Viriconium
Nights,
a 1985 collection of short stories by M. John Harrison, is to Viriconium what Tales from Earthsea is to Ursula Le
Guin’s eponymous archipelago. Filling
gaps in the larger picture that remained after major portions of the setting(s)
had been published, Viriconium Nights adds details, reinforces themes,
and ultimately links or contextualizes the previous Viriconium publications: The Pastel City, A Storm of Wings, and In Viriconium. Each of the stories, as
abstract as it may be, works independently but should be located amongst the
content published to date. Accordingly,
some revisit familiar characters and some bookend, some segue and while others
offer vignettes into day to day life in the multi-faceted city. The following are short summaries of the
seven pieces in the collection.
“The Luck in the Head” – A story of surreal
madness—in fact a near complete separation from plausibility—the poet Ardwick
Crome is haunted by a strange woman who has a strange task for him. Making the task all the stranger are his
encounters with the mad poet Verdigris and the dwarf who is not a dwarf, Kiss-o-Suck. In its madcap days, Viriconium comes to
absurd, vivid life.
“The Lamie and Lord Cromis” - It is a story about expectation. But don’t read the story expecting it to be
so. Cromis’ journey with the dwarf
Rotgob and Dissolution Khan in the hinterlands of Viriconium may easily be interpreted
in another fashion.
“Strange Great Sins” – An eerie and
strange story of a young man and his memories of an eccentric uncle. Seeming an exploration of the strange
behaviors that evolve in decadent circumstances, the tale is beautifully and
disconcertingly written, and may be the best in the collection despite the
peculiarity.
“Viriconium Knights” – Ignace Retz, the
queen’s champion, must fight to defend the kingdom’s honor. The reward awaiting him, however, is not what
he had in mind. On the run, he
encounters visions that will shape his next move. The most straightforward in the collection
(but only relatively), it obviously is meant to be read with The Pastel City.
“The Dancer from the Dance” – Mad, mad,
mad. If A Storm of Wings was a descent into madness, then this story is
that madness at play. Quirky,
unpredictable, and full of allusion to what I often know not, it is a good read
for imagination and wordplay alone. What
else the reader makes of it will be their delight.
“Lords of Misrule” – In the time
following the War of the Two Queens, things have quieted only relatively, and
Cromis has been sent to scout the enemy in the countryside. Coming upon a decaying and ancient mansion,
he is bothered by the odd behavior of its poor inhabitants; history and reality
seem to have little effect in the face of invasion. Another subtly written, evocative piece.
“A Young Man’s Journey to Viriconium” –
Intended either as an intro or an outro to Viriconium as a whole, this story
touches upon the details of everyday life in a manner few writers master the
subtlety of.
Impossible to revert, I read these
stories as part of the Fantasy Masterworks omnibus titled Viriconium. I have been
unable to confirm, but the order of the stories was perhaps recommended by
Harrison, himself. The shorts described
above are located strategically between the novels, bolstering and
complementing the individual themes and moods, and in turn elevating the
overall Viriconium experience. The stories can be enjoyed individually, but
contextualized within the larger production, have all the more impact. “The Dancer from the Dance” is a mad piece,
but when read just after A Storm of Wings,
is somehow madness with a purpose; “Viriconium Knights”, a short which
expresses many of the typical themes of heroic fantasy, is the perfect opener
to The Pastel City; and bookending
the whole experience (for experience it is), is a “Young Man’s Journey to
Viriconium” which both flows from In Viriconium and rolls the whole sequence over into the next…
experience. Given the numerous
perspectives Harrison provides, however, it’s possible that reading the stories
independent from the novels may provide a different and equally interesting
point of view. I’ll never know…
In the end, Viriconium Nights, regardless whether read in context with the
other novels or independently, is an artistic statement of literary fantasy.
Harrison a master writer, each story is crafted word by word, drawing
the reader in for its richness of style while playing games with the reader in
content. Not all readily explainable,
the stories are not lightly digested.
Readers unaccustomed to games of allusion, deeply worked symbolism,
weighty satire, and following (or trying to follow) subtext should avoid it,
while those who’ve read this far in Viriconium and are looking for more will
not be disappointed. Rounding out Viriconium in fine style, Harrison brings his final point home: “Viriconium
is never the same place twice. That is because—like Middle-Earth—it is not a
place.”
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