I
am a gamer who loves seeing the popularity of indie games rise, or,
from another perspective, the production of small-developer games
persist. Experiences that hearken back to yesteryear gaming while
offering gameplay that is potentially as exciting and engaging as the
big AAA titles on today’s market, yes, pixel-art and other such
visually simple games can be just as viable and enjoyable as games
which maximize the technical possibilities of modern consoles with
massive budgets and development teams. At times, they can even be
better. I find games like Inside and Soma offer
something more intelligent and sophisticated than games like
Uncharted or Tomb Raider: Definitive Edition despite
the significant gap in development budget. Recently playing Never
Alone (Kisima Ingitchuna) from Upper One Games (2016) and
its expansion “Foxtales” only confirms this belief.
At
heart a side-scrolling, 2D puzzle platformer, in Never Alone
players take control of the Inupiaq girl Nuna, and a white fox who
comes to her aid, as she tries to stop a raging blizzard that is
tearing her Arctic village to pieces. Forced to help each other
traverse the tricky terrain, Nuna and the fox navigate a variety of
obstacles and traps with the help of Inupiaq spirits. Never Alone
can be played solo, switching between Nuna and the fox, or co-op with
one player controlling Nuna and the other, the fox. Teamwork between
the two required, it’s impossible to complete Never Alone
with just one character.









