Theater, war reenactments, Star
Trek conventions, cosplay, video games, and several other aspects of
society—new and old—feature adults consciously participating in a reality with
an entirely different context than the accepted version: an imaginary
reality. Taking the idea and running
with it, Poul Anderson’s 1981 novella The
Saturn Game asks readers to not only suspend their reality to participate
in the story, but to try to understand the realities the characters themselves
are participating in. The story perhaps
capable of being improved in the hands of another writer, Anderson nevertheless
tells a tale with a conclusion relevant to humanity on our side of the looking
glass.
Opening on a bizarrely mythic note wherein characters speak to
one another of epic matters in archaic English, the story quickly settles in to
describe a group of explorers arriving at Saturn’s moon, Iapetus. The five member crew, having spent the
preceding months in transit, prepare to land and explore the iced-over rock which
floats against the backdrop of the massive ringed planet. The crew who land on the surface are participating
in a game in which they agree to improvise upon unfolds in reality. The only one who is not playing stays behind
to watch over the lander while the remainder head off to explore the icy
crags. A small catastrophe occurring
after the explorers mount an ice ridge, it quickly proves potentially
deadly. Their game interfering with the
rescue, whether or not they will get back to the lander safely becomes a matter
of reality.
The basic story of The
Saturn Game is, in fact, quite simple: a planetary rescue. Anderson adds depth by interweaving story
segments from the characters’ imagined perspectives on reality. Filled with archaic syntax and starring
characterizations mythic in stature and tone, these segments appear and
reappear like a sine curve. Coinciding
with the end of the story, the truth they come to is the heart of the
story. Not wanting to spoil matters, I
will simply say that what seems odd, does converge to give the preceding juxtaposed
pieces of text harmony and meaning.
The only real complaint about the novella is one which,
unfortunately, results from comparison.
Having read Kim Stanley Robinson’ Mars
trilogy, The Saturn Game’s science of
planetary exploration, geology, and climatology feel half-baked—lacking in
authenticity as it were. I do not know
enough of the sciences to say for certain whether Anderson knew what he was
talking about or if he was simply appropriating the lingo for story purposes, but
regardless, a simplicity exists which hurts rather than helps the story. Or,
from another perspective, Robinson has spoiled it for everyone.
In the end, The Saturn
Game is an interesting piece of science fiction for its play and
examination of realities we know are not real yet willingly to participate in to
create a perceived reality. No better
setting to elucidate this difference than the mortal danger of being the first group
of intelligent astronauts to explore a planetary moon, the resulting story is
the only one that could be told under the circumstances. Anderson well known for his love of myth,
fantasy and science fiction, it seems increasingly appropriate that such a
story come from his fingertips. The
characters may be slightly wooden in profile, but their sentiments and
conclusions take one more than one dimension.
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