While
not a return to the original Playstation’s Lara Croft, 2013’s
reboot Tomb Raider: Definitive Edition did bring the
archeologist cum gunslinger cum puzzler onto the modern generation of
consoles with a splash. Focusing more on action and platforming than
puzzles, the game was a rush of shooting and scrambling that kept the
story’s pedal to the metal all the way to its fantastical ending.
The follow up title, Rise of the Tomb Raider, looked to expand
itself and slow things down a little. Upping the ante on
environmental puzzles, the game likewise added a lot of geography by
moving from linear to semi-open world, something which was
ill-considered in my opinion. Caught on the fence, it couldn’t
offer everything of what each form is good at. Players who enjoy
open worlds and collectibles had a heyday, while those who wanted a
pure story experience were often forced to participate in spurious
activities and retrace ground they’d already covered (items a
person could spend hours collecting in the world could just as easily
be looted from dead bodies while pushing the main storyline forward).
And this is all not to mention the facts that the game’s bad guys,
Trinity, were as vanilla as can be, and the Siberia portrayed in the
game rarely convinced of being a home to ancient, fantastical magic
just waiting to be discovered. The Tomb Raider reboot originally
conceived of as a trilogy, 2018’s third and final game in the
series, Shadow of the Tomb Raider, looks to complete Lara’s
character arc: how the tomb raider became the tomb raider. Let’s
take a look.
Shortly
after the events of Rise of the Tomb Raider, Shadow of the
Tomb Raider opens with Lara on the heels of Trinity, this time in
Cozumel, Mexico, where she and her partner Jonah believe they have
pieced together enough of Lara’s father’s journals to be able to
locate a special Mayan artifact. Finding the artifact just before
Trinity, Lara is caught while escaping, and is forced to confront Dr.
Dominguez, an archeologist working for Trinity who has dire warnings
given that Lara has disturbed the artifact. A supernatural
occurrence intervening, Lara has no choice but to continue her search
for Mayan artifacts in the jungles of Peru, still on the heels of
Trinity…