Before
diving into my review of Mass
Effect: Andromeda,
I should state that I have not played the original Mass Effect
trilogy. I have seen gameplay and read about the games when deciding
whether to invest in Andromeda,
but as a whole I have zero first-hand experience. I mention this as,
the lack of experience with the original trilogy should make my
review of Andromeda
more objective than a lot of reviews I’ve seen. But all in due
time…*
If
there is anything video games were seemingly made to do, it would be
to realize the fantasies of science fiction. Exploring exotic
planets, shoot outs with hostile aliens, space ship flight, seeing
distant universes, human diaspora across the galaxies—these are
some of the most imaginative areas of science fiction just waiting to
be realized in interactive fun. And the sheer volume of such
material in video games is proof. At the macro level, Bioware’s
2017 game Mass
Effect: Andromeda
captures these phenomena wonderfully; at the micro level, less often.
After
hundreds of years of deep space flight, a fleet of allied ships,
human and alien, has arrived in the Andromeda galaxy seeking a new
home. From vast arks carrying racks and racks of people in cryosleep
to a massive operational nexus, it’s a full mission. And it
includes the exploratory ship The
Tempest,
led by the Pathfinder, you. In something like Star
Trek: Next Generation-style,
the player is tasked with meeting any aliens who might live in the
galaxy, establishing peaceful relations, and finding new planets
suitable for human colonization, if possible. Problem is, the first
planet The
Tempest
lands on destroys any hope of a peaceful settlement. A hostile alien
group known as the Kett open fire on the Pathfinder in an attempt to
prevent access to a strange alien technology scattered across the
planet. Neither Kett, human, or any other known alien species’,
the technology, called Remnant, seems to hold the key to making the
planet suitable for habitation. And thus you, the Pathfinder, must
clear the Kett and unlock the secrets of the Remnants to pave the way
for the thousands awaiting a new home. The Kett, however, with their
foothold in the galaxy, have sinister plans for any alien species
they encounter, including the Pathfinder…
A
vast mix of planetary exploration, Big Dumb Objects, extraterrestrial
integration, epic galactic conquest, and good ol’ fashion alien
shootouts, Andromeda
pushes all the big science fiction buttons. The planetscapes are
wide, varied, amazingly rendered, and huge fun to drive around with
the six-wheeled NOMAD vehicle. The Remnant towers and their
accompanying vaults offer the player a bit of platform puzzling,
requiring them to find glyphs, decipher codes, and unlock doors by
figuring out switch sequences. And the firefights with the Kett are
as action-packed and versatile as any hardcore gamer could want.
From these perspectives, Andromeda
is a very complete game.
At
the story level, cracks begin to appear, however. From one angle it
is a spaghetti heap of missions and side missions; Andromeda
is, if anything, packed full of things to do. I can only imagine
that it would take in the neighborhood of 100 hours to complete all
of the activities and missions available. I completed the main
story, terraformed all the available planets, completed most of the
crew loyalty missions, and did a decent number of side missions,
totaling 62 hours, but there was still a lot more things I could have
done. The majority of the player’s time is spent on the main kett
storyline and settling planets (five planets in all, though more are
explorable), but the additional side missions are something quite
easy to get caught up in. From loyalty missions for each of your
Tempest
crew members to helping aliens you meet on the various planets,
recovering your AI’s memory to collecting starship models, the
amount of side material can sometimes feel overwhelming. And
quantity sometimes overtakes quality. It’s regularly the case that
the side missions feel too generic. There is one side mission, for
example, wherein the player finds themselves on a rogue planet and
ultimately a part of its transition of power (aka, a duel at high
noon at the OK corral). The player is given the bare bones of the
backstory behind the duel, but takes part only in the ending, and as
a result doesn’t have the true feeling of belonging or being a part
of that story. Had the side mission been expanded and deepened so
the player could experience the full story, it would have been more
satisfactory and less banal.
And
a lot of the other missions feel the same: too non-specific, or
lacking in context. And this is all not to mention that the majority
of dialogue choices do not take the overarching story in any unique
direction; they are simply different paths to the same destination
that allow the player to express themselves more naturally yet
without consequence. For example, it’s possible to be haughty or
defiant in response, but rarely if ever does this evoke an
appropriately reactive response from the person or people you are
conversing with. Had the creators focused more on the development of
fewer storylines and structured them in a fashion that more often
gives the player real agency, I can’t help but feel character
interaction, and as a result story, would have been more rewarding.
Compare to Witcher
3,
and the difference in quality becomes clear.
As
subjective as it is, another issue is the sheer volume of stuff to
buy, sell, and upgrade. Put simply, I never felt I fully understood
every aspect of weapons, armor, upgrades and ways to develop your
character’s tech tree, or if there was any really difference among
the plethora of stuff. I utilized a small sub-set and completed the
game with few problems, which begs the question: what’s the point
of all the rest? Style? Preference? Or did I miss something? I wrote
‘subjective’ as I know for some players a virtually infinite
amount of options is desirable. I comment only because, had less
effort been devoted to developing the options surrounding weapons and
armor and instead been put into richer, fuller storylines, the
overall game would have benefited. In the end, the weapons and armor
require an environment and story to be deployed in, rather than vice
versa.
Along
with quantity vs quality, I would be likely to level criticisms at
the often mundane dialogue, mundane emotions, and the mundane aliens.
Perhaps because I’m saturated with a century’s worth of science
fiction novels and stories, but conversation should not so often feel
forced, characters should speak in more than monotone voices
(particularly after your father has suddenly died), not to mention
not every alien should have two arms, two legs, and a head with two
eyes, a mouth, a nose, brain, etc, and have some code of conduct or
culture analogous to humanity’s. But such are the aliens in
Andromeda;
they are humans with cosmetic changes. (The fact you, the human, can
have sex with most of these aliens is even more laughable.) I don’t
need Stanislaw Lem’s Solaris
to believe the weirdness of a setting, but the aliens in Andromeda
felt like window dressing, and for certain better script writing and
voice acting could have engaged the characters’ emotions, and as a
result the players’ emotions, to a higher level.
And
now the elephant in the room: the breadth of player complaint upon
initial release of Andromeda.
From graphics to facial animation, in-game bugs to ‘not meeting
expectations derived from the original Mass Effect trilogy’, there
were and are complaints coming from certain corners. Firstly, yes,
there are issues with graphics and bugs. But these are minor aspects
of the game, nothing game-breaking. There are more polished games on
the market, but Andromeda
is far from the worst. In fact, gameplay is solid; the fighting
mechanics and movement around the environments are very well done.
The storyline, as scattered as it is, remains up to snuff with at
least the most average science fiction game. And there can be no
doubt that a huge amount of focused thought, creativity, and time
went into the production. After all, traversing and exploring the
planets is huge fun. The final product is not perfect, but it’s
certainly not as rotten as many ‘reviewers’ would have it out to
be. Which leads to 1) the caveat to open this review, and 2) it
seems a lot of people who played the first Mass Effect games expected
Mass
Effect 4,
didn’t get it, and were angry (versus viewing the game for what it
is).
In
the end, Mass
Effect: Andromeda
does a lot of things, some of them well, some not so. Gunfights and
exploration are great, while the side missions, dialogue, and options
upon options spreads themselves too thin. I’m not as concerned as
other people about the quality of the facial animations or the minor
bugs. For me, the overall graphics, main storyline, visualization of
the environments, and complexity of gameplay spin the game
positively. In most ways it is the immersive, enjoyable, space opera
game that players who want such an epic experience, expect. There
are some genuinely good set pieces that are a joy to explore and
battle across, even if some of the side missions, dialogue, and
aliens are a little lackluster and under-developed. Take that as it
is.
Now,
about Bioware issuing a remastered version of the original Mass
Effect trilogy for the PS4… When?!?!?
Update: As of 2021, Bioware has released a remastered version of the original Mass Effect trilogy for the PS4. And I have played it - at least 1 and 2. I likely will not be playing 3. 1 was a real struggle. The controls were blocky and unnatural and the story was almost everything science fiction has ever produced in a single package of limited coherence. 2 was more focused, and definitely improved on everything in 1. But the storylines and writing - the engine of the game between action sequences - was still poor. To be more specific, the idea of the civilized universe being attacked by a malevolent alien species is almost as cliche as science fiction gets. And dialogue, well... at time normal and natural but typically juvenile and throwaway. Andromeda kept all those aspects and improved on them. Sure there were some bugs. And sure it was more open world. But if I was forced to replay only one of them again, I would definitely choose Andromeda.
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