Someone to Watch over Me drops the reader, on page one, into the speeding car that is the life of Adrien. And doesn't often take its foot off the gas. Experiencing a medical emergency, Adrien wants the technology in his head, out. The technology lets another person see and experience everything he does. What at first was easy money (people paying money to live vicariously through him) has become a burden, and what's more, it's causing shortness of breath, high blood pressure, and several other things. He needs help. Hailing a taxi on the streets of Zagreb, he begs the driver, a musician named Sabina, for blackmarket pharmaceuticals. And further down the rabbit hole of his own creation Adrien goes.
Monday, February 17, 2025
Review of Someone to Watch over Me by Tricia Sullivan
Console Corner: Review of The Pathless
Journey is one of my favorite video games of all time. It is not action galore, frantically mashing buttons, killin' baddies. The opposite rather, Journey is a meditative experience that “shows rather than tells” the player a quasi-zen transcendence of existence. Seeing comparisons of 2023's The Pathless to Journey, I was naturally intrigued. Zen?
Right up front, The Pathless is not Journey 2, nor does it ever intend to be. They are different games. But it's possible to see why comparisons are made. In The Pathless, players start as a robed figure only whose eyes are showing. They traverse an open world—in more ways 'open' than one—trying to locate lightstones that can be used to banish the evil brought about by a three-eyed god-man. Once three pillars are lit by the stones, an area is cleared, paving the way to a boss fight. Rinse and repeat—plus a big boss battle with the three-eyed god-man, and you... win? Play to find out. Based on this, The Pathless bears more in common with Shadow of the Colossus than Journey, but hey, I'm just a cellar-dwelling reviewer.
Saturday, February 8, 2025
Console Corner: Review of Disco Elysium
STOP! If you normally come to my blog to read book reviews, do not skip this. Yes, Disco Elysium is a video game. But be aware, it's predominantly a narrative experience. The fact it is perhaps the best-written video game narrative ever should at least help you consider reading this review. (If not that, then maybe the killer title?)
Putting it lightly, the video game medium is not famed for its maturity. Of course every medium has its share of juvenile content, but video games may be the worst offender. Hand-eye coordination and onscreen interactions are what make the medium tick with aarrative almost always taking a back seat. Super Mario Bros features an Italian plumber trying to save a princess who has been kidnapped by a dinosaur protected by turtle ducks... Not quite Pulitzer material. But there are a few games out there that treat the person playing like they have an adult brain who has given thought to the layers of existence. Disco Elysium (2019) is absolutely one of them.
Sunday, February 2, 2025
Review of Ludluda by Steve Beard & Jeff Noon
Gogmagog by Steve Beard and Jeff Noon was a breath of river air. I do not say 'fresh' river air. The dark mood, the edgy fantastic, the murky waters, the lurking evil (the swearing granny)—it was not a light affair. About an aging river boat captain dealing with a vegetal crisis, said swearing granny decides to guide a few ignorant tourists through the most dangerous parts of the river, in turn rekindling a rivalry with an ancient enemy. Gogmagog the first half, Ludluda (2024) is the bookend.
I'll cut to the chase. If you enjoyed Gogmagog, Ludluda will not disappoint. Same quick-pace, same offbeat imagination, same curmudgeonly Cady Meade tackling her yellow-eyed dragon. The book does spend more time on land—or at least different versions of something semi-solid underfoot. There are two excursions (more in a moment) into unexpected territory. And there is an exciting climax. But beyond this, the artistic vision and storytelling are consistent—nice, that.
Console Corner: Aiko's Choice
Shadow Tactics: Blades of the Shogun is one of the rare video games I have played through more than twice. Everybody has their gaming sweet spots, and for me this blend of stealth puzzle hits most of them. With its feudal samurai setting—cherry tees, rice fields, Japanese castles, temples, and the like—the game sings. Mimimi Games has, unfortunately since gone out of business, but before leaving the gaming scene they released a small standalone game (not technically DLC) in the setting: Aiko's Choice (2021).
Aikko's Choice features the same five characters as Blades of the Shogun, all with the same character abilities. But the game is about one-third the length: six total missions, two of which are short. What could be called a “side mission”, the story of Aiko's Choice takes place in the middle of Blades of the Shogun. A certain Lady Chiyo surprises the gang at their hideout, kidnapping Yuki and Togama in the process. Hayato, Mugen, and Aiko give chase, tracking down their friends and make sure Chiyo does not escape to tell Kage-yama of their cabal.
Thursday, January 30, 2025
Culture Corner: Egypt (Hurghada & Cairo)
For the first time, my family went on vacation the week prior to Christmas. Typically a time we are preparing for the holidays, we instead went to Egypt for seven days. The goals were local culture—people, food music, etc., pyramids, beach time, and a few day dives in the Red Sea. We accomplished most of that, and got a bit more than we bargained for.
Thursday, January 23, 2025
Review of The Lost and the Damned by Guy Haley
The Lost and the Damned is Horus' opening assault on terra firma. The opening paragraph is a salvo of missiles landing on Himalaysia. Wide-angle, the book rotates through the points-of-view of primarchs on both sides, as well as the ordinary people running the palace's walls who must set aside their daily duties and take up weapons in defense. Their lives turned upside down by the attack, they are slaughtered by the millions. Overall, Haley does a nice job presenting the earth-level battles and the destruction leveled on both sides.
Sunday, January 19, 2025
Article: Fantasy Fiction: The Farce of Complex Characters
One of the centerpieces, if not the centerpiece of literary fiction is character realism. Readers of said fiction expect emotions, thoughts, actions, dialogue, and the details of human life to cleave to reality. That is the norm of the form. It arises, naturally, that subsequent characters are 'complex'. Real people's lives are, after all, complex. Another way of putting this is: complex characters are default in literary fiction. Nobody need call them out as 'complex', or make a list of literary-minded books with 'complex characters'. That is the logic I tried to apply to Fantasy Review's article about 'complex characters' in fantasy fiction. I failed.
Wednesday, January 15, 2025
Review of Unseen Academicals by Terry Practhett
Whether tracked mentally or written down, I assume Terry Pratchett had a list of topics he wanted to present through the unique lens of the Disc. And he got through dozens upon dozens of these topics. Readers knew football / soccer / foot-the-ball had to be there somewhere on the list, and indeed in the thirty-seventh novel up it popped in Unseen Academicals (2009). A topic beloved by millions if not billions, one can only assume Pratchett was waiting til he had the right story, the right combination of ingredients, to do the sport justice in Discworld. Let's see what they were.
The portions plying the pot of Unseen Academicals are: ten cups of wizard, one stein of goblin, two hurlyhoos of female Unseen University kitchen staff, various dashes and splashes of Ankh-Morpork streetlife, the unpeeled onion of Veterinari, oh, and one, large orange librarian (with banana). The spice setting the stew afire is the discovery of a certain pornographic vase at Unseen University featuring ancient men at play in foot-the-ball. A set of gentlemanly rules discovered inside the vase, Veternari makes the case that foot-the-ball needs to be converted from a pie-eating, tooth-knocking, rough-housing affair on Ankh-Morpork's streets to the next level of respectability; it needs proper goals and a field judge. He asks the wizards to field a new team and stage an exhibition match. Away we go!
Good vs Great: Star Wars Unlimited vs Star Wars Destiny
We will cover:
Gaining Resources
Spending Resources
Battlefield
Initiative
Color Pie
Art
The (Damned) Dice
Theme
Doing Damage
Deck Construction & Card Draw
Mulligan Rule
Exciting Endings (or Lack Thereof)
Conclusion
Resource systems are the foundation on which expandable card games are built, meaning there is no better place to start than how to earn the in-game money necessary to get those wonderful, fun, beautiful cards on the table.