Thursday, August 17, 2023

Review of Glassing the Orgachine by David Marusek

And the winner of the award for most esoteric science fiction book title of all time goes to... Sorry, envelope's gummed up... Glassing the Orgachine (2019) by David Marusek! <cue orchestra> <David bows to the crows and walks toward the stage> This is David's first award in this category. He was nominated in … But really, what could a reader possibly think seeing those three words together? Google search singularity, hello!! Even readers of the first book in the Upon This Rock trilogy, First Contact, won't know what to make of it.

Which seems fitting. First Contact was, if anything, a singular science fiction setup. Wilds of Alaska, hardcore Christian prepper family, tough park ranger, mysterious object landing from space—those are four ingredients which make a stew the likes of which sf readers have yet to taste. Glassing the Orgachine serves a steaming portion.

Console Corner: Review of Little Nightmares II

There is a sub-niche of puzzle games that I call side-scrolling death dealers. Limbo, Inside, The Swapper, Never Alone, Black the Fall, and others feature a spritely main character who marches sideways across the screen, encountering seemingly impassable situations, and dies repeatedly until the player makes the situations passable. Little Nightmares is one such game. A success, developers decided to dip their toes in the water again, and in 2021 came up with Little Nightmares II.

Little Nightmares II is in almost every way more of the same. Developers changed the motif from quasi-Oriental to small town America, but the game's mechanisms, design, and gameplay loop are the same. For those who wanted more, II delivers precisely that. In fact, you can could read my review for the original Little Nightmares and be well informed about II. Art, mood, and length remain strengths.

Tuesday, August 15, 2023

Critique: Witcher Witcher Witcher: Third Time Not a Charm

There are a lot of words being bandied about the internets regarding the Witcher series on Netflix, particularly in the wake of Season 3. A lot of the feedback negative, it got my brain gears turning. What follows is an opening of the flood gates where the show deserves criticism, and a curbing of the flow where it should be defended. Things are not black and white.

To get the obvious things out of the way, it is the right of the The Witcher's showrunners to interpret the source material as they see fit. It's just as obvious, however, that audience perception is what determines the show's success. For better or worse, that is the model we in the the West live in, and what Netflix uses in determining the funding of future projects. Season 1 was a huge hit. The showrunners did their job. Additional seasons were funded. Season 2 slipped in terms of commercial success, but another season had already been budgeted and was underway. We are now post-Season 3, and the people have spoken. It's a low point. Season 4 is not confirmed.

Over the three seasons of The Witcher, cinematography has been consistent, personnel consistent, budget consistent, special effects consistent, and the story generally consistent with the novels. So why the downturn in success?

Saturday, August 12, 2023

Review of The Flight of the Eisenstein by James Swallow

The events on Isstvan III shook the human-known universe; Horus pulled back the covers, revealing his grand revolt against the Emperor. The Astartes' legions forced to choose sides, their conception of the world is now in tatters. Offering an alternate viewpoint to events on Isstvan III is James Swallow's 2007 The Flight of the Eisenstein.

Flight opens on a lengthy space marine battle against xenos, lead by Captain Nathaniel Garros. After dealing with the xenos, Garros is called to Isstvan III to help Horus battle a world ostensibly rebelling against the Emperor. Garros is tasked with bombing the planet, but when he discovers what the bombs are, he is forced to choose sides, and choose quickly, nothing certain as the planet burns.

Tuesday, August 8, 2023

Review of When I Sing, Mountains Dance by Irene Sola

It is, of course, well established that story is one of the tip-top most complex forms of human expression. (19th century philosophical texts might take the blue ribbon.) Not only is there immense variety of purpose, there is likewise large variety of style. And it is distinct from poetry. Poetry is not required to have an arc—a transpiration of events toward a conclusion. What then, when you combine poetic style with narrative arc? Enter When I Sing, Mountains Dance (2023) by Irene Sola.

When I Sing, Mountains Dance floats above the Pyrenees, shining a light on the various members of a Catalan family, as well as the flora and fauna who likewise call the mountains home. The sunbeams casting forward and backward, Sola skips around in time. The narrative is anything but linear as it tells of relationships made, children birthed, mushrooms formed, roe deer leaving the nest, teenage romances, and many other inflection points of existence—mostly human, but plant and animal, too. I hope I'm not cutting too close to the bone, but it is more garden of story than story.

Sunday, August 6, 2023

Review of The Bad Angel Brothers by Paul Theroux

I've heard it said that there are only two kinds of fathers: those who build quality relationships with their sons, and the opposite, fathers and sons who end up at a distance from one another. I've observed the same of brothers: they seem to either compete their entire lives or are best friends, little middle ground. Looking at the latter in often humane, sometimes sensational fashion is Paul Theroux's The Bad Angel Brothers (2022).

The Bad Angel Brothers is the slopping-waves-on-the-ocean story of Frank and Cal Bellanger. Born into a small Massachusetts town, Cal eventually heads off into the wide world to make his fortune as a miner and geology expert, whereas Frank stays close to home building a successful law office that has fingers in pies all over town. At odds since birth, the pair subtly antagonize one another in ever subtler ways as they grow older, leading to an event that changes both their lives forever.

Console Corner: Far: Changing Tides

In Polish, the word oko means “eye”. It's thus when I see the name Okomotive that I automatically think “eye motion”. And indeed that is what Far: Lone Sails, the company's first game, is. Players spend the majority of their time driving a steampunk(ish) rig across a dilapidated environment—pushing buttons, pulling levers, and releasing valves to keep the rig moving forward, occasionally solving an environmental puzzle. Doubling down on the idea, Okomotive released Far: Changing Tides in 2022. The eye motion chugs on.

Switching from land to sea, Far: Changing Tides sees one player take on the role of piloting a steampunk(ish) vehicle, in this case a sailboat cum mechanical paddle boat cum steam turbine. Requiring love and care, players raise the sails and feed the vehicle fuel propelling it through a watery, anthropocenic, post-global warming world. Environmental puzzles once again impede the player's left to right progress on the screen. But the rewards of speed and sitting back to watch the world go by, remain.

Wednesday, August 2, 2023

Review of Things Get Ugly: The Best Crime Stories of Joe R. Lansdale

Joe Lansdale is a capable writer in most genres. Western, mystery, gothic, fantasy, science fiction, horror—the author's oeuvre covers a wide spectrum. And lengths also; he has written flash fiction to novels.  Bringing together a selection of nineteen short stories located around the theme of crime is Things Get Ugly (2023, Tachyon).

And ugly indeed. Sadists, malcontents, deviants, and degenerates populate the stories.  Only occasionally do sunbeams of light push back the evil. It's crime, more often than not from the criminal's perspective. A couple are stomach churning, but most are visceral entertainment to be consumed like candy.

Monday, July 31, 2023

Review of Wake Up and Dream by Ian Macleod

Aldous Huxley's Brave New World, alongside Orwell's Nineteen Eighty-four, Zamyatin's We, and Atwood's The Handmaid's Tale, is one of the four horsemen of literary apocalypses. Each depicting a human-capable, dystopian evolution of society, they each extrapolate upon our reality in creating their cautionary visions. Of the four, Huxley's may be the most controversial—at least as of 2023. Highlighting the degree to which technology could penetrate the natural order of life, his book features scary but plausible scenes across the spectrum of society. One seemingly innocuous tidbit underpinning the sexual freedom of his world is the “feelies”. Cinema in which the viewers sense what the actors on screen sense (touch, smell, etc.), our version of pornography in 2023 is nothing in comparison. Grabbing this innocuous tidbit and running with it in an alternate history Los Angeles tale of detective noir is Ian R. Macleod's Wake Up and Dream (2011).

Wake Up and Dream is technically dieselpunk, but in Macleod's sure hands the taxonomy fades to the background. It's more a Los Angeles in which feelies technology has shoved aside the moving pictures industry to form a new cultural phenomenon. Black and white stars whose names we know today have been overwhelmed by celebrities in the new medium. An alternate '40s LA with a big splash of Brave New World cinema, it tells the tale of Clark Gable, private eye at your service. In the opening pages, Gable, as with much noir, has a woman named April Lamotte come knocking at his door requiring services. Married to a successful but alcoholic Hollywood writer named Daniel, she convinces Clark to do what he used to do before becoming an investigator: to act, in this case to pose as Daniel while signing a lucrative script contract. Daniel too drunk to do it himself, Gable agrees to dress and play the part for a tidy fee. One tailored suit, script, and handshake later and the contract is signed. Simple, right? Of course, not. There wouldn't be a book otherwise. And so the skeletons in Hollywood's closet come knocking.

Cardboard Corner: Review of "The Innsmouth Conspiracy" expansion for Arkham Horror: The Card Game

Note: This review covers both the Campaign and Investigator expansions which comprise The Innsmouth Conspiracy experience. It will not contain any spoilers save the roots of story which introduce the campaign as a whole and the new investigators. All other card, scenario, and story details will be untouched.

What a merry, tentacle trip it's been. Jungles and snakes. Small New England towns and ghouls. Excursions into dreamland. Stuck in the middle of warring Masons and witches. And of course, witnessing a theatre production that may not have been theatre. To date, Arkham Horror: The Card Game has delivered a half-a-dozen campaigns that showcase the heights which the base system is capable of achieving. Something fresh, innovative, and new added with each campaign, it's time to see what the latest “The Innsmouth Conspiracy” (2020) has to contribute to the trip.

Unlike all the major campaigns to date, “The Innsmouth Conspiracy” forgoes back story. It throws the players into the frying pan on the first sentence with no preamble. Caught in a rocky basin as tide waters rise, the first scenario asks players to find a way out of their wet predicament before they drown. No time to spin a yarn, the need to escape is imminent. For players who do escape, a window is opened onto the setting, the small town of Innsmouth, Rhode Island. Strange things brewing in the watery underworld, it becomes the investigator's goal to find out how and why they were in the tidal basin before the threat consumes Innsmouth. Once they learn, they may not want to explore further, however. The fire proves to be just beyond the frying pan.