Ken
Macleod’s entrance onto the science fiction stage was a happy
marriage of space opera and futuristic politics. The Fall Revolution
a non-linear tetralogy of branching stories and timelines, it kept
glancing back at our reality while pushing its unique narrative
forward. The follow up, the Engines of Light trilogy, took itself
less seriously, dipping into many familiar stereotypes of space
fiction. In 2004 Macleod disengaged with series and went the
stand-alone route, Newton’s
Wake the
result. Combining the politics of the Fall Revolution with the
tried-n-true space opera fireworks of the Engines of Light, it comes
across as a leaner version of an Iain Banks’ novel, which is not
bad company.
Lucinda
Carlyle and her team of scavengers emerge from a wormhole on the
planet Eurydice to investigate anything worth looting. Though
encountering a baffling array of technology so advanced as to appear
alien, they have no time to investigate, the local (human) militia
swooping in and grabbing them. Taken prisoner, Carlyle and her team
are brought to the capitol city and learn they are the biggest news
the planet has ever had. Despite all of its technical prowess and
know-how, the people of Eurydice believed they were the lone
survivors of a Singularity event thousands of years prior that
supposedly destroyed all humanity. Carlyle and her team proving
otherwise, a new light is put upon the alien technology. But things
really break wide open when another faction of humanity arrives. No
small team of scavengers, a massive ship lands and effectively takes
over the planet, that is, unless the local Eurydiceans, and perhaps
Lucinda, have something to say about it.
Macleod
has always tried to keep one foot in the genre mainstream and the
other attempting to make its own path. With Newton’s
Wake,
however, the other foot treads very close to familiar territory,
making for what may be Macleod’s most conventional novel. Unknown
alien tech, a BDO, wormholes, Singularity events, transferrable
consciousness, space battles, armored exoskeletons—the only real
personal stamp Macleod puts on the proceedings is the fleshed out
political beliefs of the various post-human factions. All futuristic
twists on democratic, socialist, anarchist, etc. societies, they
nevertheless underlie a plot that could have come from any time in
science fiction the past seventy years.
Though
not as overtly tongue-in-cheek as Jack Vance’s Space
Opera, in
Newton’s
Wake
Macleod nevertheless takes a stab at paralleling space adventure with
space opera. Clearly intended to be a plot device that informs the
main story, two musicians of a former age are resurrected in Eurydice
and become involved with a theater director trying to artistically
present the political struggles of his society on stage. Stage props
paralleled with “real-world” space battles, the device does its
job in overt fashion—which seems to have been the intent.
In
the end, Newton’s
Wake is
space opera as many would have it. Pace, action, concept—all
combine to deliver the goods of the medium in a tight package (+/-350
pages). The political angles lack the uniqueness of Macleod’s Fall
Revolution series, but given Macleod seems to have been aiming at a
broader fan base, is perhaps understandable. Space opera has been
popular for a long time, and with Newton’s
Wake
Macleod offers his own pie for the tasting.
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