What
was once cutting edge science fiction aesthetic—as seen in films
like Forbidden
Planet,
Metropolis,
Destination
Moon,
and The
Day the Earth Stood Still,
or on any Arthur C. Clarke, Robert Heinlein, or Isaac Asimov book
cover—has fallen by the wayside in favor of images even more
cutting edge. From futuristic grimdark (i.e. cyberpunk) of William
Gibson and Blade
Runner
to fantastical extremes like Star
Trek, Jupiter Ascending,
or Star
Wars,
portrayal of the future has splintered over the past few decades. In
fact, it’s gone so far that those sleek, shiny space ships and
robots of decades ago are fashionable once again—in anything from
books like Adam Christopher’s Made
to Kill
and Allen Steele’s revival of the Captain Future franchise to films
like Sky
Captain and the World of Tomorrow
and Mars
Attacks.
And video games are not immune. Capturing the retro, modernist
aesthetic in playable form, Double Fine’s 2016 Headlander
re-invigorates a classic sf motif in neon-colorful fashion. But do
we see hints of dystopia around the edges?
A
side-scrolling, action-puzzle game, Headlander
puts the player into the shoes—err, helmet—of a disconnected head
lost on a giant space ship. Jet propelled, the head is able to zoom
around and connect itself to the various robot bodies wandering the
ship, bodies which are in fact augmented humans transformed by the
mysterious overlord Methuselah. The player’s head apparently the
last unaugmented ‘human’ alive, the player must find their way
along the ship’s labyrinthinian corridors, through guarded doors,
and fight Methuselah’s security forces, all to reach his hideout
and discover the reality of the situation. Minor rpg elements
present in the game, the head is also able to dock with various
computer systems which give upgrades, e.g. helmet shields, faster
recovery, and a variety of other options. The puzzles often
challenging and the action sequences laser hell, the gameplay
alternates between twitchy thumbs (avoiding bouncing laser bolts),
slow-paced exploration to find the robot bodies and materials
necessary to get past security gates.
Though
Headlander
is primarily puzzle-oriented, the fighting mechanics still form a big
portion, and are impossible to ignore in order to beat the game. But
they are quite simple. Gamers who want a strong action title with a
variety of fighting options should look elsewhere. Headlander
is a game for gamers looking for puzzles mixed with light action.
Classic and (often enough) challenging, the levels/puzzles are
wonderfully styled, well-designed, range in size, and are a great
example of Metroidvania on the latest generation platforms.
The
new or innovative element Headlander
brings to side-scrolling action-puzzlers is the detachable head and
its ability to affix itself to a wide variety of things. Able to
connect to computer stations, robots, vacuum cleaners, robo-dogs, and
most importantly other people and security guards, the idea forces
the player to think laterally: the object/body you are running and
gunning with now can be exchanged another in a few seconds as flying
the head elsewhere is always a possibility, a necessity even in
solving many of the puzzles. Movement within the game is limited by
color-coded doors, meaning our friend the head often needs to find
the right colored body to take them through, the head alone not
enough. Various other triggers and switches needed to be located and
pressed in order to progress, Headlander
proves the head is still the most important part, the body
superfluous.
Wonderfully
retro-future science fiction in design (the graphics are neon, fun,
and vivid), Headlander
is a fast-paced, side-scrolling action-puzzle game that does little
new (it’s very difficult to do something new with Metroidvania
side-scrollers), but what it does, it does with style, urgency, and
an attention to detail befitting a fun game (which, after all, is the
final measure of any game). It engages the player with quality
design, good puzzles, and relatively good action for nearly all of
its roughly seven hours of gameplay, and for that is worth the
relatively cheap price. Interestingly enough, where I don’t feel
like replaying other big sf games on the PS4, games like Bioshock
or
Mass
Effect: Andromeda (for
as much as I enjoyed the latter), I would replay Headlander,
which tells me Double Fine have pulled together a nice little package
of a game.
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