Orbitsville is the dramatic life of Captain Vance Garamond after fate twists it upside down. Vance an interstellar explorer, he is taking a break on Earth when tragedy befalls a meeting with Earth's most powerful leader, Elizabeth Lindstrom. Forced on the run, Vance's wild flight from Earth takes him to humanity's biggest discovery: the biggest and dumbest of Big Dumb Objects. Adventure ensues!
Sunday, November 16, 2025
Review of Orbitsville by Bob Shaw
Cardboard Corner: Review of Steampunk Rally
Building wonderfully from theme, Steampunk Rally is a racing game for two to eight players. In the course of a game players build and wreck steampunk jalopies, trying to generate movement while somehow staying wired together. Push too hard and you may find yourself in a trash heap aside the track. Push too little and you'll have a big beautiful machine but lag behind. Find the right balance of speed and safety, and you may be among the racers vying for the lead as the finish line comes into view. The player who crosses the finish line furthest, wins.
Thursday, November 13, 2025
Review of Where the Axe Is Buried by Ray Nayler
A few years ago, a former professor of mine wrote a journal article on the positive power of alternate history. The reference material was a YA series that features Poland's underground resistance in WWII emerging victorious, as opposed to the brave defeat it suffered in reality. For context, Poland is a country that has had historical successes, but few recently. In WWII it survived the invasion of the Germans only to be overrun by the Soviet Union. Congrats! Oh, wait... Maybe the Nazis were better than the Soviets? Regardless, my professor argued that such use of alternate history, by making the Poles victorious, offers readers a form of catharsis, a relief from the historical weight of defeat. Whether you agree or disagree, it's an interesting idea. Spinning this concept into a Clone Trump future is Ray Nayler's Where the Axe Is Buried (2025).
Nayler has another name for him, but I will call him Clone Trump; the novel presents a naked extrapolation on current politics. So yes, the left's worst fears come true. Trump extends his grip on power by perpetually transferring his consciousness into new bodies, all in service of implementing a draconian regime based on limiting personal liberties and censorship. When a new term approaches, propaganda is dispersed, fake elections are staged, a body is made ready, and a new president takes power. But between the ears it's the same person: Clone Trump. Meanwhile, most other countries have chosen to opt out of human leadership and moved to AI prime ministers. These machine minds make the hard decisions—limiting energy usage, food consumption, commercial activities, etc. Beneath all this is an underground group of biohackers and tech wizards looking to “set things right”, which is where the book's rubber (quietly) hits the road.
Friday, November 7, 2025
Altered TCG Is Slipping: What In Tumult Is Going On?
The following will be covered:
Themeless-ness-ness-ness
Fence-Sitting
Lack of Faction Identity
Evolving Fiddliness
Buying, Selling, and Trading
Themeless-ness-ness-ness
It wasn't recognizable at first, but with several games under our belts it became clear Altered has a theme issue. It isn't controversial, or overdone, or annoyingly cutesy, or silly animals, or anime teens—I mean, women—with giant boobs. The issue is that theme is spread thin, at best. Where games like Dixit can thrive in an infinite dreamscape, a TCG cannot. It needs a confined concept which synergizes the game's win condition, phases, and mechanisms, and can then be complemented by art, keywords, symbolism, and card effects. For example, Ashes: Rise of the Phoenixborn, which presents itself as a duel of wizards, features two players who cast spells and summon creatures in magical combat. Makes sense. There are futuristic hackers versus shady corporations in Android: Netrunner, which means installing programs and anti-virus software, making cyberruns, taking meat damage, and cleverly using PR to sneak an agenda. Makes sense. Altered's theme of... generic fantasy dreamland where players cast spells to influence a race won by counting terrain symbols carried by allies with names like Haven Warrior, because when you're racing you need a warri—wait, what?
Monday, November 3, 2025
Review of City under the Stars by Gardner Dozois & Michael Swanwick
City under the Stars recalls the story of a man named Hanson. He spends his days shoveling coal in an industrial complex while a distant wall, promising freedom beyond, reminds him of the backbreaking limits of his situation. Getting long in the tooth, Hanson is wary of every new kid joining the shovel line. And his boss doesn't help. The two constantly irritating and badgering one another, things finally come to a head one day, and Hanson's fortunes shift in the blink of an eye.
Friday, October 31, 2025
Review of Making History by K.J. Parker
I've not read K.J. Parker's oeuvre. But what I have read brings to mind the glossy national parks photobook sitting on the undershelf of your uncle's coffee table. Great to look at, inspiring even, but you walk away and forget. Making History, a 2025 novella, is the first Parker story I've read in years. Something that sticks?
Making History, as the title hints, tells of a group of scholars who, at the behest of their king Gyges, have been tasked with creating the ruins of a fictional society. Our main character is given the task of creating a language, while his colleagues each receive their own—art, money, artifacts, relics, ancient buildings, etc. Knowing that both success and failure will likely result in death, the unnamed main character sets about trying to build a metaphorical escape hole in his creation of language. But one day when he accidentally hears sailors dockside speaking the language he's creating, things twist weird.
Sunday, October 26, 2025
Horus Heresy Series: Symptom or Substance?
Two-and-a-half years ago I started reading the Horus Heresy. Forty-eight books later, comprising dozens and dozens of novels and hundreds of short stories, I've reached the end. What a journey. What a story. Time for reflection.
This post will cover the following:
Introduction
Structure
The Missile's Arc
The Triangle
Mode: Mythopoeism
Theme
The Classics
Imperialism/Colonialism
Perennial Wisdom
Free Will
Tone: Grimdark or “Grimdark”?
Challenges
Technique
Permadeath
Structural Variability
The End & thee Conslusion
Bonus: Top 10
Review of Era of Ruin anthology
A mood piece kicks off the anthology. “Angels of Another Age” by John French features three Astartes who have been separated from their legions, wandering the outskirts of the siege of Terra. The story rings a touch false through French's overt emphasis on art (particularly after book after book of blaster porn), but the story ultimately accomplishes its mission by defining the stakes for the average Astartes in the wake of the Heresy: on which side of history will they fall? “Fulgurite” by Nick Kyme stars the Word Bearer sniper Narek who stealthily maneuvers the Terran battlefield, picking off Traitor Astartes (yes, Traitor). His goal is to use fulgurite weapons to take down one particular primarch. Fulgurite (in our world) is the hollow glass tubes formed by lightning strikes in the desert, and Kyme makes appropriate use of the metaphor.
Thursday, October 23, 2025
Review of The Zenith Angle by Bruce Sterling
The Zenith Angle is the story of a man named Van. Uber-intelligent programmer, his talents took him to the top of the 90's internet boom. Leader of a multi-million dollar dot.com, he finds himself looking for new challenges. 9-11 happens, and Van is successfully recruited by the US government and tasked with tightening up homeland IT security. He accomplishes this through an ingenious invention, but at what cost? Van's family life, corporate tech, and government control all cross paths leading to a Bond-esque conclusion.
Sunday, October 19, 2025
Review of Isle of the Dead by Roger Zelazny
If the internets are to be believed, however, the inspiration for Isle of the Dead is actually a series of paintings by the artist Arnold Bocklin featuring, you guessed it, isles of the dead. The fantastical isles are captured in a surprisingly warm ambiance that possesses more hints of shadow than overt darkness. It leans toward the highs and lows of mortality more in tone than color.
Thursday, October 16, 2025
Review of Shatterday & Other Stories: Voice from the Edge Vol. 5 by Harlan Ellison
I have greatly enjoyed the first four volumes of Voice From the Edge, an audiobook series collecting a large chunk of Harlan Ellison's short fiction. Most stories are read by Ellison himself, which is a treat considering the character Ellison was. Where some writer's prose feels awkward on the page, unnatural to the mind's ear, Ellison's flows in print and off his tongue. Fifth and final volume in Voice from the Edge is 2011's Shatterday & Other Stories.
A swathe of prosaic prose about sex and death kicks things off. “Delusion for a Dragon Slayer” tells of... well, there are a couple interpretations. One is a man in full, sweaty passion with a woman. Another is skirting the ecstatic edge of death. Title story and classic premise, “Shatterday” tells of a man and his unexpected doppelganger. Each sabotage the other's lives, and eventually things come to a head that satisfies plot concerns but likewise parallels any crisis of soul a person may have had. A story written in a six-hour sitting, “Flop Sweat” tells of a radio show host who invites a shadowy figure on air. Set in LA during the Ripper's heyday, Ellison introduces elements of horror that is good enough for a one-off read.
Sunday, October 12, 2025
Review of Last and First Men by Olaf Stapledon
How it must have been for a writer in the early 20th century. The world was your oyster—as long as you knew the right people, natch. There were no genre expectations, no market expectations, no massive reading culture to conform to, or rebel against. You could write what you want, and as long as you passed a basic eye test and knew the right people in publishing, then your story could see print. How else could an essentially plot-less, dialogue-less, character-less “novel” about the extreme, long-term evolution of humankind find book form? Enter Olaf Stapledon's debut novel Last and First Men (1930).
A plot summary of Last and First Men is therefore short and sweet. The book starts in modern history, at least as of Stapledon's time of writing, and moves forward, conveying the critical moments in human social and biological evolution over the next two billion years. Almost Lamarckian, it casually skips and jumps, taking advanced monkeys to the end of Earth, beyond bipedal, and into the wide universe afar. If anything, the book is a spot of intriguing imagination.
Thursday, October 9, 2025
Review of The Wanderer by Fritz Leiber
The Wanderer tells the story of Earth's response to a weird, purple and yellow planet arriving in our atmosphere. Hippies in NYC, astronauts piloting ships at the lunar base, a smuggler in Vietnam, a trio on a cross-desert drive—Leiber gives a variety of viewpoints to the mysterious appearance. When it destroys the moon, however, Earth's tidal patterns are thrown into chaos, and the anthill of humanity is well and truly kicked.
Console Corner: Review of Warhammer Chaos Gate: Daemonhunters
Space Hulk: Tactics is a simple but solid turn-based experience in the Warhammer universe. Quintessential some would say, it features a 4-person squad of space marines exploring the derelict hulls of abandoned space ships, destroying the Tyranid enemies which emerge from the corridors and rooms. Classic Warhammer. It's an old game, however. In 2022 Complex Games decided to upgrade the experience for the fourth generation of consoles. Enter Warhammer Chaos Gate: Daemonhunters.
Like Space Hulk: Tactics, Chaos Gate: Daemonhunters is a turn-based experience featuring a small squad of space marines fighting evil. But it expands everything. Space travel between worlds becomes a game unto itself, not to mention directly links ship progression to marine upgrades. Combat missions are more varied, better fleshed out. There are significantly more options for interacting with the environment: statues to topple, nests to gain psyche points, explodables, etc., for example. The options for units, weapons, and armor are significantly, significantly expanded. And the nuances of combat offer more variety through the simple abandonment of tight corridors for open planetary terrain.
Sunday, October 5, 2025
Second Look: A Reread of Steven Erikson's Malazan Book of the Fallen
I read Steven Erikson's Malazan Book of the Fallen a decade ago. It took a year; the ten-book series has a lot of words. A lot. It's a massive-massive world and Erikson's story is not easy to read. Dozens upon dozens of locations, hundreds upon hundreds of characters, an extensive pantheon of gods, multiple layers of internal history, cultures, and lore—reading the series is an investment in time, concentration, memory, and, of course, money. I only keep books I intend to re-read, and looking at my bookshelf at the end of 2024 I asked myself: will I ever re-read Malazan? Should I free up some shelf-space? I decided to do a re-read to answer the question. Eight months later and I'm back from the journey, older and wiser.
The Magic Ruler
I'm not the most well-read epic fantasy reader, but I can't think of a fantasy world as large and complex as Erikson's Malazan Book of the Fallen. Ignoring Ian Esslemont's contributions to the setting, or even Erikson's Malazan short stories or adjacent novels, it's immense. The dramatis personae of one book is longer than the majority of other fantasy novels, let alone the sum of all ten books of the series. I assume the average pages-per-novel is around 1,000 (paperback). Each book juggles six or more different settings/character groups. There are around ten different sentient species, each with its own history, appearance, magic, lore, mannerisms, etc. The fantastic is a ubiquitous, hand-wavy affair, no system or structure to limit or keep it in check. Likewise, the idea of “gods” is nebulous at best, as mortals are capable of suddenly becoming gods, while gods are capable of dying and being killed. It's a massive milieu in which a million things are happening at one time, and a million things are possible.
Saturday, October 4, 2025
Review of Limbo by Bernard Wolfe
One of the interesting mini-games in science fiction is tracing lineage. This author did this, another did that, another author picked up this, then still another author combined this with that and tweaked a little something here, and then... It's a sordid tale, so they say. I was somewhat taken aback by a novel, written in 1952, which acted not only as a node, but a proto-nexus for many of the ideas I find common in sf. Cyberpunk in rudimentary form. Concerns around invasive surgery. And psychologically edged dystopia. These three vectors cross paths in Bernard Wolfe's Limbo.
Limbo is a vignette of Earth post-WWIII. The nukes have fallen, and the global order is not what it once was. But neither is it stone age. Two core groups have emerged as nation states: the left over United States and the left over USSR. In the wake of such violence, the flag of pacifism flies high, so high, in fact, some people show support for the ideology by literally disarming themselves, voluntarily amputating limbs. These people are called Immobs. But most human existence is on the fringe, frontier and free. The novel centers on one such doctor living in the jungles of Africa, a man named Dr. Martine. He helps the local tribe implement mandunga, their version of pacifism via lobotomy. But when their jungle tribe sees its first group of Immobs visit, Dr. Martine knows he must leave his peaceful existence and return to his home in the US to do something about the phenomenon.
Tuesday, September 30, 2025
Review of Metallic Realms by Lincoln Michel
Metallic Realms is the inadvertent biography of one Michael Lincoln. Obviously there is a a connection to the author, but it feels nothing deeper than tongue-in-cheek, or at best, a tiny contributor to the novel's meta layer. It's an inadvertent biography because Michael is ostensibly writing a piece of academia: the be-all end-all history of the Star Rot Chronicles, a series of pulp fiction stories. The stories are written by friends of Michael's, a group of writers calling themselves The Orb 4. Michael desperately admires The Orb 4. He loves their fiction, and more so wants to be accepted by them. But he just can't seem to get over his own personal hump to connect. While singing the praises of The Orb 4, Michael describes the background social dynamics—the inspirations, the conflicts, the real life happenings—of the group which lead to their stories. But the fact he can't help inserting the perceived injustices of his own life into the narrative is where the novel truly comes come alive.
Thursday, September 25, 2025
Review of The Girl in the Glass by Jeffrey Ford
It's fair to say a large portion of horror fiction's miles have been had from seances, necromancy, channeling, speaking with the dead, Aleister Crowley, divination—anything to do with the occult and occultish happenings. There is, naturally, a certain fascination with what lies beyond the light at the end of the tunnel, so much so a certain type of grifter thrived in the late 19th and early 20th centuries. For these grifters, seances for communiques with the dead were the name, but the game was appearances and deception. The lengths these con artists went to 'selling their wares' is the stuff of legend. Digging into this rich sub-culture in a 1930s New York gangster scene is Jeffrey Ford's The Girl in the Glass (2005).
The Girl in the Glass is the story of Diego. Once a Mexican street kid, he was taken under the wing of a traveling performer named Schell and taught to be “Ondoo”, a mystical Hindu assistant helping Schell with seances. The pair, along with their jack-of-all-trades assistant Antony, travel the Long Island area, helping the rich commune with the departed. And quite successfully. The trio have grown rich, and in doing so have attracted the attention of an aristocrat named Barnes whose young daughter recently went missing. Invited to a session to help locate the girl, the three's carefully crafted world starts to unravel in the aftermath.
Thursday, September 18, 2025
Gush-Gush-Gush: Balancing the Internet Review Formula
The following is the opening paragraph of C.J. Sam's novel Temple of the Bird Men. It's a book on some readers' 2025 radars and is spoken of in glowing terms by certain reviewers (Gush-Gush-Gush!). But a counter-weight is needed.
The capital gates loomed high above Daran, the farmer from Southern Shangee Province. Their riveted metal plates shimmered under the late afternoon sun, casting shadows over the road, paved in stone. Guards in polished armour stood at attention, their hands resting on the hilts of swords that gleamed as brightly as their distrustful eyes. Daran shifted uneasily, adjusting the satchel slung over his shoulder. Within it lay the letter from Sanrat, Lord of the Southern Shangee Feudal Domain, a man revered in his lands as much for his cunning as for his authority. The weight of his mission pressed on him heavier than the miles of rough terrain he had trudged on his tired horse to reach the capital.
The opening sentence is awkward; the clause should open a separate sentence or be communicated in another fashion at a later point. But ok, let's keep going. Shimmering in the sun, ok. Paved in stone—wait, what? What are those stones doing at the end of that sentence? They have no place. It's spurious info which contributes zero to the mood, and in fact disrupts the flow of prose. But onward, forward. Daran... Sanrat... his. Wait. Whose is “his mission”? Daran or Sanrat's? I assume Daran's, but I was taken into Sanrat's lane by the details about him <wink>. And why do we need to know such details about this Lord character? Sam has shown he's willing to include spurious info, so is this another instance or just foreshadowing? Ok, ok, keep going. The weight of his mission pressed on him heavier than the miles of rough terrain he had trudged on his tired horse to reach the capital. Overdone sentence. Remove “rough” and “tired”. Typical genre overuse of adjectives. The terrain is inherently rough due to the Medieval-esque setting and the horse is inherently tired due to the word “trudge”. Better yet, show the difficulty in some other fashion—aches, sweat, gauntness, etc.
Friday, September 12, 2025
Review of Gatherer of Clouds by Sean Russell
For readers curious if Gatherer of Clouds delivers on Initiate Brother, absolutely. It starts exactly where Initiate Brother left off, then only picks up momentum. No peaks and valleys. No hot and cold. Gatherer of Clouds just keeps moving steadily upwards and onwards til the stakes are fully in conflict. The barbarian threat fulfills itself, as does the struggle between the Emperor and Shonto. And there are several main character deaths. In short, any reader worried that Gatherer of Clouds does not deliver need not worry. Some writers spend two books getting the same quality substance from their stories.
Tuesday, September 9, 2025
Review of Transreal Cyberpunk by Rudy Rucker & Bruce Sterling
Kicking the collection's doors off is “Storming the Cosmos”. Two Russians in the 1940s chase down a reported UFO landing through a web of KGB, mosquitoes, and tribal voodoo deep in Siberia. A wild ride, you never knowing what's coming next or where the story is going, only that you want to hang on to find out. Pure Soviet gonzo. Tug-Tug Mesoglea is an entrepreneur with an idea: "Artificial Jellyfish: Your Route to Postindustrial Global Competitiveness!", and in the story “Big Jelly” his idea comes to spectacular life with the help of a drug snorting, broad-minded Texan venture capitalist named Revel Pullen. Tug and Revel alter egos to Rucker and Sterling, the story is not only a cyberpunk romp about a product in development that goes wild, but a formula-setter for the most of the remaining stories in the collection.
Friday, September 5, 2025
Review of Yellow Blue Tibia by Adam Roberts
Yellow Blue Tibia is a tale of Stalin's Soviet UFO program. In the years following WWII, the dictator commissioned a group of Russian science fiction writers, one being Konstantin Skovrecky, to write a story. Naturally these writers wanted to write a story that properly represented communism and the communist struggle against capitalism and the bourgeois West. Aliens would represent anti-Soviet interests, and as the USA had dropped atomic bombs on Japan, why not make them radiation aliens? But just as soon as Stalin commissioned the story, he commanded the group lock the ideas away and never speak to anyone of their story again. Yellow Blue Tibia is Skovrecky's memoir of the decades following this command.
Cardboard Corner: Review of Vale of Eternity
Seasons is one our family's go-to board games. It fits nicely somewhere between trading card game and Euro, and plays in about an hour. Mostly solitaire engine building, you still have a chance to interfere with opponents' game plans through dice selection and card play. But it's in combining card effects where Seasons hits its sweet spot. Taking the Seasons model and stripping it down into a more streamlined experience is Vale of Eternity (2024).
Vale of Eternity is a 2-4 player card drafting and engine building game. Players start a round by drafting two cards each from a selection wheel, then have the choice of selling the cards for money, paying for and playing them, or keeping them in hand to play a later round. The cards are in five factions, each with its own sale value and type of card effects. Card effects can do anything from generate resources to earn victory points, and are meant to combo off one another. The player who builds the card-combo engine getting to 60 points first triggers end-of-round scoring. After final tally, the person with the most VPs, wins.
Tuesday, September 2, 2025
Review of The Last Continent by Terry Pratchett
The Last Continent follows two wizardly plotlines. Plot A features Mustrum Ridcully, Ponder Stibbons, the Lecturer in Recent Runes, and the Dean as they attempt to help the Librarian return to orangutan form. Every time the ape sneezes he turns into an orange hairy something—book, chair, tree, etc. and wants to return to form The group arrives at the bedroom of the one wizard who may be able to help them, only to discover a dimension to another world, one millions of years older than the Disc. Plot B features our unlikely tourist hero Rincewind as he finds himself bouncing around the Ecksecksecksecks-ian (Australian) outback, sometimes literally, trying to get back to Ankh-Morpork. DEATH is ready and waiting in the wings, but Rincewind somehow manages to avoid the snakes and spiders and bandits. He does, however, find himself a sheep thief awaiting the gallows.
Sunday, August 31, 2025
Did We Watch the Same Series? Defending Game of Thrones Season 8
It goes without saying, but I'll say it: spoilers ahead...
If one goes online, the opinion they inevitably find of Game of Thrones Season 8 is sorely negative. Specific reasons are rarely given, but it's definitely “bad”, “awful”, “a series' killer”, etc. Which leaves me wondering, did we watch the same series? Season 8 definitely has its issues, which I will get into, but as a whole it delivers.
To get the obvious out of the way, yes, Season 8 was too short. It should have added two episodes rather than subtracting two. Ten seems about right to present the showdown with the Night King and still have time to resolve who sits the iron throne. Too much was crammed into too little space, and it was over too quickly. The powerful scenes which needed room to breathe, scenes the previous seven seasons had been building toward, didn't get the freedom they deserved. People with that criticism, I agree. (And people with the criticism that Bran's nod to “democracy” was cheesy, yes, I've got your back. Cheesy.)
But length (and democracy) do not destroy Season 8. Scenes which progress the story exist in organic concatenation, i.e. everything follows linearly from what came before, no wild tangents, no novel producer ideas, no last minute changes to “shake things up”, no new character to revive a fading series as Hollywood is sometimes wont to do. No, it's clearly, identifiably the same story, same actors/actresses, same sets, same writers, same dialogue, etc., and it all flows naturally—quickly, but naturally.
Friday, August 29, 2025
Review of Madness Is Better than Defeat by Ned Beauman
I generally provide a plot overview in my reviews, and I will attempt to do so here, as well. Just be aware the following is superficial, at best.
Madness Is Better than Defeat starts off as a quasi-competition between two groups of Westerners who come to learn of an undiscovered Mayan pyramid in the Honduran jungle circa the late 1930s. One group seeks to dismantle the pyramid and rebuild it in a museum, while the other seeks to make a Hollywood blockbuster using the pyramid as a set piece. A bee's hive viewed through facets of time, Beauman proceeds to tell the tales of the varying interests to the pyramid, their entourages, and the people whose orbits move in and out of the pyramid's fate. Madness, indeed.
Monday, August 25, 2025
Review of Initiate Brother by Sean Russell
The past fifteen years, poked and prodded by social movements, have seen myriad books emerge with Oriental and Oriental-esque settings and motifs. Before that time, however, such books were inconspicuous. Readers interested in non-Medieval European settings had to dig deep on genre bookshelves to find material. Occasionally they were rewarded. Dig far enough and it was possible—and still possible today—to find Sean Russell's high fantasy gem Initiate Brother (1991).
Initiate Brother is set in a world called Wah which strongly echoes feudal Japan/China*. Wah is ruled by an Emperor who has consolidated power through a loyal group of advisers, generals, and houses paying fiefs, but is paranoid of the more powerful houses in his empire, the largest of which is House Shonto. Lord Shonto, despite his power, is loyal to the Emperor, and guides and rules his house through patience, long-term strategies, and intelligent alliances, including the monks of the botahari religion. At the outset of Initiate Brother he takes one of their brightest young minds, a monk named Shuyun, as his new spiritual advisor. Little does he know the implications of this decision on the future of Wah.
Thursday, August 21, 2025
Review of Red Snow by Ian Macleod
Red Snow tells the story of three different people. For the purposes of spoilers, however, we'll start and end with Karl Haupmann, who begins the novel. Doctoral student swept into the American Civil War, he helps the North's effort, surviving only to be bitten by a crazed man in the aftermath of battle. Two other soldiers likewise bitten, Haupmann observes radical changes in their and his bodies. Wounds heal quickly, an aversion to sunshine develops, as does a thirst for blood—classic vampire symptoms. Clinging to his humanity, Haupmann searches for and finds a bandaid solution to his situation: morphine. The drug dulls his urges and gets him through waning moons. But returning to his friends and family after the war he discovers his appearance and behavior are too cold, too strange. Rejected, Haupmann is left to scour the Earth, looking for the source of his condition, heroin syringe in hand.
Cardboard Corner: Review of Flesh & Blood
Note: this review is intended for people interested in trying Flesh & Blood casually. For information on competitive play, the game's secondary market, play formats, etc., please seek out the other, innumerable internet channels available.
The Big Three in trading card games have been the Big Three for more than a decade. Dozens and dozens of games, as well as game models (LCG, UCG, etc.), have appeared. But Magic the Gathering, Pokemon, and Yu-Gi-Oh still stand tall. And they remain the most popular by a margin. But in 2025 there is a contender. It has slogged for years to even have a peek at the summit, and shows the best potential yet of making it a Big Four. I dove in to see what Flesh & Blood (2019) is all about.
Rooted in common ground, Flesh & Blood is not radically different than any other popular TCG. If there is a TCG bell curve, it falls halfway between its fattest and thinnest points. Players spend resources to play cards to attack their opponent and drive their life total to zero. You've heard that before. The central combat engine of Flesh & Blood is, however, its own. It's where the game distinguishes itself, making for a singular TCG experience.
Monday, August 18, 2025
Review of Norstrilia by Cordwainer Smith
Norstrilia is the wild and wacky, far-future story of Rod McCan and his quest to be a hiering and spieking inheritor of his family's legacy. A naive teen Aussie, Rod's family have become immensely rich raising exponentially large, sick sheep. Yes, vast, mouth-breathing ewes. They have a hundred or so of the animals, harvesting them for stroon, A Dune-esque immortality drug sold to the wider universe at top dollar. Yes, you read that correctly: hiering and spieking, which in Norstrilia are the telepathic ways everyone communicates. Except Rod, who is so desperate to gain those skills he has been reborn multiple times. But each time he lacks the skills. Desperate times call for desperate measures, and at the beginning of the novel he asks his AI computer friend for ideas. He gets one: buying Earth. And that is just the beginning.
Thursday, July 31, 2025
Gone vacationin'...
Tuesday, July 29, 2025
Review of When We Were Real by Daryl Gregory
The frame of When We Were Real is a motley group of ~15 tourists taking a cross-country bus tour of 'impossibles'—flaws in their simulated reality. Stereotypes slowly coming to life, the group consists of four octogenarians, a pregnant influencer, a flat earther (he's not really a flat earther, but you get the vibe) and his teenage simp son, a brain cancer patient and his cartoonist best friend, an ageing, wheelchair-bound mother and her adult daughter, newly wed Austrians, a Chinese young lady, a researcher on the run, two nuns, a rabbi, their last minute-replacement tour guide, and the bus driver. Akin to video game glitches, the impossibles include invisible geysers, holes to the other side of the world, a 90-degree bend in reality, an atemporal tunnel, and so on.
Thursday, July 24, 2025
Review of Dust of Dreams and The Crippled God by Steven Erikson
As they were conceived as a single volume, I will review Dust of Dreams (2009) and The Crippled God (2011) as a single volume, despite they were published as two separate books. No spoilers.
Fairly or unfairly, epic fantasy series are often judged by their closing volume. Throughout a series, things have been building, ramping up, and are ready to explode by the end—to provide readers the catharsis via fireworks they have been lead to believe will occur. The Malazan series has been a little different, however. Each of the eight books leading to the closing volume has been insular, closed off. Overarching threads of story and certain characters, bind the series together, but the concerns of a given volume remain inherent to to themes and characters to that volume. Which is what makes Erikson's decision to do what he did in Dust of Dreams and The Crippled God so... interesting? To explain.
All of the Malazan Book of the Fallen books to date have been massive. Each features ~1000 pages. Each features dozens and dozens and dozens, if not more than a hundred characters. Each features multiple, multiple storylines and settings. The reader has had to max their mental RAM keeping all of these pieces straight—who is who, where they are, and what they're trying to do. Add to this magic, warrens, gods, and characters who can shapeshift and it's a smorgasbord extremely few readers have any chance of digesting their first one or two times through the series. You almost have to take notes.
Tuesday, July 22, 2025
Review of The End & the Death: Volume III by Dan Abnett
This is it. The arrowhead striking home. The mushroom cloud rising. The supernova erupting from the Horus Heresy series. Sixty-four books into one of the most epic tales ever told, and we've reached the end. The third end. The absolute end. The End and the Death: Volume III by Dan Abnett (2024).
In reality, the expectations for the final-final-final volume of the Horus Heresy are even higher than that. The book must not only deliver the explosive showdown between Horus and the Emperor, it must also propel the reader into the 40th millennium. It needs to resolve the demi-gods' conflict and set the stage for the thousands of stories that have been told, are being told, and will be told. It must answer the questions why the Emperor sits on the throne, burning through souls like cigarettes, rather than kicking ass around the galaxy. It needs to provide the impetus for the Astra Militarum, Sisters of Silence, Plague Marines, et al, et al. And it needs to ____(fill in your Warhammer jam here)____. The natural question is: does Volume III deliver on these expectations?
Tuesday, July 15, 2025
Review of The Ceres Solution by Bob Shaw
The Ceres Solution is a story of world's (metaphorically) colliding*, as told through the eyes of two unlikely people. One world is Mollan, a former Earth colony, now evolved into a quasi-utopian society. World peace exists, people live for hundreds and hundreds of years, technology like magic exists, and the individual is free to pursue their interests. This includes Gretana, a young woman who goes to Earth to act as an observer for Mollan society. And the other world is indeed, Earth. An unevolved version of our Earth, crime, depravity, and vice run rampant. Hargate is a bitter young man who grows up in these conditions, exacerbated by the fact he is confined to a wheelchair. But upon completing his education, he receives the opportunity of a lifetime—to go into space, a place where his lack of legs means significantly less. Eventually, Gretana and Hargate meet, and that is where The Ceres Solution attempts to come to terms with its utopian/dystopian dichotomy.
Saturday, July 12, 2025
Review of Toll the Hounds by Steven Erikson
Gardens of the Moon, first book in the Malazan series, was centered around Darujhistan. A city featuring an Arabian vibe, its streets glowed with blue ether fire, politicians built cabals behind wooden doors, and assassins had secret wars on dusty rooftops. But the series never returned to the setting. Until now. Toll the Hounds (2008), eighth book in the series, goes back to the exotic city to see how things have fared since a Jaghut tyrant nearly razed it to the ground.
In Darujhistan, several retired Bridgeburners have found a new home. But when assassination attempts start targeting them, they can't relax, and begin fighting back. Separated from Icarium, Mappo has heard rumors his old friend has tried to kill the unkillable Tiste Edur ruler in Letheras, and sets out on the long journey with the help of the Trygalle Trade Guild. Since defeating the Seerdommin in Memories of Ice, Anomander Rake has destroyed his massive, airborne island and taken up residence in the city of Black Coral. But the cult of the Seerdommin remains, and a new secret hand has been found trying to manipulate it. And in perhaps the most interesting setting of all, Anomander Rake's sword Dragnipur, the great wagon being hauled by the souls the sword has slain begins to slow. Losing power, the god Draconus tries to prevent the realm from losing all its power.
Tuesday, July 8, 2025
Review of Grendel by John Gardner
Grendel is Beowulf through the eyes of the eponymous monster. It tells the tale in first-person, tracking the hairy beast's observations, feedings, and musings on the villages and tribes he terrorizes. His encounters with dragons and priests likewise come under the story's lens, all before the monster meets his known fate.
But the script is flipped in more ways than one. Rather than a paean to heroism, Grendel is an evisceration of human behavior, mundane to ethereal. Gardner takes the piss out of our social hierarchies, religions, and methods for blowing off steam—aka sex, murder, drunkenness, etc. It's an expose—a yin to Beowulf's yang, that not all is glory and honor and legacy.





































