There are many fans of the video game Firewatch. A Hitchcockian story built on a walking simulator, players traverse (and re-traverse, and re-traverse, and re-traverse) a national park, uncovering a mystery as they go. For many people the game is a hit. For me, it clicked only at the level of understanding. Satisfaction and enjoyment did not follow. There stories are different, but looking at Night School Studio’s 2016 Oxenfree I still see many similarities.
Oxenfree opts for classic horror/paranormal. It tells of a group of teens on a weekend trip to an island with an old military base, now abandoned. (Classic, yes?) Partying on the beach, they discover a nearby cave which is purported to have a supernatural vibe. And indeed, when the main character Alex tunes her radio to specific frequencies, weirdness breaks loose, followed by a blackout. The group of characters wake up scattered around the island, and it becomes the player’s job to reunite them and get to the bottom of the weirdness.





