It seems there is no subject too big or
too small, too esoteric or too familiar, that Terry Pratchett won’t tackle in Discworld. His 1989 Pyramids,
seventh in the series, sees the author exploring Egypt—just entering the groove
that would become more than forty novels in the Discworld setting. The humor
amongst the best Pratchett has produced, the book still leaves something to be
desired for plot. As such, I’m guessing
it won the 1989 British Science Fiction Award for historical grounding,
wordplay, stabs at theme, and accomplishments to date, rather than consistent
storytelling or characterization.
Pyramids is the tale of
Teppic, son of Teppicymon XXVII who is king of the desert land Djelibeybi. Sent to the Assassin’s Guild in Ankh-Morpork
for grooming into an “educated young man”, after graduating Teppic finds he’s
needed back in Djelibeybi due to a family emergency. Djelibeybi stuck in a time warp, the state of
the kingdom compared to Ankh-Morpork is a shocking experience. Though determined to follow with tradition,
Teppic soon finds what’s best from history may not be the best for his
country.
Djelibeybi being Pratchett’s go with
Egpyt, running amuck are pyramids, gods, bangled handmaidens, desert lands,
ghost kings, camels, and all other manner of the ancient land. Mummies come to life, crocodiles lurk in
rivers, and the riddle of the Sphinx fools everybody. And Pratchett keeps all of it rotating at a
steady tilt the length of the novel; for action and adventure, there is no
shortage.
But for as nicely paced as Pyramids is, characterization and plot
take a hit. In the movement of events
there are some things which don’t quite fit together. The story occasionally bumbling, Ptraci, for example, never quite settles into
the story enough to allow her character to fully occupy the position she
ultimately finds herself in (not to mention her disappearance in the middle of
the story simply because there was nothing else to do with the character in the
narrative). Likewise, the armies Teppic
finds in a neighboring kingdom, while delved into in relatively significant
fashion, play little to no role in the overall storyline and seem digression
for little other purpose other than to laugh at Trojan horses and point to
burgeoning Greek power. But most
importantly, Teppic, as main character, is never presented in a fashion that
has you chasing the story with interest.
The reader more phlegmatically following along, if it weren’t for You
Bastard, Teppic’s tale may have dried up like the desert he rules.
Ahh, You Bastard, the world’s greatest
mathematician—and a camel… Certainly my
opinion will be drowned amongst the multitude of Pratchett fans, but I would
say Pyramids is among the top three
of the Discworld humor-wise. Less slap-stick than Men at Arms and more subtle than The Color of Magic, Pratchett’s wordplay in the novel is at times
among the best I’ve read. You Bastard’s
internal dialogue, the personalities and conversations at the Greek—err,
Ephebien—tavern, and the architects as they banter and discuss the technique
and commerce of pyramid building (like coffins!) is a stomach-jiggling
delight. Pratchett humor waves a bright
flag of erudition with one hand while pushing the story along with the other,
wordsmithing every step of the way.
The themes of Pyramids are not as developed as the humor, however. Facets Pratchett would later rework with Small Gods and Thief of Time, the novel tackles following tradition merely for
tradition’s sake (i.e. blindly), time in the long term, and the perception and
effect of religious dogma. Perhaps
biting off more than he could chew, there is little balance to the moralizing
save the final page. Undoubtedly
Pratchett would also like to have left more room for the value of custom and
culture—which he does in later novels.
In the end, Pyramids is a solid middle entry onto the Disc. Pace able to pave over
many plot inconsistencies, Pratchett keeps the story moving in gloriously
humorous and adventurous fashion.
Playing with all manner of Egyptian stereotypes and real history, time
gets twisted, the dead walk again, and pyramids vent time in bolts of blue lightning
to keep their entombed kings alive—DEATH even letting matters be. If you’re bored with the settings and
characters to date, perhaps the novel’s singular position in Pratchett’s oeuvre
might interest. Pyramids often cited as a good entry point to Pratchett, I won’t
disagree, but there are better books on the Disc.
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