There is space opera, and then there is Space
Opera. Dan Simmon’s 1989 Hyperion is
S.P.A.C.E. O.P.E.R.A. From grand schemes
to the most minute of details, vivid character portrayal to imaginative and
original future technology, gorgeous scenery to a multi-dimensional, motivated
plot, everything works. Weaving his
tale, Simmons proves a master storyteller, each of the seven tableaus presented
begging to be devoured. As a result, it
is virtually impossible to read Hyperion and not want to follow up with the
sequel, The Fall of Hyperion. Thus,
potential buyers be warned: this is only the first half of a highly engaging story.
Hyperion’s success begins with world
building. Simmons put hours and hours of
thought and planning into the background details of his universe and how these
elements work together. Fully
functioning political, technological, and social systems, none of the superb
far-future government structures, technologies, or sentients clash with one
another—in a logical sense; there are wars and tension galore. The tech not functioning cart blanche, Simmons took the time to think of how the various
futuristic elements affect and offset one another, the result being a world
portrayed more realistically. Secondly, all
of the created technologies serve a purpose.
There are no one-offs thrown in to impress the reader or because it felt
good that moment tapping away on the keyboard.
Thirdly, and most impressive, is that Simmons is able to infuse the
description and importance of all the futuristic motifs into dialogue and
plot. There are no blatant info-dumps—a
plague of sci-fi. Every element is
revealed naturally in the flow of story.
From the post-human humans to inter-planetary communication, space
travel to AI—especially the AI, Simmons worked out all of the details before
setting out along storytelling road and the book does nothing but benefit for
it.
If world building is the foundation of Hyperion,
then storytelling is the palace atop it.
Other writers, including Iain Banks, Richard Morgan, and Alastair
Reynolds, have stated their dreams of producing such an imaginatively singular
yet archetypal story—their imaginations alone nothing to frown at. Borrowing the structure of Chaucer’s Canterbury Tales, Hyperion is a frame story broken into seven basic pieces:
one for each of the pilgrims traveling to Shrike temple on the titular
planet. One by one, each pilgrim tells
the story of how they came to the pilgrimage and their reasons for undertaking
the potentially deadly journey. Simmons
uses the interstitial space of the individual narratives to describe segments
of their collective journey to the temple.
Needing to be read to be believed, the ex-army general, poet, priest,
detective, teacher, forest guardian, and diplomat all have the most amazing tales
to tell.
And there’s a story for all interests. Readers who enjoy the action/tech side of
sci-fi will revel in the ex-general’s account, the space fights
jaw-dropping. Neuromancer fans will
thoroughly love the cyberpunk homage Simmons pays to Gibson in the detective’s
tale, complete with cyberspace and console cowboys. Dick fans will nod their heads in
appreciation of the priest and poet whose happenings are most spiritual and also
most surreal, while fans of Le Guin or Aldiss will be satisfied by the
sensitive yet alluring histories of the diplomat and teacher. Save the detective’s tale—an acknowledged
homage—the voice is Simmons’ own. The
stories, particularly the meta-story tying the characters’ lives together, are
anything but derivative and prove sci-fi a powerful medium for
storytelling.
And what of the enigmatic Shrike temple where the
pilgrims are headed? The name taken from
a real-life desert bird that impales insects on cacti spines prior to dining on
them, the impossible-to-describe temple guardian named simply the Shrike is the
most mysterious and fascinating idea Simmons has carefully laid into his
story. Appearing and re-appearing
randomly, groups who visit the temple take their lives into their hands; only
one member lives to tell about the visit, the remainder never to be seen
again. Killing at will, the Shrike is
simply one of sci-fi’s greatest creations, its black, spiky visage haunting
readers long after they’ve finished the novel.
If the depth of imagination and storytelling or borrowing
of Chaucer's framing device are not enough, then Simmons’ thematic grounding of
the tale in the poetry of Keats will satisfy those looking for literary
qualities. Not a lengthy testament to
the British poet, Simmons instead uses the eponymous poem by Keats as an
allegory for the tension between sentient species and artificial
intelligences. Not blatantly a Star Wars, good vs. evil, situation, the
scene set pits uber-intelligent AI constructs against the technically advanced
beings inhabiting the universe, each fighting for autonomy. Like the Greek gods warring with the Titans,
this aspect of the novel puts the “opera” after “space”.
In the end, Hyperion is one of the best
science-fiction books ever written, a real treat for the imagination. The imagery, characters, underlying themes,
narrative structure, storytelling, and flat out entertainment value leave 99% of sci-fi in the dust.
The only fault is that readers must wait until the second half, The Fall of Hyperion, to discover the fate of the pilgrims. A wholly unique creation, it’s difficult to
compare Hyperion to any other author’s works, save the rough comparison of
the individual pilgrims’ tales themselves. Hyperion. Read it. The book will be remembered.
Great review, personally I'd rate them higher this and The Fall Of Hyperion as five star reads. Masterworks. A Great Web site you have here with all the reviews you make available.
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