Sunday, May 3, 2026

Review of Livesuit by James S.A. Corey

Ty Franck and Daniel Abraham (James S.A. Corey) frequently took side trips writing the nine-volume Expanse series. They released bits of short fiction every year or two to fill holes and complete the tableaux of the series' storyline. Enough short stories produced, in fact, a tenth and final volume was eventually released, a collection. While I don't expect the planned three volumes The Captive's War trilogy to generate the same amount of short fiction, the duo nevertheless continue the practice, releasing the intriguingly incongruous tie-in novella Livesuit in 2024.

Livesuit is the story of Kieran, leader of a team of soldiers battling against the galaxy-dominating Carryx. The team is a specially selected squad, each of which wears an expensive, difficult-to-manufacture skinsuit that keeps them alive in battle and maintains their bodily functions in normal life. In the early going, Kieran's leg is crushed in a trap, but the suit keeps his leg intact and his body upright throughout the remaining fight. And resilience is needed as the team have a difficult mission: to infiltrate a prison and rescue the humans held captive.

Cardboard Corner: Review of Hive

Do you like Chess or Go but don’t like the commitment—the weight of tackling brain burning hours of iterating if/then scenarios? Do you think the idea of kings and queens, soldiers and knights on a battlefield is a hoary, outdated notion? Or maybe, you think the idea of a grid is too limiting? <cue salesman voice> Well then, do we have a game for you! Hive (2000)!!

A tight-tight package, Hive is an abstract strategy game for two players that plays out in half the time of chess, and in significantly less time than go. Combining elements of both those games and simplifying them, players take turns laying hexagonal pieces in hive formation in attempt to surround their opponent’s queen. The game is insect-themed, meaning it is in fact a queen bee.

Like chess and go, Hive features black and white sides, with each side having the same pieces and starting conditions. Like chess specifically, each type of piece in Hive has its own unique move set (more in a moment), but unlike chess they do not start on the board in ready position. More like go, Hive’s “board” begins empty. I put “board” in quotes given Hive has no board. Any small, flat space will do—even airplane trays. The board creates itself as players lay pieces, making for an open, evolving experience.