This article is a response to some of the points raised by Skill Up in his review of the The Last of Us Part 2. Unlike a lot of, if not most of the game's reaction and backlash, this article will not be a hit piece or click bait. I hope it is critical but constructive, addressing what was unaddressed or misrepresented.
Unless you were part of the burgeoning industry, most would have scoffed at the idea that video games are an art form a few decades ago. Given the state of of video games today, however, it's tough to argue. Like books, movies, etc., video games have the power to speak to us through a medium that is fictional yet relative, representative yet stimulating. But where books inspire imagination and movies guide you through an imagined experience, video games add yet another layer of imagination: participation. Players vicariously take on the roles of the characters, directing them within the limitations of agency granted by the game/technology. This experience is dichotomous; one one hand (no pun intended) are the technical mechanics of participation/gameplay (control, vision, action, interaction, etc.), and on the other hand are the elements of narrative (setting, character, dialogue, plot, etc.) In Skill Up's review of The Last of Us Part 2, this dichotomy is heavily, heavily biased to one hand with a lack of underpinning knowledge on the other. It does not do the game full justice.
There are many different types of gamers, and Skill Up is one I've come to categorize as a gamer who loves gameplay—the first hand, in-the-moment experience of interacting with the game's virtual world through the mechanics that allow this. Another way of putting this is, some of his criticisms of TLoU2's gameplay are spot on. Gameplay has been slightly enhanced and improved from Part 1, but the loop overall is very similar, nothing truly innovative coming out the game. Naughty Dog clearly did not want to deviate too far from the success that was Part 1, and yes, there are absolutely other games with better control, response, action, etc. on the market. SkillUp nails this. Trouble is, gameplay isn't the game's prime focus, and by focusing so heavily on gameplay Skill Up failed to capture the value of narrative to the work of art the game is.