My review of Limbo
will be quite short as I had the (relatively) unfortunate situation of playing
it after having played Inside.
They are not identical games, comparable 1:1. But the similarities far outweigh the
differences, and Inside is simply the
better game. Had I played Limbo first, I think the positives,
which there is no shortage of, would have shone all the brighter.
Both Limbo
and Inside are 2D side-scrolling dystopias
depicted in a black and white color palette.
Both feature a boy trying to navigate lethal, platform-based puzzles
that test the player’s lateral thinking and hand/eye coordination (more the
former than the latter). But where Limbo’s puzzles are unique and
challenging individually, the whole fails to achieve the same degree of
cohesion as Inside. Another way of putting this is: Limbo is a brain-bending parade of
puzzles that are challenging, and are fun and satisfying when they’re solved. Inside
is the same, plus the added degree that the puzzles are synthesized into a
semi-story that gives rise to intriguing meta-questions about the game, and to
some degree, life itself.
Thus Limbo
is easily recommended, just behind in line to Inside, which means you should play it first. I bought it as part of an Inside/Limbo bundle from the Playstation
Store, and I don’t regret it. I would
play it again, as I was engaged every moment of the roughly 3.5 hours I spent figuring
my way through the lethal traps. So, do
play Limbo if the game type appeals
to you, just be sure to play it before Inside
to get fullest enjoyment.
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