Sometimes
there are stories in life that just grab us, our fundamental human
nature, and affect us in ways we can’t easily explain. Seeming to
transcend existence, many of these stories find their way into
interesting biographies or historical pieces, and some fall by the
wayside, known and appreciated only by a select few. Searching
for Sugar Man
and Unbroken
are two unbelievable stories that defy belief. And yet they
happened, stirring feelings deep within us watching them unfold on
the screen. There are lesser known but equally affecting stories
like
that of Zhang Dan’s—her fall, courage to continue, and reward
for perseverance. Touching rarely visited places within us, these
real-life stories give rise to complex, gratifying emotions, even
though we are not the ones who had the experiences directly. This is
one such story.
For
that thimbleful of readers who regularly make their way to this blog,
they will notice the occasional, odd post on an esport known as
Starcraft 2.
For the unaware, it is chess3.
Not only do players move pieces around on a “board” and defend
and attack, economies must be managed to even produce pieces, all the
pieces can be upgraded, there is limited visibility where the
opponent’s pieces are, and all decisions and movement are done
real-time. Unlike chess, there is no stoppage after a move so the
opponent can think about their riposte. Everything is fluid—action,
reaction, strategy, tactics, advance, retreat, attack, defend. The
number of mental balls a player must juggle at one time makes it the
most difficult esport on the planet, and something only an
extreme-extreme minority of people, master.
It
is therefore extremely difficult to be successful—to win one of the
few premiere tournaments run each year. It is ten-fold more
difficult to repeat that success. Winning streaks a rarity,
consistency in Starcraft 2
is measured differently than other competitions as only a handful of
Starcraft 2
players have achieved the highest of heights more than once. And yet
there is one player who has made it to the final match of seven
premiere tournaments. Unfortunately for him, he has lost every time.
He goes by the id soO.
soO’s
success or failure, depending how you want to frame it, is
unprecedented. Rising to prominence toward the end of 2013, he has
strove and fought through the world’s thickest competition and
played the world’s toughest competitive esport with all his heart,
only to have fallen just short on the grandest stage so many times.
Accordingly, soO has generated a fair amount of publicity in the
Starcraft 2
world. While some of it is derisive (second place is first loser—har
har), it’s fair to say the majority has been sympathetic, and a fan
group has sprung up. The group of people who love the underdog in
other sports also grow to love the underdog in Starcraft
2 and cheer soO on, waiting and hoping
for that moment of triumph.
After
six years, hundreds of professional matches, dozens of premiere
tournaments, and so many penultimate finishes under the brightest
lights, soO’s moment came yesterday on the world’s biggest stage
at IEM Katowice. Hope realized, soO captured his long-awaited
championship in dramatic fashion. Very nearly not qualifying for the
event and considered a non-contender by analysts, he battled from the
bottom of the brackets, through players who have prevented him from
taking the top spot in the past, through bad luck, through the
consensus number one player in the world, through losing the first two games of the grand final to storm back and win the next four to take the set 4-2, and most importantly,
through the demons in his own head, to achieve his goal.
Like
Sugar Man’s, like Louis Zamperini’s, like Zhang Dan’s, soO’s
story is one that suffuses warmth inside us. For all the crap in the
world, seeing a guy who failed so many times, evolve through personal
obstacles to accomplish what he so long wanted, spreads positive
feelings of redemption and satisfaction. soO got emotional on stage
after winning, and it was difficult to not also get a little wet in
the eyes knowing the unique road he took finally getting to the
podium—even Smix, the consummate professional who was interviewing
him on stage, had trouble keeping her emotions under control seeing
the genuineness of his response. The fact soO seems an admirable
human being beyond the game (humble in defeat, deprecating in manner,
friends to most everyone, including his fans), not to mention knowing
this is likely his last year as a professional gamer with mandatory
Korean military service looming, makes it seem as though it couldn’t
have happened to a more deserving person at a better time.
Looking
online today, practically the whole Starcraft
2 community is cheering and
congratulating soO. A community that by and large is kinder and
nicer than that of a lot of the more popular games, even those rare,
toxic Starcraft 2
fans are admitting kind words, making the whole community feel united
for a moment. Even soO’s biggest competitors are pitching in. As
a sign of respect, all the Korean progamers at the tournament took
him out for a celebratory meal after the victory, something which in
all my years of watching Starcraft 2
I’ve never seen. Indeed, some things go beyond ego or competition
and deserve recognition. Regardless who you were cheering for in the
matches leading up to the finals, or soO’s opponent in the Grand
Final, a person has to be a true hater not to pause and appreciate
the fortitude and persistence soO has displayed in his career to
continually pick himself up second place after second place, to
finally realize his dreams. The monkey—the gorilla, the Kong—off
his back for the rest of his life, feel good stories don’t come any
better.
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