Monday, February 18, 2019

Review of Some Kind of Fairy Tale by Graham Joyce


There are several writers in the world who I am familiar with their name, and given particular reviews, feel instinctively that I would like, perhaps even love, only for one reason or another I still have not gotten around to reading them. Graham Joyce was always one such writer. Respected by other authors whose work I admire and reviewed highly by more sophisticated readership, he remained unread for reasons only the gods can perceive. That is, until now: Some Kind of Fairy Tale (2012) has been read, and it’s easy to say, my instincts regarding Joyce have been utterly and thoroughly vetted.

After twenty years away and her family and friends thinking her dead, Tara Martin walks back into the family home one Christmas day. Her mother fainting to the floor, everyone, including Tara’s brother Pete, are in shock. Not looking a day older than when they last saw her, Tara’s appearance matches her story—that she was kidnapped by fairies just six months ago, but overall just doesn’t add up to the real world of loss, heartache, and pain the past two decades have brought to those closest to her. And that’s only the first few chapters…

Console Corner: Review of Shadow of the Colossus


As highlighted previously, I am a person who is dipping back into video games after having been away for two decades. The explosion of the gaming industry happening in my extended afk, there are numerous, numerous titles I missed. Trying to focus on those which have had the greatest staying power, I’ve slowly been picking up games which still seem relevant despite the advances in technology, graphics, etc. Some of these games have met expectations in spades (The Last of Us, Journey, etc.) while some have been fun but not so spectacular (Uncharted, Bioshock, etc.). It’s at least been an interesting and eye-opening return journey. Near the top, or at the top of many players’ ‘greatest games of all time’ lists, is SIE Japan Studio’s Shadow of the Colossus. So when it was announced a remastered version was coming for the PS4, I was all ears. Released in February 2018, I bought a copy, have now played it, and…

Firstly, Shadow of the Colossus, if nothing else, deserves recognition for daring to walk its own road, and as a result be an inimitable game. Where most action-adventures feature a cycle of gun/sword combat, followed by a boss battle, followed by exploration/puzzle sections where players must find their way to the next gun/sword fight, SotC bucks this trend. Combining all those aspects into one, the game is simply sixteen boss battles, each of which presents its own set of puzzley-combat difficulties in a variety of environments.
Set in a decaying land of craggy mountains and open fields, deep lakes and stony cliffs, ruined temples and blowing deserts, players start the game as Wander, a young man on a quest to revive a girl named Mono who was killed for being cursed. Wander’s only companion his horse Agro, he arrives at the Temple of the Kormin where he learns in order to resurrect Mono, he must take down sixteen colossi hidden in the surrounding mountains. The catch is, he must be prepared to sacrifice something, himself.

Friday, February 15, 2019

Review of The Gradual by Christopher Priest


If there is anything we have an evolving relationship with in life it is time. Small children essentially ignorant of the concept and the elderly perhaps all too aware, our perception of time changes throughout our lives. Sometimes by sub-conscious degree and other times as the result of dramatic events, who we are—our identities—are closely linked to our understanding and relationship with the clock. (How was that for a Proustian review intro?) Engaging with this evolution in highly intriguing fashion is Christopher Priest’s 2016 The Gradual.

Alessandro Suskind has the misfortune of being born in the country of Glaund. A totalitarian, oppressive country persistently at war, many of its best sons are whisked away in the military draft, including his brother, Jacj, and never seen again. Due to a lull in the fighting, when Alessandro comes of age he avoids a similar fate and is able to develop his true passions in life, music and composing. Finishing university and getting his feet wet in the field at an early age, it isn’t long before he has some success. Publishing a couple of minor symphony and orchestral arrangements, his name becomes known even beyond Glaund. Asked one day to participate in a ten-week musical tour to a group of neighboring islands, Alessandro gets his first taste of life outside his oppressive Glaund and sees for himself the Dream Archipelago—the far off inspiration for some of his music. His troubles immediately set in, however, upon his return: his wristwatch not matching Glaund time, Suskind has a few pieces of his life to pick up.

Tuesday, February 12, 2019

Review of Arm of the Sphinx by Josiah Bancroft


Josiah Bancroft’s Senlin Ascends was a delightful debut novel. Full of warmth and adventure, it borrowed a few tropes from steampunk but made its own world: a massive, bizarre tower featuring ringdoms of differing cultures and peoples. Bancroft generating the warmth through one man’s quest to find his lost wife amid the tower’s ringdoms, as well as the simple yet charming sense of the surreal imbuing the search, getting swallowed in Thomas Senlin’s quest was easy enough. Ending with his wife Marya still out of reach, Arm of the Sphinx (2015) picks up where the first left off, continuing Senlin’s search.

Now Thomas Mudd, captain of the stolen ship the Stone Cloud, and surrounded by a small but multi-talented crew, Arm of the Sphinx starts in the skies. Tensions among the crew spilling over from the climax of Senlin Ascends, Thomas must put to use all the skills from his days as a schoolmaster to attempt to bring harmony among them. Chased by tower officials, he and his crew are pirates as needs may require, fight when the odds are good, and flee when there is nothing to be had. But one encounter with the government’s mothership puts Thomas on his heels. It might also have put him on the right path to his beloved Marya…

Sunday, February 10, 2019

Console Corner: Review of Never Alone (Kisima Ingitchuna) (and "Foxtales" expansion)


I am a gamer who loves seeing the popularity of indie games rise, or, from another perspective, the production of small-developer games persist. Experiences that hearken back to yesteryear gaming while offering gameplay that is potentially as exciting and engaging as the big AAA titles on today’s market, yes, pixel-art and other such visually simple games can be just as viable and enjoyable as games which maximize the technical possibilities of modern consoles with massive budgets and development teams. At times, they can even be better. I find games like Inside and Soma offer something more intelligent and sophisticated than games like Uncharted or Tomb Raider: Definitive Edition despite the significant gap in development budget. Recently playing Never Alone (Kisima Ingitchuna) from Upper One Games (2016) and its expansion “Foxtales” only confirms this belief.

At heart a side-scrolling, 2D puzzle platformer, in Never Alone players take control of the Inupiaq girl Nuna, and a white fox who comes to her aid, as she tries to stop a raging blizzard that is tearing her Arctic village to pieces. Forced to help each other traverse the tricky terrain, Nuna and the fox navigate a variety of obstacles and traps with the help of Inupiaq spirits. Never Alone can be played solo, switching between Nuna and the fox, or co-op with one player controlling Nuna and the other, the fox. Teamwork between the two required, it’s impossible to complete Never Alone with just one character.