Orbitsville is the dramatic life of Captain Vance Garamond after fate twists it upside down. Vance an interstellar explorer, he is taking a break on Earth when tragedy befalls a meeting with Earth's most powerful leader, Elizabeth Lindstrom. Forced on the run, Vance's wild flight from Earth takes him to humanity's biggest discovery: the biggest and dumbest of Big Dumb Objects. Adventure ensues!
Sunday, November 16, 2025
Review of Orbitsville by Bob Shaw
Cardboard Corner: Review of Steampunk Rally
Building wonderfully from theme, Steampunk Rally is a racing game for two to eight players. In the course of a game players build and wreck steampunk jalopies, trying to generate movement while somehow staying wired together. Push too hard and you may find yourself in a trash heap aside the track. Push too little and you'll have a big beautiful machine but lag behind. Find the right balance of speed and safety, and you may be among the racers vying for the lead as the finish line comes into view. The player who crosses the finish line furthest, wins.
Thursday, November 13, 2025
Review of Where the Axe Is Buried by Ray Nayler
A few years ago, a former professor of mine wrote a journal article on the positive power of alternate history. The reference material was a YA series that features Poland's underground resistance in WWII emerging victorious, as opposed to the brave defeat it suffered in reality. For context, Poland is a country that has had historical successes, but few recently. In WWII it survived the invasion of the Germans only to be overrun by the Soviet Union. Congrats! Oh, wait... Maybe the Nazis were better than the Soviets? Regardless, my professor argued that such use of alternate history, by making the Poles victorious, offers readers a form of catharsis, a relief from the historical weight of defeat. Whether you agree or disagree, it's an interesting idea. Spinning this concept into a Clone Trump future is Ray Nayler's Where the Axe Is Buried (2025).
Nayler has another name for him, but I will call him Clone Trump; the novel presents a naked extrapolation on current politics. So yes, the left's worst fears come true. Trump extends his grip on power by perpetually transferring his consciousness into new bodies, all in service of implementing a draconian regime based on limiting personal liberties and censorship. When a new term approaches, propaganda is dispersed, fake elections are staged, a body is made ready, and a new president takes power. But between the ears it's the same person: Clone Trump. Meanwhile, most other countries have chosen to opt out of human leadership and moved to AI prime ministers. These machine minds make the hard decisions—limiting energy usage, food consumption, commercial activities, etc. Beneath all this is an underground group of biohackers and tech wizards looking to “set things right”, which is where the book's rubber (quietly) hits the road.
Friday, November 7, 2025
Altered TCG Is Slipping: What In Tumult Is Going On?
The following will be covered:
Themeless-ness-ness-ness
Fence-Sitting
Lack of Faction Identity
Evolving Fiddliness
Buying, Selling, and Trading
Themeless-ness-ness-ness
It wasn't recognizable at first, but with several games under our belts it became clear Altered has a theme issue. It isn't controversial, or overdone, or annoyingly cutesy, or silly animals, or anime teens—I mean, women—with giant boobs. The issue is that theme is spread thin, at best. Where games like Dixit can thrive in an infinite dreamscape, a TCG cannot. It needs a confined concept which synergizes the game's win condition, phases, and mechanisms, and can then be complemented by art, keywords, symbolism, and card effects. For example, Ashes: Rise of the Phoenixborn, which presents itself as a duel of wizards, features two players who cast spells and summon creatures in magical combat. Makes sense. There are futuristic hackers versus shady corporations in Android: Netrunner, which means installing programs and anti-virus software, making cyberruns, taking meat damage, and cleverly using PR to sneak an agenda. Makes sense. Altered's theme of... generic fantasy dreamland where players cast spells to influence a race won by counting terrain symbols carried by allies with names like Haven Warrior, because when you're racing you need a warri—wait, what?
Monday, November 3, 2025
Review of City under the Stars by Gardner Dozois & Michael Swanwick
City under the Stars recalls the story of a man named Hanson. He spends his days shoveling coal in an industrial complex while a distant wall, promising freedom beyond, reminds him of the backbreaking limits of his situation. Getting long in the tooth, Hanson is wary of every new kid joining the shovel line. And his boss doesn't help. The two constantly irritating and badgering one another, things finally come to a head one day, and Hanson's fortunes shift in the blink of an eye.
Friday, October 31, 2025
Review of Making History by K.J. Parker
I've not read K.J. Parker's oeuvre. But what I have read brings to mind the glossy national parks photobook sitting on the undershelf of your uncle's coffee table. Great to look at, inspiring even, but you walk away and forget. Making History, a 2025 novella, is the first Parker story I've read in years. Something that sticks?
Making History, as the title hints, tells of a group of scholars who, at the behest of their king Gyges, have been tasked with creating the ruins of a fictional society. Our main character is given the task of creating a language, while his colleagues each receive their own—art, money, artifacts, relics, ancient buildings, etc. Knowing that both success and failure will likely result in death, the unnamed main character sets about trying to build a metaphorical escape hole in his creation of language. But one day when he accidentally hears sailors dockside speaking the language he's creating, things twist weird.
Sunday, October 26, 2025
Horus Heresy Series: Symptom or Substance?
Two-and-a-half years ago I started reading the Horus Heresy. Forty-eight books later, comprising dozens and dozens of novels and hundreds of short stories, I've reached the end. What a journey. What a story. Time for reflection.
This post will cover the following:
Introduction
Structure
The Missile's Arc
The Triangle
Mode: Mythopoeism
Theme
The Classics
Imperialism/Colonialism
Perennial Wisdom
Free Will
Tone: Grimdark or “Grimdark”?
Challenges
Technique
Permadeath
Structural Variability
The End & thee Conslusion
Bonus: Top 10
Review of Era of Ruin anthology
A mood piece kicks off the anthology. “Angels of Another Age” by John French features three Astartes who have been separated from their legions, wandering the outskirts of the siege of Terra. The story rings a touch false through French's overt emphasis on art (particularly after book after book of blaster porn), but the story ultimately accomplishes its mission by defining the stakes for the average Astartes in the wake of the Heresy: on which side of history will they fall? “Fulgurite” by Nick Kyme stars the Word Bearer sniper Narek who stealthily maneuvers the Terran battlefield, picking off Traitor Astartes (yes, Traitor). His goal is to use fulgurite weapons to take down one particular primarch. Fulgurite (in our world) is the hollow glass tubes formed by lightning strikes in the desert, and Kyme makes appropriate use of the metaphor.
Thursday, October 23, 2025
Review of The Zenith Angle by Bruce Sterling
The Zenith Angle is the story of a man named Van. Uber-intelligent programmer, his talents took him to the top of the 90's internet boom. Leader of a multi-million dollar dot.com, he finds himself looking for new challenges. 9-11 happens, and Van is successfully recruited by the US government and tasked with tightening up homeland IT security. He accomplishes this through an ingenious invention, but at what cost? Van's family life, corporate tech, and government control all cross paths leading to a Bond-esque conclusion.
Sunday, October 19, 2025
Review of Isle of the Dead by Roger Zelazny
If the internets are to be believed, however, the inspiration for Isle of the Dead is actually a series of paintings by the artist Arnold Bocklin featuring, you guessed it, isles of the dead. The fantastical isles are captured in a surprisingly warm ambiance that possesses more hints of shadow than overt darkness. It leans toward the highs and lows of mortality more in tone than color.









