I
am a gamer who loves seeing the popularity of indie games rise, or,
from another perspective, the production of small-developer games
persist. Experiences that hearken back to yesteryear gaming while
offering gameplay that is potentially as exciting and engaging as the
big AAA titles on today’s market, yes, pixel-art and other such
visually simple games can be just as viable and enjoyable as games
which maximize the technical possibilities of modern consoles with
massive budgets and development teams. At times, they can even be
better. I find games like Inside and Soma offer
something more intelligent and sophisticated than games like
Uncharted or Tomb Raider: Definitive Edition despite
the significant gap in development budget. Recently playing Never
Alone (Kisima Ingitchuna) from Upper One Games (2016) and
its expansion “Foxtales” only confirms this belief.
At
heart a side-scrolling, 2D puzzle platformer, in Never Alone
players take control of the Inupiaq girl Nuna, and a white fox who
comes to her aid, as she tries to stop a raging blizzard that is
tearing her Arctic village to pieces. Forced to help each other
traverse the tricky terrain, Nuna and the fox navigate a variety of
obstacles and traps with the help of Inupiaq spirits. Never Alone
can be played solo, switching between Nuna and the fox, or co-op with
one player controlling Nuna and the other, the fox. Teamwork between
the two required, it’s impossible to complete Never Alone
with just one character.
Where
some games develop their own worlds, histories, and legends, those of
Never Alone are authentic, which adds a substantial layer to
gameplay. Its gameplay, art, and story were designed and developed
in conjunction with the Inupiaq people. The land, spirits and the
numinous objects Nuna encounters are all based on reality. The
storyline described above is an Inupiaq legend, as are the parts and
pieces, fantastical and otherwise, that fit it out. For players
wanting additional layers, bonus material is unlocked (by tracking
down owls semi-hidden throughout the game) in the form of video
vignettes featuring modern-day Inupiaq people and their traditions.
Like Valiant Hearts and its delving into WWI history, this
additional content can be skipped, but for those who take the time,
it provides a cultural backdrop to the game, including clues how to
get past certain puzzles, and ultimately boosts video games can
sometimes be cultural experiences as much as entertainment.
Included
in the Never Alone bundle available on the PS Store is its
lone expansion (thus far) called “Foxtales”. Adding
one-and-a-half hours of gameplay (to a roughly four-hour base game),
it features a new mini-storyline with Nuna and the fox. Playing near
the sea one day, the two accidentally push a mouse into some fast
moving rapids, and need to rescue it. New skills introduced, like
paddling a boat and throwing ice blocks, the pair must work their way
through the obstacles to rescue the mouse (even if in the end it
proves not as small and cute as they imagined). For players who
enjoyed the base game, the expansion delivers a totally new
experience that works in highly complementary fashion. I don’t
think we’ll see more expansions, but I would like to given the
quality of “Foxtales”.
If
there is anything askew with the game, it would be controls. Though
not gamebreaking, maneuvering Nuna and the fox can at times, however,
be an inconsistent experience. There are occasional moments getting
the characters to do what you want is less a fight with bad guys or
obstacles and more a fight getting the character to stand in the
exact spot that would not trigger an unwanted animation to make the
next move. Grab points and wall climbs were usually good, but
walking on moveable objects or near precipices would sometimes cause
Nuna or the fox to fall or not fall when you wanted one not the other
to happen. And there were problems with clipping with some objects.
But again, as occasionally frustrating as these problems could be,
they don’t spoil the overall experience, nor prevent players from
progressing.
In
the end, Never Alone, including the expansion “Foxtales”,
is not the most complex puzzle game ever made. But it does require
lateral thinking and cooperation with a teammate (which in itself can
add intangible levels of difficulty) and in the end is fun—the
ultimate yard stick for any game. Ideal for parents wanting to play
and problem solve with their children, it makes for a great family
game. And this is all without saying the wide-brush art style and
its color palette of icy blues, snowy whites, tundra browns and
grays, and the neon of the aurora borealis wonderfully complement the
integration of Inupiaq myth and legend. All these elements adding
layers of depth to what could have been a simple affair, it’s
wonderful to see indie developers keeping lo-fi gaming alive and
well.
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