I
am a Generation X parent of a five- and three-year old. As a small
child, I entertained myself with realia—blocks, figures, riding my
bike, and various other tangible toys. As a twelve-year old,
Nintendo entered my life, and from that day on, my fun time was split
between the realia I had known and the virtual realia of video games.
It’s not a surprise to me that after universe I essentially gave
up on video games (only picking them back up again a couple years
ago) given I was feeding my need for brain food with books, nature,
and music, and I didn’t get a mobile phone until I was in my
thirties. But what about my kids? They are essentially guinea pigs.
First generation to have mobile devices, let alone console video
games, in their lives from day one. What effect does that have? In
Raising a Screen-Smart Kid:
Embrace the Good and Avoid the Bad in the Digital Age (2019),
Julianna Miner tackles what we know to date in this ongoing
experiment, and what is healthy for our kids.
First and
foremost, Raising a Screen-Smart
Kid is targeted at parents with
kids ten and older. ‘Targeted’ not meaning what you think it
might mean, in this case it means that kids less than ten shouldn’t
have their own mobile devices given what is known, or have proven
themselves exceptionally responsible. So, right off the bat, it’s
not for myself and my children. Nevertheless, it proved fascinating
preparation for the day (coming all too soon) that they will be
starting to go going through puberty, establish their own identities
through friends, and become independent users of technology.