The Melancholy of Mechagirl kicks off with the eponymous poem. The zig-zag of the title becomes inherent as Valente takes the reader on a mini-journey through the soul of a Japanese teen girl. “Ink, Water, Milk” is a 3x3 grid, columns and rows the same names, or as Valente describes it, like three cells from a film roll, one laid on top of the other on a light box. More stories than story, it is a short but brilliant interplay of color, history, emotion, myth, procreation, all bleeding one into the other, separate yet part of the same whole. One of the best of the collection.
Thursday, March 26, 2026
Review of The Melancholy of Mechagirl by Catherynne M. Valente
TCG Resource Systems (aka, How I Met Your Mother)
As such, I thought it would be fun to look at some of the economies—resource systems—that have developed since Magic: the Gathering appeared 35+ years ago (and cursed us with the shittiest resource system known this universe—and all the universes beyond).
And there have been a number. From simple to complex, static to dynamic, inherent to abstract—the ability to pay and play those sweet-sweet cards has appeared in many iterations in TCG and TCG-esque games. (If you consider yourself a purist of the definition of “TCG”, run the other way. I will discuss TCGs, CCGs, LCGs, ECGS, UCGs, etc., etc. without a fig given to taxonomy.) A variety of systems will be discussed here, and in the closing paragraph I will draw some conclusions—objective conclusions, naturally.
Sunday, March 22, 2026
Review of Colossus by D.F. Jones
It's an understatement to say AI has undergone significant shifts in perspective. Undoubtedly cavemen would have furrowed their foreheads at the idea, industrialists of the 19th century, also. But when machines entered everyday life in the mid 20th, it was allowed as a possibility. And when computers appeared, it became an inevitability. The interesting perspective to that perspective is: the context was always 'the future'. AI is in the future. Guess what, it's 2026 and the future is here. AI, or something resembling AI, is in our homes and in our pockets. Beyond inevitable, how could we not have seen it come when it did? Why was it a far future thing? That's what people ask in hindsight. Looking back to the era between 'possibility' and 'inevitability' is a novel portraying a Cold War AI, Colossus by D.F. Jones (1966).
Charles Forbin is the US government project head, leading the team of people designing and building the world's first artificial intelligence. In the opening pages, Forbin has put the finishing touches on the massive project and enters the president's office to inform him of the green light. A gregarious, determined man, the president praises the project and the next day holds a press conference to announce to the world that the US would be downsizing its military by 70% and turning over control of the armed forces to Colossus, the AI. Almost simultaneously, the Soviet Union announces its own AI, an entity they call Guardian. What happens next turns the world upside down and puts humanity on the back foot for the first time in history.
Cardboard Corner: Review of Endeavor: Deep Sea
Endeavor: Deep Sea is an action-selection game for 1-4 players. Each player is the leader of a team of marine biologists, technicians, engineers, etc. exploring the sea. Anything the player does—gets another submersible, discovers a new place, explores a new location, conserves a species, collects journals, fills a board with tokens (ahem)—will get them victory points. The player with the most victory points after six rounds, wins.
Thursday, March 19, 2026
Review of The Wilding by Ian McDonald
Lisa Donnan is a tour guide working at Ireland's largest environmental reclamation project—a 400 sq. km. bog that was nearly wiped out by peat extraction and is now being allowed to regrow. She and her coworkers oversee the re-wilding of what is now a nature park by tracking wildlife, monitoring biosystems, and leading tours and hikes. Trouble starts when one of the farmers allowed to use the land discovers an eviscerated cow. The discovery coincides with the first day of hiking for a group of middle-schoolers, and Lisa soon finds her hands full with more than just teen angst.
Friday, March 13, 2026
Review of Beluthahatchie and Other Stories by Andy Duncan
A Robert Johnson crossroads story with an agenda, the title story “Beluthahatchie” tells of a vice-ridden blues musician from the early 20th century who meets an untimely end and finds himself on the train to hell. But it's when encountering the devil and learning about his new living conditions that the reader really gets to thinking. Written in fabulous prose, Duncan sets the tone for the collection by drawing the reader in with rich character and dialogue, and leaves them pondering over the substance.
Cardboard Corner: Ranking Arkham Horror: The Card Game Opening Scenarios
Arkham Horror: The Card Game campaigns have a definitive arc. They ebb and flow through six, eight, nine scenarios, giving players a variety of ways to test decks and test skill, and culminating in a boss battle. That boss should be, and most often is, the ultimate test. Knowledge of the campaign's mechanisms and upgraded decks go a long way toward success. Opening scenarios are the opposite, and the focus of this post.
In some ways, the opening scenario is the best point of any campaign. The mystery of what is happening, the excitement of what is to come, and the simple joy of getting into another campaign combine to give them a little extra zest. They are also a challenge. Players have the weakest decks they will have all campaign and no knowledge of the new mechanisms. First impressions, as they say, mean everything. In previous posts, Speculiction has ranked the Arkham Horror releases and bosses. As such, I thought it would be fun to rank all the opening scenarios, as well.
From worst to first, here they are. Enjoy!
Wednesday, March 11, 2026
Review of Hard Light by Elizabeth Hand
Generation Loss was set on the coast of Maine and Available Dark in Iceland. In the direct aftermath, Hard Light takes readers to London Penniless, Neary finds herself in a dive bar, looking for a means get home to the US. She runs into a goth singer, who takes her to a coke house, which gets her into an art party, which puts her in contact with strange prehistoric artifacts, which... takes the reader on yet another subtly evolving murder mystery that has both feet in a dark, personal reality. No spoiler, the manner in which Hand integrates the physics and chemistry of photography into murder mystery continues to astound.
Thursday, March 5, 2026
Review of Moon Dogs by Michael Swanwick
Moon Dogs kicks off with the title story. It tells of a young man who goes to a near-drowning clinic in the hopes of purging his thoughts of mortality. After, he rests in the woods and meets a strange woman with a pack of mechanical dogs. Her backstory relevant, the man's sense of mortality takes a dramatic swing in the aftermath of their meeting. This story is the lone, previously unpublished piece in the collection and is an oddly successful combination of gothic and science fiction. It delivers on mood, and, if anything else, is a well written bit of cheap revenge.
A True Phoenixborn: Breaking Down the Ashes: Rise of the Phoenixborn Product Line
Ashes: Rise of the Phoenixborn
The first Ashes product release was the 2015 master set Ashes: Rise of the Phoenixborn. It was popular and spawned expansions: nineteen standard hero packs, three deluxe hero packs (new dice types), tournament play, deckbuilding websites, forum chatter, and all the jazz one associates with a popular collectible card game. Anti-Magic: the Gathering in several ways, the master set offered players a complete, out-of-the-box TCG-esque play experience without the need to chase cards, worry about rarity, etc. The game's design is better for it. All the cover art for the products released during this cycle has a white background.









