story, sometimes is
a wandering story, but is always the staging for the imagined world and the influences
of the technology. Important plot
details tucked quietly in the least obvious of scenes, attention is required
despite the nonchalance of description.
And lastly, readers looking for entertainment—a grand reveal at the
conclusion—will be sorely disappointed.
The denouement more powerful as an idea than a scene, some have—and
will—walk away confused. The alert
reader, however, will recognize the authors’ aims. Suffice to say, the reread value is extremely
high.
Wittingly or not, The Difference Engine is a seminal work of steampunk that shows two
writers who enjoy the craft, ready to make a statement in the process. Slow but steadily paced, there are elements
that are digressive for world building’s sake, and elements that appear
digressive given the circumstances but are in fact important for the overall
plot. Containing less gravity than a
typical offering from either author, the story is exploratory overall, but does
contain important ideas regarding technology and society, namely the dimensions
computing adds to society. Steam power
everywhere, Sterling and Gibson have
fantastically imagined London
under the influence of retro-futuristic technology, from punch cards to steam
car races, producing a delightfully written adventure that has depth if given
the thought.
I think you are being exceedingly generous... The book is literally unreadable, and fails, despite lots of annoying lingo, to capture the spirit of the era, which was about progress and rationality overcoming lesser passions... None of the characters are compelling in any way. Information macguffins and computers play a bigger role in this book than actual machines, which shows the authors inability to enter another era without pasting on it préoccupations of our own.... Punch cards with your life history in the 1850s... They was hardly any ID papers even in the 1900s... It was not a matter of technology but of culture... The endless descriptions of story irrelevant period trivia and tech is especially grating... It is an inaccurate catalogue more than a novel...
ReplyDeleteFrom what I understand, Sterling was the driving force behind the novel, and if there is anything about Sterling, he is more a writer of extended vignettes rather tan novels/stories. The Difference Engine is an extended vignette. There is an arc, but it's not a classic intro-body-climax-conclusion story. Secondly, it's an alternate history, so it can be difficult to criticize the book for historical inaccuracies or its ability to capture the spirit. Compelling characters, well, not every great novel has compelling characters. It's personal preference not novel requirement.
DeleteAll that being said, I agree with you that the idea of the book is better than the execution of the book. Steampunk has been done better by others since.