I don't know what the source game is,
but there is certainly a sub-set of board games today in which
players duel, spending resources to play special (often magical)
powers in an attempt to drain their opponent’s life meter or
achieve the most points. (Poker? No…)
Magic the Gathering
may in fact have been the first such game, but is at least the game
that popularized the concept, and as a result there have been
numerous games developed in the mold since. And there have also been
games that play with the mold.
Seasons does so by adding big,
chunky, satisfying custom dice and limiting the card pool.
In Seasons, two to four players
take on the role of magicians competing to earn the most prestige.
They do this by kicking, fighting, clawing, and clambering—with
cards and dice—to the top of a points ladder. At the outset, a
card draft is held to determine who gets which cards, after which
players divide their cards into three piles/years. The first player
kicks things off by rolling the first season’s dice (winter), and
selecting the die they want . Not your grandpa’s dice, Seasons’
dice are six-sided but otherwise have nothing else in common—more
in a moment. Each player thereafter selects one of the remaining
available die. Play then returns to the first player to use their
die as they see fit—play cards into their tableaux, draw cards,
etc. This repeats itself through winter, spring, summer, and autumn
for three years. Different seasons having different dice and
different matrices for transmuting resources into prestige, the years
constantly evolve. Fast-paced with tight decisions and a splash of
luck, the seasons turn until the end of the third year, at which time
prestige is added up, and the player with the most, wins.