This review is dedicated to the DLC expansions for Frostpunk as of the writing of this review. To be clear, this post regards the video game, not the board game. The six expansions are as follows:
The Arks
The Refugees
The Fall of Winterhome
The New Autumn
On the Edge
Endless Mode
“The Arks”
The premise of “The Arks” is to use engineers to protect (i.e. keep warm) four buildings which house the seedlings that will be used to re-start agriculture once the deep freeze is over. But the scenario quickly evolves into: how well can the player manage multiple automatons to stockpile resources. The engineer (not worker) count is extremely limited, meaning players need to juggle automatons while developing the production base. This is one of the weakest DLCs for Frostpunk. While the starting conditions are different from the base scenario, the course of events almost entirely parallels “A New Home”, right down to a large, final storm. I can see people who did not use automatons in the main campaign getting the most out of this expansion. Other players will likely find the other expansions offer more unique challenges.









