In the early part of his career, and in
an indirect sense throughout it, Roger Zelazny combed Earth’s cultures,
religions, and legends for story material.
His brilliant Lord of Light
and This Immortal riffing off
Hindu/Buddhist and Greek mythology respectively, he established himself as
writer who combined the classic themes of myth and legend with more modern,
imaginative tropes of science fiction and fantasy. His 1969 Creatures
of Light and Darkness is no exception.
Egyptian myth and cosmology the source
material, Creatures… is an epic tale
of warring gods where space and time have little meaning—or all the meaning if
the story as a whole is viewed. Stakeholders
in universal power, Osiris, Set, Anubis, Isis,
and a variety of other deities from Egyptian myth come alive in the
narrative. But the story is also
grounded in semi-reality. Regardless
whether a far future vision or simply an extra-terrestrial fantasy setting, six
versions of human life inhabit six worlds in the Middle Realm of the gods’
domain. Some worlds more advanced than
others with the gods being able to control and apply technology at will, there
is a distinct sci-fi edge to what is otherwise a full-on fantasy story.
Creatures of Light and Darkness opens on its highest note. In a brilliant opening chapter, a man is pictured activating a temple full of dormant corpses for a devil’s ball in Anubis’ House of the Dead. Not knowing his own name, the man is taunted and forced by Anubis to fight one of the living corpses as a test of strength. Anubis then charges the man with a task in the Middle Realm: to kill the Prince Who Was a Thousand. If he is successful, Anubis will return the man’s name. Invested with all of the power the god possesses and given centuries of time, he heads out into the six worlds to fulfill his mission.
A host of Egyptian gods, powerful
wizards, and fantasy creations introduced thereafter, Creatures quickly escalates to dizzying proportions. Not all of Anubis’ information is true, nor
is the world as black and white as life and death. Gloves of power, blue-fire wands, shadows of
death, temporal fugue (when a fighter can move through time to do battle), and
host of other imaginative effects fill the scenes of cosmic combat. A potentially negative aspect of the novel,
this interaction amongst all of the powerful wizards, deities, and otherwise is
entirely unsettled and requires patient reading for everything to fit into
place. The reader rarely having a chance
to catch their breath, story and action are kept at epically paced scope as the
plot builds wildly to a crescendo.
Despite the vivid and exciting nature of
the story, Creatures has some
issues. Feeling precisely like an
artist’s sketch rather than a finished piece, the narrative is a progressively
rougher mix that does not allow for overall continuity. On one page a properly epic thought such as:
“You know every shadow in the House of the Dead. You have looked through all the hidden eyes.”
might be voiced. But a page later, a
jarring modern reference can slip in to dispel the mood: “Now Set unleashes
beads of blaze that are like unto a Guy Fawkes display.” This clash of tone does not lend itself to
the idea of having been revised sufficiently into a smooth narrative.
A related issue is that the dynamic
nature of the story rarely allows events and implication to settle properly in
the reader’s mind. One epic battle is
not yet finished before another arrangement is made, lines drawn, and the sides
at war again—the old idea having had minimum time to become the new idea. You must be on your toes. Certainly for some
readers this will be an appealing aspect of the novel: an erratic, fast paced
plot that doesn’t resolve itself until the final pages. But for those who enjoy savoring a work of
fiction, the jumps in setting, time shifts, character alignment, and seemingly
random appearances of deities need to be tempered with more background and
character development to be properly enjoyed.
Like an unpolished stone, the story could only improve going through
another draft to fill the interstices.
One further inconsistency is that
Zelazny does not restrict Creatures
to strictly Egyptian roots. Concepts
from Greek and Norse mythology, as well as the author’s personal storehouse of
mythic ideas, inform the narrative.
Typhon, a minotaur, Cerberus, the Norns, and a strange concept called
the Steel General are featured. I am
aware that when writing fantasy, anything goes.
However, I am also aware that the more focused a writer’s ideas are, the
more successful the presentation of story can be. Egyptian mythology containing enough ideas to
write multiple fantasy novels, heaping the tropes of other mythologies onto the
novel is more distracting than appealing, particularly given the diminutive
length of the novel.
In the end, Creatures of Light and Darkness is of middling grade. Beginning stolidly and ending gasping for air,
the story is colorfully vivid to the mind’s eye, rushing along at dizzying
speed. Battles and duels of a cosmic
scale seeming to appear on every page—the gods of Egyptian mythology embedded
in a fantastical setting to full effect.
Zelazny able to walk the tightrope between science fiction and fantasy,
the book has a very similar feel to Lord of Light, but without the benefit of consistent prose and complementary
story structure. As such, the book
stands as a representative sample of the author’s work, but do read Lord of Light, He Who Shapes (The Dream Master), or This Immortal (aka …And Call
Me Conrad) if you want Zelazny’s best.
I have not read Zelazny for many years, but I read him extensively for several years, from the 70's to the late 90's. I remember being shocked to hear of his passing.
ReplyDeleteFrom my past, the feeling remains that "Creatures of Light and Darkness" is a sequel to "Lord of Light" - not in the ordinary sense, but (possibly deliberately) as a part of the development of Zelazny's oeuvre.
I intend to re-read both books at some point to see if my impression holds. I remember both books with great pleasure and fondness - as I do all of his work. I strongly recommend readers to explore Zelazny.
Take note of "Jack of Shadows", which has recently been joined by "The Peripheral" by William Gibson as the only books I have read that deal with 'time travel' in anything like an enjoyable and "reasonable" way. In my opinion, as a conceptual cosmologist, time travel is nonsense. Among other things it violates the basic nature of consciousness, since while Zelazny and Gibson among others speculate wildly about the nature of immortality, to me it is a simple fact, a basic characteristic of awareness. Each individual in my understanding is indeed literally immortal. That places serious constraints on the ideas of time travel and multiple dimensions. A further thought in my cosmology is that essentially, time does not exist. It is a concept like "shadow", which is useful and describes a real interaction of real energies, but has no actual existence.
Both Zelazny and Gibson work around these difficulties with incredible skill and flair - without actually resolving the issue of awareness, they manage to produce believable concepts and weave books of powerful images and great characters that do not insult the mind of the discriminating reader.
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