The
Last of Us is considered by many one of the greatest games of all
time, and by some, the greatest. A powerful cocktail of mature
story, beautiful music, tense action, excellent design, and fun,
engaging gameplay, it satisfies video gaming’s (unwritten) tenets
from every facet. Developer Naughty Dog uncertain of the game until
it was released, they were left scrambling to offer DLC content in
the wake of its success. How to offer additional, meaningful
gameplay to an experience that was already complete? Their answer: a
combination backstory and in-story segue focusing on Ellie called
“Left Behind” (2014).
Where
The Last of Us drives its story in a straight line, “Left
Behind” oscillates between two time periods: early-infection Boston
and Colorado directly after Joel’s horrific injury at the
University. Though very different in appearance, both story parts
are set in abandoned shopping malls. In Boston, Ellie and her friend
Riley have fun playing in the empty concourses, tinkering with arcade
machines, and raiding abandoned shops. In Colorado, Ellie searches
among the wreckage and abandoned shops of an outdoor mall, looking
for medicine that will prevent Joel’s wound from becoming infected.
Smaller
in aim than The Last of Us, “Left Behind” works with
building Ellie and Riley’s relationship and the quiet urgency of
finding medical supplies for Joel. In Colorado, there are several
fight sequences with the Infected and other humans, but these are
lo-fi affairs. No Rambo, Ellie generally has a limited amount of
weapons and ammo, and thus must also use her head to survive. In the
Boston scenes, Naughty Dog focus on dialogue and character, but do
spice things up by adding mechanics and aspects not seen in the main
game, including arcade games, water gun fights, and some good ol’
fashioned vandalism. Ellie and Riley’s relationship is not
developed to the same degree as Joel and Ellie’s (due to length,
only), Naughty Dog nevertheless apply the same tight, emotional, and
realistic focus telling their story, which makes for a nice
counter-point to the action/puzzle sections in Colorado.
This
is all a long-winded way of saying “Left Behind” is a worthy
expansion that wholly respects and complements the main game while
adding a few bits of new flavor for players seeking something more.
It would thus be wise for gamers to approach “Left Behind” not as
The Last of Us 2, rather as dessert after the main course.
There are only about three hours of content, but to be fair, in the
context of the 14 hours of The Last of Us means “Left
Behind” plays like a major expansion. For people who want to know
how Ellie got her wound, “Left Behind” answers this while digging
deeper into her backstory and allowing the player to experience the
aftermath of the University raid—a connect-the-dots to Ellie
hunting in the woods. Is “Left Behind” critical to enjoying and
understanding The Last of Us? No, The Last of Us is
complete as is. But “Left Behind” is an excellent expansion that
anyone who loved the base game will also love.
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