Jeff
VanderMeer’s 2001collection City of Saints and Madmen was a tour de force.
Putting Ambergris on the map, it presented vignettes from multiple
perspectives of a fantastical city: scattered amidst historical monologues and
art house pieces, interviews with crazed writers and fictional glossaries are
stories of the strange and Weird.
Shifting gears, VanderMeer followed up the collection with Shriek in 2006. Approaching the fungal metropolis from a
personal point of view, the character studies of a socialite and her historian
brother anchor what is by comparison a more subdued but no less creative
text. But even after the second book,
questions remained—what about the Gray Caps, the underground, what ever became
of Duncan Shriek, what of Ambergris’ true history, among others. Thus for the third Ambergris book, VanderMeer
did what any writer would do who wants to get under the skin of their own
creation: he wrote a detective novel in an attempt to uncover its
mysteries. Putting an exclamation point
on the Ambergris series, Finch is
that novel.
Though the
perspectives vary significantly throughout City of Saints and Madmen, there is a classical feel to the collection, a sense
that the stories are written in modes more akin to yesteryear than modern
times. Shriek saw the clock roll ahead; Ambergris was still not the modern
metropolis one thinks of New York currently as, for example, but instead a
previous iteration, perhaps mid 20th century.
The clock spinning further ahead in Finch,
the setting is contemporized. While far
from obvious, the fungal city nevertheless has a turn of the 21st century feel
to it. The surface details as
wonderfully Weird as VanderMeer’s imagination has proven itself to be, rather the
shift is seen in the function of the elements deployed. And none moreso than the state of
socio-politics.
A few
years prior to the opening of Finch,
the Rising occurred. Choosing a moment
when the feud between the two major houses of Ambergris was particularly
flagrant, the Gray Caps rose from the underground and took over the city. Humans made their underlings, they set about
instituting their way of life, forcing people to live by their rules. The takeover not as quick or as easy as they
would have it, fringe rebellions remain.
The fabled Lady in Blue, purported to be somewhere just outside the city
limits, plots humanity’s return. The
Gray Caps devoting all available resources to the construction of two massive
towers on Ambergris’ harbor, there are many who believe them to be a massive
weapon that will wipe out the rebellion once and for all.
Doing his
job and keeping his nose clean lest he end up assigned to the labor camps
erecting the towers, John Finch lives as much on the margins of Ambergris life
as is possible for a detective. But on
the first page, he’s dragged into the milieu; Finch opens with the discovery of two murdered bodies—or at least
one and a half: one man and half a Gray Cap.
Both laying sprawled on the floor as if dropped from the ceiling, Finch
has no clue who the victims are, nor how they arrived as they did. Harassed by his Gray Cap boss into solving
the case as quickly as possible, the only lead Finch has to go on is a scrap of
paper found in the dead man’s hand with some Latin mumblings and a strange
symbol. The clues enough, however, it’s
not long before he’s treading Ambergris’ crime underground—getting into trouble
but discovering more and more along the way.
The case slowly evolving into a size hairier than he’d like, the threats
from the Gray Caps, mafia, and rebellion squeeze him tighter by the day. Solving the murders not enough trouble,
decisions from his past come back to haunt.
An early grave seems the only escape.
But there
is more to Finch than just fungalized
fantasy and science fiction. Presenting
the social evolutions of City and Saints and Madmen and Shriek from yet
another perspective, the political pieces on the chess board in Finch begin the story in new, even
opposed positions. The Gray Caps,
secondary characters in the previous books, rule Ambergris, and humanity, at
turns warring with itself and with the Gray Caps, is on the outside of power
looking in. Finch’s girlfriend, a member
of a minority group who lived in the area before Ambergris’ foreign founders
came and destroyed their culture, is even further on the outside. All of these groups, and the events around
Detective Finch, build toward a major social revolution; the turns of history in
the previous novels continue to move the Ambergris grindstone.
Thus,
where Shriek offered a point of
comparison to City of Saints and Madmen,
Finch offers a third for full
triangulation of VanderMeer’s social and political agenda. In dialogue with social cycles, history,
cultural transformations—amongst other ideas, it continues to solidify the
city’s thematic shape in absorbing fashion.
Shriek a semi-Dr. Jekyl and Mr. Hide investigation of
the two sides of its characters’ personalities, Finch likewise digs into the head of its main character. An equivocal dichotomy also emerging, Finch
must confront the demons of his father, an informant in the civil wars that
occurred before the Gray Cap rising, in turn forcing Finch to change his
identity to better fit into society and escape the infamy of his old man. The change not completely disguisable, his
past comes back again as he traverses Ambergris seeking clues to the
murders. Caught between two lives,
liminality of personality is once again on display, a person as beholden to
their past as present.
M. John
Harrison’s Viriconium is certainly one
of the top fantasy concepts of the 20th century. Its reality perpetually shifting underfoot,
Harrison deconstructs the idea of worldbulding in the process of three novels,
the inherent tales no less fascinating.
Vandermeer accomplishes something very similar in Ambergis in terms of
transition. However, he works in the
opposite direction. City of Saints and Madmen possesses much the same Weird feel as In Viriconium; everything is
recognizable but off-center in some precisely indefinable fashion. Shriek,
while far from entirely broodingly surreal like A Storm of Wings, nevertheless presents a different perspective of
Ambergris, one whose mimetic elements are blended with excursions into
unreality. Finch thus closes the Ambergris series (or at least what we’ve been
presented thus far) on a fully genre note—just as Harrison opened Viriconium with in The Pastel City. John Finch
is the classic noir private eye with issues from his past driving him to drink,
a less than dependable love life, and a despisal of existence. Likewise, the Gray Caps, their weaponry, the
giant drug dispensing mushrooms, the towers, the portals—all hold tight to a
genre agenda. An interesting reverse
parallel to Viriconium, VanderMeer’s
series proves itself every inch as effective at putting to the test the idea of
worldbuilding and style in fantasy.
In the
end, Finch is a shroomified genre
homage to detective noir that reshuffles the themes, ideas, and imagery of
Ambergris in stimulating fashion. But
more than just a fungalized Raymond Chandler replication, VanderMeer again
shows himself a master craftsman.
Working within yet expanding the ideas of the previous Ambergris books,
he switches things up stylistically, offering a dense, minimized narrative
that grabs and won’t let go. Exposing
the city like never before, he accomplishes the detective’s mission: to uncover
mysteries, which in the novel’s case are intrinsic to the plot and likewise the
setting, particularly questions which have lingered in the background of the
books to date. With Finch, the position of Ambergris as one of the top fantasy series
in the 21st century is solidified.
(While the novel has a conclusory feel to it, there is room for further
books, and will thus be intriguing to see whether any appear. I personally think VanderMeer has said all he
wants to say in the setting, but we shall see.)
(As a side
note, the Stephen Donaldson quote on the cover of my copy of Finch is ridiculous. Not the content of the quote, rather its
existence. Donaldson’s work bears little
to nothing in common with VanderMeer’s, leading one to wonder what it’s doing
there. Likewise, the same could be said
of the Richard Morgan quote on the back.
Morgan a classic might-makes-right, blood and violence author,
VanderMeer’s novel trumps any of his offerings for sophistication and style. Readers of one will likely be disappointed by
the other, and vice versa. It all begs
the question: why couldn’t Corvus find a true authority to comment?)
Great review, Jesse! I very much enjoyed Finch when it came out, and thought it was a fitting capstone to the Ambergis series. Part of me hopes VanderMeer will return to Ambergis, but as you state, I think he's said everything that needs to be said, and other volumes may detract rather than add to the series.
ReplyDeleteThanks for this very kind review. I've got an idea for a graphic novel with several POVs set 20 years after the events in Finch. But no novels planned. Jeff V
ReplyDeleteThanks for stopping by my wayward corner of the net. Graphic novel is intriguing. Thus far my images of Ambergris are all rooted in cover art and what my imagination conjures reading the stories. A graphic novel would concretize that experience...
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