Science fiction and fantasy being close bedfellows, it comes
as no surprise that innumerable works within the umbrella genre of speculative
fiction (or as John Clute names it, fantastika) have meshed together, the lines
between the two bleeding into one. Anne
McCaffrey’s Dragonriders series,
nearly anything by Roger Zelazny, Gene Wolfe’s Book of the New Sun, Alfred Bester’s The Stars My Destination, Philip K. Dick and Jack Vance’s works,
and numerous others have forced the scholarly community to come up with the
term ‘fuzzy sets’ as an attempt to quantify what is otherwise unquantifiable
work somewhere within the genres.
Examining the link between myth, legend, and science fiction, Iain M.
Banks’ 1994 Feersum Endjinn is another
tale to add to the pile.
The cyber world of Greg Egan’s Permutation City plunked down into the middle M. John Harrison’s
far-future Earth of The Pastel City
goes a long way toward describing the setting of Feersum Endjinn. The
majority of humanity having evacuated Earth some time ago via space elevators,
what life remains has degenerated to the point technology is no longer fully
understood. Society re-stratified into a
monarchy where the lowest of the low are monitored via implant by the highest of
the high who have the luxury of dipping into the net whenever they please, all
of reality is underlain by the dataspere—a cyber world where people may live
both in life and death. A dust cloud
called the Encroachment approaching Earth from the cosmos at the beginning of
the novel, the King nevertheless lives his days in luxury, caught up in a war
with the Engineers—the very group seeking to abate the oncoming
destruction.
Feersum Endjinn is
told from four rotating points of view.
The first is a woman freshly brought to life in a crèche from the
datasphere. None knowing her origins,
she finds her purpose as the kingdom wars around her. The second is Earth’s Chief Scientist. An eldery woman approaching the end of her
second life, she receives a summons to head to the desert of sliding stones to
witness a strange phenomena. The message
she sees will take her places in and out of reality never imagined. The third is the man Sessine, a military
commander on his way to investigate potential sabotage by the Engineers. Killed immediately in the first chapter,
discovering who was responsible only leads to more death—the eight additional
lives he’s been allotted perhaps not enough. The fourth and last character is
the most unique, and perhaps the most interesting. Suffering from a form of dyslexia wherein he
is able to write only in phonetics, Bascule is a teller, a being whose talent
is to act as a medium between those alive in the real world and the souls of
the dead living in the datasphere. He
lives a life of semi-luxury until a friend is kidnapped one day. Forced to enter the datasphere under
circumstances he would prefer not to, Bascule’s is largely a surreal experience
as he wends the wefts of the cyber-world, unwittingly becoming the key to all
of Earth’s troubles.
It would be remiss not to go one step more without speaking
further about the dyslexia. Banks
transliterating Bascule’s speech, the following sample is a representative
sample:
“I
no that, Mr Zoliparia, it woz a accident I cood ½ priventd if Id been moar
observint & watchful & juss plain diligit in jeneril. What woz I thinkin ov letting hir eat that
bred on thi balstraid like that? Speshily when I seen them birdz in thi
distins. I meen; bred! Evrbidy no birds
luv bred! (I slap ma hand off ma 4head, finkin what a idiot Ive been.)”
If this is bothersome, do not pick up Feersum Endjinn. 25% of the
narrative written in such style, the book will be more a slog than
enjoyable. From what I’ve read, most
readers are able to quickly adjust, some even finding the style intriguing.
Prophecy, kings, towers to the heavens, and wars, there is
much about Feersum Endjinn which
reads like a fantasy. Jack Vance
certainly on the wings, Banks nevertheless takes a broader approach, attempting
to create heroes, legends, and myth within the world he defines—perhaps even
making the larger statement that no matter how technically proficient makind
becomes, the need for such societal elements (beliefs?) would still exist. Taking into the account the inclusion/symbolism
of mythical beasts, birds, gargoyles, and chimeras, and the idea only gains
strength.
As stated, Feersum
Endjinn is broken into four rotating parts which intertwine at the
conclusion. Fragmented to say the least,
adding to the feeling of uncertainty is the existence of real vs. virtual
worlds. Many scenes surreal and others
mimetic (futuristically, that is), Banks does not always go easy on the reader
bouncing between the perspectives.
Adding to the disjointed feel are the cliffhanger endings to the
sub-chapters. The narrative propelled
nicely as a result, the reader nevertheless must often readjust themselves at
the start of a chapter if Banks chooses to skip ahead and resolve the tension
from the previous chapter’s ending in hindsight. Information leading to the reality behind the
reality slow but steadily (and sometimes disguised) seeping through the
unpredictable story threads, the tradeoff is re-read value.
If there is a weakness to the novel, it would be one shared
with others books who tackle the infinite possibilities of a cyber world. Anything seeming possible in Feersum Endjinn’s datasphere, one is
often left wondering: ‘Well, why doesn’t he appear now?’, or, ‘Why can’t
such-and-such a thing just be implemented?’, or ‘Why do they need to do that
instead?’. The unwritten limitations
having to be accepted in the face of possibilities taken advantage of in the
moment, the lack of complete coherence damages the novel only slightly.
In the end, Feersum
Endjinn is Banks’ usage of cyberspace to create legends of futuristic
proportion. Not ‘cyberpunk’, the
underlying currents focus on the journeys and achievments of individuals in a
world beyond reality—sci-fi legends.
Asura, Seppine, Gadfium, and Bascule possess disparate experiences and
roles in the world, yet each have a part to play in taking Earth to its next
evolutionary stage. As mentioned,
readers will want to sample Bascule’s speech before digging into the book as it
is potentially a game stopper. The
narrative fragmented and often equivocal regarding the reality of reality,
those who prefer comfortable, straight-forward narratives may also want to
think twice. Not Banks’ best work, Feersum Endjinn nevertheless proves that
he is able to think outside the Culture box to examine post-humanism from the
perspective of a more commonly used motif of the genre: cyberspace. Fans of Jack Vance, Roger Zelazny, Jon Courtenay Grimwood, and M. John Harrison’s The Pastel City may be interested in the novel.
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