M. John Harrison’s Viriconium is a quiet monument in speculative fiction. Fully utilizing yet playing with genre, the
books are fantasy without the magic and science fiction without the
“future”. Having the feel of Vance’s
Dying Earth, the mythic plotting of Roger Zelazny’s works, and all told in a
style that is vividly Harrison, The
Pastel City, first of the Viriconium
books, is a novel well worth seeking out for fans of either genre, but, as a
warning, is nothing like the three books which follow in the setting.
Viriconium seeming a combination
of the words “virile” and “encomium”, the setting of The Pastel City is far-future Earth; humanity survives in a
detritus strewn world with remnants of past civilizations rising in
unidentifiable hulks from the landscape.
Skeletons of steel buildings poke through the shifting sands of desert
wastelands while people ride on horseback and fight with sword and knife. Metal no longer minable, valuables, including
weapons of old, like power blades, energy cannons, and airboats, are prized by
the lucky who come across them, bolstering the forces of the queen of the north
or south, depending on the side in humanity’s twilight hour. The glory days of the Afternoon Culture years
in the past, it is a new age in history that Harrison describes the transition
of, mankind tested yet again to see if they will survive the hour.
The
Pastel City
centers on tergeus-Cormis, a knight in retirement who spends his days in poetry
and music, one hand straying unknowingly to the sword at his side ready to
defend the honor of the Queen of the South.
And this honor is called into action in the first chapter. With news the Queen of the North’s invasion
is imminent, Cormis gives up his life of quietude and sets out for
Viriconium—the Pastel City—to meet with his liege and learn how he might best
help the kingdom’s defense. His
commission taking him across the strangely inhabited, decaying land, the
situations Cormis comes to force him to decide more than his allegiance, but
also what kind of person he is.
Fully spanning the distance between the
futuristic and fantastic, The Pastel City
embodies the term science fantasy like Gene Wolfe’s Book of the New Sun and Roger Zelazny’s Lord of Light. There is a
mad dwarf, but his specialty is not jewels and trinkets, rather knowledge of
the Afternoon Culture’s technology and metallurgy. There is a mage, but his forte is not magic
and spells, instead the intricacies of mechanization and computing. From the metal birds to the neon sputter of
power blades, mutant aggressors to knights fighting on horseback, the novel is
a delicious mix of the things that make the genres what they are—without
comedic effect. (For those unaware, try
Brian Atterbery’s Strategies of Fantasy
for a worthwhile description of the dangers of walking the science-fantasy
tightrope.)
Another daring combination Harrison
pulls off (although not as successfully as genre mixing) is the unabashed usage
of the common motifs of the genres, and, the subversion of them. Quests, mighty battles, brain-eating hordes,
epic duels, and kingdoms burning are just a few of the genre conceits worked
into the narrative. While most turn out
only semi-surprising, some are developed and revealed to be not what the reader
expects. The broken-toothed grin of Tomb
the dwarf has a surprise hidden up its sleeve; Grif loses it at the wrong
moment; and what wakes Cormis in the middle of the night, well, you’ll have to
read. That Harrison resolves all of this without the supernatural, or resorting
to cheap plot tricks is, however, what makes the combination worthy of a
mention.
But no review of the novel would be
complete without mentioning the setting.
Fully realized, Harrison’s descriptions are as vivid and vibrant as any
reader could hope. His far-future Earth
is turned into another one of the characters.
The bogs, the wastelands, the forests, Cellus’ tower—all come to full
life in the mind’s eye and are as much a part of the story as the plot which
unfolds in, on, and around it. The bleak
grays and dust browns of the landscape mixed with the cobalt blue of energy
blades and the fragile iridium wings of the vultures are spectacular from a
visual point of view. Harrison one of
the premiere genre stylists of the past 50 years, the book sees him operating
in more mainstream but no less effective mode.
(By mainstream I mean that the narrative is direct, no allusion or
oblique references as with the books which follow in the Viriconium sequence.)
In the end, The Pastel City is a brilliant take and
occasional subversion of epic fantasy in a sci-fi setting. For those who enjoy vividly realized
characters, setting, and plot, the book will delight. That the book likewise challenges and exudes
genre is simply the icing on the cake.
Its predecessors include Vance’s Dying Earth (especially The Miracle Workers),
Tolkien’s Middle Earth (more Silmarillion
than The Lord of the Rings), Peake’s
Gormenghast, and almost anything by
Zelazny. Its influences-on include the
aforementioned Book of the New Sun,
Vandermeer’s Ambergris, and
Mieville’s Perdido Street Station. Fans of any of these works will want to have
a try at Harrison’s take on genre, genres, and everything between.
I've read In Viriconium twice now, and one never forgets their first visit to The Pastel City. It's funny, the first time I read these stories I fell madly in love with them. the second time, maybe 5 years after the first, I found them cloying and annoying.
ReplyDeleteOk, thanks for the opinion.
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