Iain Banks’ 1988 science fiction debut Consider Phlebas received a middling
amount of attention upon its intial release (considerably more in the time
since). But given the speed with which a
second sci-fi book was produced, it would seem the potential for the Culture
had been rolling around in Banks’ mind for some time amidst his mainstream
efforts. Published one year later, The Player of Games is the follow up
novel that does not exhibit the intergalactic imagination of the books that
would come, but does indicate the author honing in on the major themes and
ideas underpinning his far-future vision of post-human existence. If it is to be taken at face value, then
humanity may see great improvements to its quality of life, but at the expense
or benefit of losing its most primeval instincts.
The
Player of Games
is the story of Gurgeh, an ageing games master with literally only a handful of
people in the galaxy who can match his prowess on the boards. Ennui and boredom the result of his
dominance, after a touch of “real world gamesmanship” Gurgeh accepts a
commission from the Culture to head to the distant planet Azad and play their
local, eponymous game. Azad a game that
resounds with tradition, it also plays a strong role in determining
leadership—the current Emperor the most recent Azad champion. Though Gurgeh is expected only to represent
the Culture as an ambassador, winning unnecessary, he soon finds facets of the
game that not only pique his interest but shake him from his boredom and
challenge the meaning of being alive.
Whether or not it’s “all just games” is up to the reader to find out.
There are two main hooks of The Player of Games. The first is the advancement of Gurgeh’s
character, both personally and through gaming.
He becomes a different person. But
seeing the ennui that plagues him at the start of the novel slowly peel away to
reveal the real person inside is only half of Banks’ ambition. The other is the dichotomy of cultural
expectation and behavior that evolves from that expectation. I will not spoil the story but suffice in
saying Gurgeh’s experiences can easily be seen as an extension of the social
agenda that was part of the novella which started it all, The State of the Art.
But where character development and
social relevancy are well structured, potentially lacking are some important
details which would make the story truly original. The aliens on Azad are like Star Trek aliens: humanoids with 99%
similar features, behaviors, etc. (something remedied in later Culture
novels). Given Banks’ agenda, however, it’s
entirely possible their portrayal as such may be fully intentional. The reader will have to make up their own
mind.
What can’t be forgiven in the
imagination department, however, is the game Azad itself. Jack Vance in writing his inter-planetary
adventures created several ‘real’ games.
Hadaul from The Face and hussade from Trullion:
Alastor 2262 are both described in detail, from rules to objectives, game
boards to playing styles. Banks, despite
basing the whole book around the one game, does only part of this. Playing style is described in relevant,
satisfying detail (it is, after all, a character-oriented novel), but nothing
more is added save vague details describing the board and game play. Never once are rules or detailed objectives
outlined. Were a real game to have been
created (like that in Consider Phlebas
with rules and goals stated clearly), the story’s core would better complement
character motivation and the themes being driven at. As it stands, Azad feels like a large scale
version of chess, but never actually fully manifests itself. Incomparable given the lack of details, the
novel’s integrity is slightly limited as a result. Had the game’s objectives (other than
winning) been stated in better detail, I can’t help but think the cultural
symbolism would have appeared stronger.
From a plot perspective, The Player of Games is a standard novel
following an A-B-C format that never leaves the reader trying to catch up. This is to say, it lacks the multi-viewpoint,
non-linear plotting of later Culture novels like Use of Weapons or Matter. A simpler affair, Gurgeh’s progression
through the story builds suspense admirably, but is not presented with such
complexity that a re-read brings to light any fresh aspects of story or
content. At 308 pages, it is also the
shortest Culture book. It is, however, a
brisk 308 pages.
In the end, The Player of Games is a significant improvement on Consider Phlebas and shows Banks finding
his feet in the Culture. Lacking is the
polished, unique feel of later novels, not to mention a complete version of the
feature game, Azad. That being said, the
novel does show a stronger connection
of theme to story. The differences
between post-human luxuries and contemporary human vice the focus, Banks’
libertarian agenda is well highlighted.
In the context of Banks’ oeuvre as a whole, those who like Consider Phlebas will enjoy The Player of Games for its similarities
in style and occasionally sensationalist content. Those who better appreciate the more complex
efforts of later Culture offerings, like Excession,
Look to Windward, and Matter will also enjoy The Player of Games for its plotting,
but may find something missing. For all
fans of the Culture, it’s a must.
Read it in 1992 (in the neon-bright US Harper paperback from 1990), one of the first SF novels I ever read, and it remains of one the most enjoyable reading experiences of my life!
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