Through four
books in Ty Franck and Daniel Abraham’s Expanse series, if anything
is clear it’s that the duo are able to produce consistently quality
storylines and characters that evolve in interesting, entertaining
ways inherent to the pseudo-realism of the setting. I keep waiting
for them to slip up, but pleasantly have had to keep waiting.
Unfortunately, the wait is over.
Nemesis
Games (2015) is not a cliff.
Franck and Abraham have not figuratively or literally lost the plot
in the fifth installment of their series. Holden still does what
Holden does. The protomolecule still hovers at the edge of complete
understanding. And the Earth, Mars, and the Belt still feint, bluff,
and stab at one another, occasionally drawing blood. And, if pushed,
I would say the book tills new ground in the fact it splits the crew
of the Roccinante
up, forcing them to cope with various situations as individuals, thus
avoiding the chance that the series slips fully into episodic mode:
what role do Holden and crew play in this week’s saving of the
galaxy??? Tune in to find out…
All that
being said, Nemesis Games
is the weakest book in the series thus far. Where previous books
have all possessed over-the-top plot devices or scenarios, they all
were evolved in organic fashion, or at least a fashion that felt
natural to the world and characters. Nemesis
Games does not do this. I won’t
spoil matters, except to say its over-the-top elements are
out-of-the-blue (literally), as if the writer duo were looking for
ways to extend their series after the initial push of ideas had dried
up, or were looking to inject some quick energy and drama. Making
these matters worse is that these dramas are handled by the
characters in chopped up, semi-coherent fashion. Amos’ storyline,
for example, seems more a vehicle to accomplish larger plot
machinations than it does to evolve him as a character in parallel to
plot. Naomi is likewise caught up in a storyline that pushes the
drama truly into the operatic dimension, any sense of realism to her
emotions from Leviathan’s Wake
now cheapened by the extreme coincidences needed to wind her thread.
While Alex and Holden’s storylines are more relatable, all the
characters’ storylines are woven together in a manner that, again,
feels more subservient to expanding a broader storyline that didn’t
need expanding (I realize the irony in this) than it does serve the
characters’ needs simultaneously.
But I’ve
foregone plot. In Nemesis Games,
things begin innocently enough. Holden and crew are stuck on Tycho,
awaiting repair of the Roccinante
after the stress and abuse it suffered in Cibola
Burn. With six-months of
wait-time staring the crew down, each decides to go on their own way
and take the time to settle personal issues. Heading back to
Baltimore, Amos goes to Earth to pay his respects to one of the few
people in his life who meant something. Decades having passed since
his experiences in the short story “The Churn”, he finds some
things never change, and then again, some things do. Guilt hanging
heavy on his heart, Alex decides to return to Mars to talk with his
ex-wife—a meeting that is much shorter than planned. Naomi heads
into Belter space to deal with an ex-lover and, wait for it, child.
(There have been one or two hints at this, but nothing even remotely
close to foreshadowing the deeper desire she seems to have to connect
with them again.) This leaves Holden, alone, aboard Tycho. With
nothing but time hanging over his head, he decides to help reporter
Monica Stewart when she comes knocking with a bizarre protomolecule
ring question.
Where tension
was immediate in Cibola Burn,
Nemesis Games
takes its time building its own. With essentially four plot threads
stringing themselves out in the first half of the book, it isn’t
clear off the bat what the powder keg will be that sets things off.
But when it explodes, it explodes. But, as questioned earlier in
this review,
is it New Year’s fireworks across the horizon, or an M-80 in the
toilet? I go with M-80, but your hopes may be different.
In
the end, Nemesis Games is a book that will make people who
believe the series is starting to become formulaic, at least think
twice. The story starts along very familiar lines (there are no new
character viewpoints), but by the end has introduced a meta-element
not present in the previous four novels that will be divisive.
You’ll either like the “new” direction of the series for being
surprising and disruptive in a positive way, or dislike it for being
false drama and distracting from the larger concerns raised in
previous novels.
No comments:
Post a Comment