William Gibson’s Neuromancer is one of science fiction’s, if not the broader cultural spectrum’s, most influential works. A novel wherein data and information and the ability to access them locked behind increasingly more advanced technologies are the highest value commodities, the dark, greedy, neon near-future he imagined has been rehashed innumerable times. Where Gibson gets praise in smaller circles, however, is for style and prose. Precise yet minimal, inventive yet familiar, real yet futuristic, borrowing his world is not as easy as borrowing his chic. Moving from east coast American urban sprawl to near-future Cape Town, South Africa, Lauren Beukes is, however, able to capture Gibson’s cyberpunk style while telling her own tale of the power of technology and its relationship to people in Moxyland (2008).
Moxyland shifting between four main characters, Kendra is a former art-school student now trying to make her way with analog photography in a digital world. Hoping that sponsorship will put her name in lights, she cuts a deal with a corporation that essentially makes her a walking advertisement in exchange for better health and mental focus that could just land her the break she needs to make the big time. Tendeka is one Cape Town’s key underground political subversives. Organizing an ever more aggressive campaign against the big, greedy corps, he soon discovers the limits of what could be considered peaceful resistance. Helping Tendeka is Lerato, a corporate worker who gives insider info while making her own way up the corporate ladder. And lastly is Toby, an egotistical vlogger always looking for ways to undermine the stability of his own life to be more dramatic and entertaining in an attempt to stand out in the sea of media and advertising.
Friday, October 5, 2018
Wednesday, October 3, 2018
Review of The People’s Republic of Everything by Nick Mamatas
A name I’ve encountered several times but for whatever reason never read the fiction of, Nick Mamatas is, apparently, lighting things up in certain corners of science fiction and fantasy. Having now read his first collection of short fiction, The People’s Republic of Everything (2018), it’s clear those corners are occupied by political and genre savvy people with an eye to sharp wit and liberal charm. (I shall henceforth call them the ‘cool kids’.)
After reading all of Lovecraft’s correspondence and stories, an AI in “Walking with a Ghost” brings Lovecraft back to virtual life. I tend to bounce off Lovecraft and Lovecraftiana, but for those so steeped I guess there is worthwhile content lurking (har har) here. Steampunk Marxism, “Arbeitskraft” is the alternate-history story of Peter Engels and his eye out for the oppressed workers of his age—mechanically altered people who run on steam, aka a group of beleaguered matchstick girls. One of the more developed stories in the collection, not to mention a story that represents socialist (take that word at face value) views, it is also one of the best stories in the collection in terms of unpacking the premise.
After reading all of Lovecraft’s correspondence and stories, an AI in “Walking with a Ghost” brings Lovecraft back to virtual life. I tend to bounce off Lovecraft and Lovecraftiana, but for those so steeped I guess there is worthwhile content lurking (har har) here. Steampunk Marxism, “Arbeitskraft” is the alternate-history story of Peter Engels and his eye out for the oppressed workers of his age—mechanically altered people who run on steam, aka a group of beleaguered matchstick girls. One of the more developed stories in the collection, not to mention a story that represents socialist (take that word at face value) views, it is also one of the best stories in the collection in terms of unpacking the premise.
Sabbatical's End...
Aaaaand, we're back - perhaps not in the form upon which I left, but we'll see...
My intentions, for the moment, are to return to semi-normal with a couple posts per week, mostly book reviews with the occasional video game review, general book commentary, or travel piece. I've been away, yes, and haven't been reading as much as I have the past several years, yes, but I did read some interesting books which I will slowly but surely post about.
And so, without further ado...
My intentions, for the moment, are to return to semi-normal with a couple posts per week, mostly book reviews with the occasional video game review, general book commentary, or travel piece. I've been away, yes, and haven't been reading as much as I have the past several years, yes, but I did read some interesting books which I will slowly but surely post about.
And so, without further ado...
Friday, July 6, 2018
Blog sabbatical...
For that thimbleful of readers who semi-regularly visit my blog, you've probably noticed a decline in posts. The reasons are two: I'm starting a new job that marks a major point in my career (if it can be called as such) and am dealing with some real life issues at home. Rather than fool myself that I'm still an active blogger, it's best to go on "sabbatical" while sorting those things out. I will be back, just don't know when...
Tuesday, June 26, 2018
Non-fiction: Review of Enterprise Software Architecture & Design by Dominic Duggan
I, like a lot of people, find themselves working in the IT
sector despite previous work experience and education to the contrary. While there is certainly a place for educated
technicians and professionals to flourish and succeed, alongside me are a
number of people with degrees and practice in vastly different
fields—psychology, chemistry, humanties, etc.
That being said, having a strong technical background can make a huge
difference. And it is with that hope I
embarked upon Dominic Duggan’s Enterprise
Software Architecture & Design: Entities, Services, and Resources
(2012).
And ‘embark’ is the correct word. Not an Enterprise
Architecture for Idiots, the book assumes a basic knowledge and
understanding of the components and interaction of IT, goes about presenting
its subject matter in dense, technical fashion, and assumes you will keep up. There are brief examples, but the motherload
of content is abstract in the descriptive sense. Each word and sentence requires fitting
together into the described structure or pattern, something which Duggan does
effectively if not without many practical examples. Likewise, the text requires revision to
remind one’s self what certain acronyms mean, and likely for some with only a
basic knowledge of IT, additional research online for some of the core principles. With a good portion of the text bound in
programming and protocol language, it is not for the faint of
heart. Here is an example:
Thursday, June 21, 2018
Review of The Drowning Girl by Caitlin Kiernan
Caitlin Kiernan has published an immense number of short
stories, and a good number of novels since the 90s. And yet I retain the impression she remains
largely unknown to the reading public.
Perhaps due to the initial focus on goth and punk and like motifs,
nevertheless, she has become one of the best stylists in the game, not to
mention delved ever deeper into the human facets of her stories regardless of
motif—her 2009 The Red Tree a great
example, and arguably her best novel to that point in time. In 2012 Kiernan topped herself with The Drowning Girl, potentially penning her
magnum opus and dark fantasy masterpiece, in the process.
Framed as a downward spiral, The Drowning Girl is the story of India Morgan Phelps—known as Imp
to many. Openly schizophrenic, Imp tells
of her mother and grandmother’s mental issues, their demise in suicide, and her
likely road to the same end. One evening
while out for a drive, Imp finds a hitchhiker named Eva Canning standing naked
beside the road. Reminding Imp of a girl
from a painting she has loved since childhood, Imp provides Canning a bed for
the night, and the next day sees the woman on her way. Trouble follows. Canning turning up at Imp’s work and at
various points on her daily routine, it appears she has a stalker. Dealing with relationship issues, Imp takes
little notice. But things start to
crumble. Other Cannings seeming to
appear, her medication no longer having strong effect, her employment not going
as planned—these and a variety of other matters force Imp into a new
perspective on life. Question is, is she
able to survive?
Monday, June 18, 2018
Review of 334 by Thomas Disch
Dystopias have been around for a long time—one might even
successfully argue since Dante’s Inferno,
perhaps even the Bible or others canonical texts. Frankenstein
is a strong qualifier, as is Gulliver’s
Travels. But it remains the likes of
Nineteen Eighty-four, Brave New World, The Handmaid’s Tale, and other such novels to represent the focus on
oppressive systems and the potential misuse of technology and position for
authoritarian means in the modern socio-political context. Orwell, Huxley, and
Atwood’s novels garner the lion’s share of the attention (thank you high school
required reading), but there remain numerous high quality dystopias on the
market worth every bit of the same attention.
From Ian Macleod’s The Summer Isles to J.G. Ballard’s High-Rise,
Kim Stanley Robinson’s The Wild Shore
to John Brunner’s Stand on Zanzibar
(or The Jagged Orbit, or The Sheep Look Up, or…), there are many
other stories delving into the various ways in which humanity limits itself
willing and unwillingly. Another such
novel/collection to add to the list of must-read dystopias is Thomas Disch’s 334.
The number of an apartment block in near-future New York
City urban conglomerate, 334 is less
a single story and more story strands.
Five novellas concluding upon a short novel that braids the novellas
together, Disch remains focused on character throughout, highlighting the
manner in which even the simplest change from our current system (or as it was
in the late 60s and early 70s when Disch was writing the stories) can/will have
widespread effect on social and personal standing for the ordinary Joe (and
Josephine). Like Ian Macleod’s The Summer Isles, 334 is a subtle dystopia that the less discerning reader may have
trouble parsing or appreciating.
Saturday, June 9, 2018
Review of The Freeze-Frame Revolution by Peter Watts
Since encountering Beyond the Rift, Peter Watts’ second collection of short stories, I have been wholly
engaged. Quality overtaking quantity,
Watts’ day job seems quite good at forcing him to spend time with each story,
writing, re-writing, and ultimately ensuring each rings like a bell. (Ted Chiang’s writing has a similar
vibe.) That being said, I felt Watts’
latest novel, Echopraxia, was a bit
forced—more a tour of ideas than story integrating said ideas, and for certain
fell short of its predecessor, Blindsight. I was thus happy to see that for his next
project Watts was again taking his time (four years), and, striking out in a
new direction. 2018’s The Freeze-Frame Revolution (Tachyon) the result, it’s a far-far-future
locked room that highlights one of Watts’ favorite motifs: the limitations of
the human condition.
Sunday is a worker aboard the space ship Eriphoria traveling vast distances across
the universe, creating wormhole ends and tying them together. Cryogenically frozen and thawed as the ship’s
AI, an entity called Chimp, deems necessary, Sunday passes thousands upon
thousands of year or just a few days between work. Awoken one day for the completion of a wormhole,
Sunday discovers that all may not be well with Chimp. Architectural details in the ship awry and people
missing, it’s up to Sunday and his fellow workers to get to the bottom of the
mystery, and do something about it. If
possible...
Monday, June 4, 2018
Review of Sea of Rust by Robert Cargill
Sentient bots are one of the most common science fiction
plot devices, and in some cases, motifs.
Readers can go to stories written in the 19th century and find
steam-powered men, just as almost anything written by Charles Stross in the 21st
is guaranteed to blur the line between biological and digital existence into
unrecognizability. What then, is there
to add to the field? Robert Cargill’s
answer in 2017’s Sea of Rust is a
tried and true storyline with a bit of digging into the “human” side of machine
intelligence.
A former caregiver, Brittle now wanders post-human
(literally) wastelands collecting leftover pieces of bots and androids to sell
for scrap. Keeping a vigilant eye on the
store of parts she keeps for her own bot body as it breaks down, hers is a
lonely, anxious life. Things take a
turn, however, when a fellow scavenger with the same body type outright attacks
Brittle. Where the two once had an
unspoken agreement not to scavenge from each other, any mutual autonomy is thrown
out the window, putting Brittle on the run.
Escaping to a nearby city, things go from bad to worse when one of the ruling
AIs sends a troop of drone bots to “recruit” her into the horde. Once again, Brittle must head out into the
wastelands to survive, this time with seemingly the whole world on her heels.
Console Corner: Review of Limbo
My review of Limbo
will be quite short as I had the (relatively) unfortunate situation of playing
it after having played Inside.
They are not identical games, comparable 1:1. But the similarities far outweigh the
differences, and Inside is simply the
better game. Had I played Limbo first, I think the positives,
which there is no shortage of, would have shone all the brighter.
Both Limbo
and Inside are 2D side-scrolling dystopias
depicted in a black and white color palette.
Both feature a boy trying to navigate lethal, platform-based puzzles
that test the player’s lateral thinking and hand/eye coordination (more the
former than the latter). But where Limbo’s puzzles are unique and
challenging individually, the whole fails to achieve the same degree of
cohesion as Inside. Another way of putting this is: Limbo is a brain-bending parade of
puzzles that are challenging, and are fun and satisfying when they’re solved. Inside
is the same, plus the added degree that the puzzles are synthesized into a
semi-story that gives rise to intriguing meta-questions about the game, and to
some degree, life itself.
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