Showing posts with label heroic fantasy. Show all posts
Showing posts with label heroic fantasy. Show all posts

Friday, July 12, 2013

Review of Redwall by Brian Jacques



For those who have not discovered Brian Jacques delightful and exciting Redwall series, you’re in for a real treat. Though aimed at the young (I first enjoyed the first book at age eleven), it can easily be enjoyed by adults as long as its intentions are understood (I read it this year, and though the experience was not the same, I still enjoyed it).  A combination of animal and heroic fantasy, Jacques transforms the meadowlands and forest into an epic landscape where mice, badgers, shrews, moles, hares, foxes, stoats, and all variety of woodland creatures live in pastoral harmony, fighting for survival when evil looms.  The series now standing at twenty-two books in total, the first, entitled Redwall, was published in 1986 and is the subject of this review.

Redwall Abbey is a brick structure standing in the middle of Mossflower Wood.  A place of safety and tranquility, woodland creatures come and go, meet with friends, receive medical attention, or just enjoy a good meal with the brothers and sisters safe behind its high walls.  (Thankfully, there is no religion at Redwall Abbey despite the setting.)  All is well in the Summer of the Late Rose until Cluny the Scourge, a bilge rat, comes careening up the road in a cart laden with rough-cut mercenaries and an eye to making the Abbey his new home.  Father Mortimer unwilling to simply hand over the keys, the normally bucolic Abbey finds itself in a fight for its life against the treacherous villain.

Wednesday, January 30, 2013

Review of "Conan the Warrior" by Robert E. Howard



Thanks to Arnie, Conan the Barbarian is one of the most well-known characters of heroic fantasy in today's world.  A creation of Robert E. Howard in the 1930s, Conan, with his exotic adventures, sword fights, arcane wizardry, and buxom blondes in leggings and breastplates, has become not only the epitome of sword & sorcery, but a product of the times.  Though influencing a large amount of fantasy, from Joe Abercrombie’s Logen Ninefingers to Michael Moorcock’s Elric, Steven Erikson’s Karsa Orlong to Fritz Leiber’s Fafhrd, tales of the Cimmerian warrior nevertheless represent juvenile wish fulfillment in its most overt form, leaving most to balk.  Given that the quality of the writing is also extremely, extremely poor, there is little to recommend about the stories save nostalgia and cover art.

Conan the Warrior is a collection of three tales, all published toward the end of Howard’s short life.  The following is a brief summary of “Red Nails”, “Jewels of Gwahlur”, and “Beyond the Black River”.

“Red Nails” – Conan, and his unpredictable ally, Valeria, find themselves in an eerie city, danger and intrigue all around.  Wheels within wheels of plot unrolling themselves in this complex story, events shift unpredictably as the secrets of the roofed city are undone by the duo in one action-packed scene after another. 

Thursday, November 8, 2012

Review of "The First Book of Lankhmar" by Fritz Leiber



For a period of four decades, 1940s to the ‘80s, Fritz Leiber’s pair, Farfhrd and the Gray Mouser, were two of sword and sorcery’s most beloved creations.  Their adventures spanning more than 30 short stories, novelettes, novellas, and even a novel, Orion decided to publish the collection in two volumes for the ongoing Fantasy Masterworks series, The First and Second Book of Lankhmar.  

Fun and entertainment forever at the forefront, serious literature it is not.  Fafhrd a sentimental,Viking-esque warrior fighting far from home and the Gray Mouser a small but wily thief with more than one trick up his sleeve, the duo seem to continually find themselves in a scrape—the law, magicians, witches, and otherwise.  Rogues through and through, they would list thievery, vendettas, and mercenary work on their resumes if they ever tried to find jobs that didn’t place them in a new adventure every week.  And the city where they live, Lankhmar, doesn’t have any shortage of opportunities.  The foggy, scummy, magical, lantern lit, and decadent streets possessing a fun adventure around every corner, it doesn’t seem they’ll be switching professions anytime soon.

Monday, October 29, 2012

Review of "Legend" by David Gemmell



In 1976, David Gemmell was undergoing testing for cancer, and in an effort to take his mind from the process, began putting on paper some of his ideas for a fantasy story crawling around in his head.  A friend later suggested he develop the idea in to a full novel, and Legend was born.  Depicting sacrifice and heroism in the face of overwhelming adversity like perhaps no epic fantasy author before, the novel introduced The Legend—Druss the Deathwalker—and his mighty battleaxe, Snaga. The plot devices may be Dungeons & Dragons derivative and the characterization immature, but the novel’s cult following indicates there may be something more to the story, 10 sequels, prequels, etc. published since.

Faceless hordes of enemies, albino sorcerer telepaths, a castle siege in a mountain pass, a fearless female warrior with fur boots, bow, and breastplate, a young man searching for his destiny, and enough knights, bloodshed, and battle scenes to compete with any fantasy novel, such are the clichés redolent throughout Legend.  What makes the story readable, however, is the descriptive setting and the sense of suspense Gemmell builds as each unpredictable event in the storyline unfolds.