Like most people who play board games I
assume, I sometimes look in awe at games that large swathes of people
fall in love with while ignoring games that seem better on many
fronts.
Agricola, for example, feels more like a forced
farming experience rather than a fun, family farmsteading experience,
but yet… As such, there are a number of games I feel fly under the
radar. Bruno Cathala’s (2015)
Raptor is certainly one.
An asymmetrical two-player game, Raptor
sees one player taking control of a mama raptor and her five babies,
and the other player a team of ten scientists. There are a couple
win conditions, but generally the scientists want to either kidnap
three babies or tranquilize mama, and the mama raptor wants to get
three of her babies to safety or eat all the scientists. Gameplay
takes places on a small, six-piece modular board with rocks obscuring
sight in various directions. Action is driven by a simple card
mechanism. Each player has a deck of nine cards, each card numbered
one through nine. At the beginning of a round, each player draws up
to three cards, chooses one, then players simultaneously reveal. The
player with the lowest number gets to take the action depicted on the
card, for example the mama raptor can scare a scientist, remove a
tranquilizer dart, leave the board and re-appear elsewhere, etc. The
scientists can shoot a tranquilizer dart, create a fire barrier,
kidnap a baby, etc. The highest number gets to take as many actions
as the number difference with the opponent's cards. If the raptor
player played a 3 and the scientists played a 7, the scientists would
have four actions, of which there is another selection per side. The
game playing quickly (+/- 30 min), the last man (or dinosaur!)
standing, wins.