Before exploring the prism, a few quick notes. First, I am a gamer not a collector. I understand the secondary market has a strong grip on certain games, but I care most about the table top experience. What I don't care about are the various acronyms—TCG, UCG, CCG, LCG, etc. I use the term “expandable card game” as a means of encompassing that myriad of card-based games which release a base/core set of cards, then periodically release new cycles of cards which enhance and iterate on the base experience. Fair enough? Third, there are too many such games for the average person to have played them all. I have played twenty five, which is a good number, but does not include some of the more well known games (e.g. Yu-Gi-Oh, Summoner Wars, and others). In other words this post is not a be-all end-all, just a conversation starter. And lastly, this is a living page. As I play more such games I will update it. There are a couple dozen new expandable card games due for release in the next twelve months...
Here are the facets of the prism I chose to look at:
Best Art
The Crunchiest
Most Overrated
Most Underrated
Least Deterministic
Most Deterministic
Most Customer-Friendly Business Model
Complexity
Entry-Level
Mid-Level
Complex
Most Unique
Most Thematic vs. Most Abstract
Best Multi-player
Best Cooperative
Without further ado, on to the prism of expandable card games. We'll start with a banger of a facet.
