Of the Nintendo generation, I was raised on 2D
platformers. From Super Mario Brothers to Contra,
Metroid to Castlevania, such games worked with the limitations of the 8-bit
system. When the Playstation and Nintendo 64 came
around and 3D games became a realizable possibility, a new world opened to
gamers—for as blocky and clunky as it seemed to be. But as consoles and computers increased in
power, the lack of realism began slipping away.
Today, games like Witcher 3, Metal Gear Solid: Phantom Pain, and Horizon: Zero Dawn present characters and
settings just a hair removed from live stage action cinematics. Why then would a developer utilize such
powerful technical potential to go back and create a 2D platformer? Playdead’s 2016 Inside is the perfect answer.
Building off the style and premise of their earlier Limbo, Inside throws a young boy into another black and white world
fraught with puzzles and peril. But gameplay
and theming has significantly matured.
Where Limbo was a procession
of puzzles with little to nothing linking the parts, albeit clever, Inside creates cohesion twixt its
brainteasers. Using a common aesthetic, the
placement of related background elements, and recurring motifs, the game builds
a story that, dare I say, synthesizes into a holistic vision, a vision that asks
veiled but poignant questions regarding free will. More than just a standard 2D puzzler, it’s an
experience wherein the individual pieces aggregate into a larger whole that
will have the player pondering the thinking, and not just how to solve certain
puzzles.
Dark and atmospheric, Inside
features a nameless boy traversing a dystopian landscape. Corn fields to the drab offices of science
laboratories, underwater tanks to bizarre weapons testing stations, the boy
sees, hears, and experiences a great deal escaping wild dogs and robotic
overseers, climbing roof pipes and crawling beneath factory floors, and generally
finding his way through the multi-level puzzles. There are people under the influence of mind
control, patrols and guards, people who have been experimented on yet escaped the
system somehow, and seemingly normal people who are still part of the system who
help or hinder. The pieces all laid and
escalated nicely, indeed existence in modern society brings into strong
question the degree to which opinions and choices are our own, or even unique.
A relatively short game (it took me about 3.5 hours to
complete), Inside nevertheless offers
good play and replay value for the money.
The puzzles are truly unique and gel in such a fashion that when the
player finishes, they feel as they have completed something in the grander sense,
rather than just a few dozen individual puzzles. And it is imminently re-playable. The glowing disco balls hidden throughout the
levels entice the player to go through the game again and find all of them to
unlock the secret ending, not to mention take a closer look at the setting and
backdrop in an attempt to build a stronger theory about gameplay.
The number of 2D platformers on modern consoles is a
minority (but growing with the burgeoning of indie gaming), but Inside gives testament that the format,
when done right, remains as viable as all the advances of 3D gaming. In terms of graphics and mechanics, there are
innumerable more advanced games. Yet
many, if not most do not offer the same degree of cerebral traction. This delicious meta-level to the game (puzzle
solving as it relates to existentialism) is enough to leave this player extremely
satisfied.
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