Ship of Magic takes readers to a new location in Hobb's Realm of the Elderlings setting: the Pirate Isles. First book in a trilogy, it shifts away from kings, queens, wizards, dragons, and pseudo-Medieval villages, and moves toward pirates, treasure, slavery, sea serpents, plunder, trade, and port city ribaldry. It also anthropomorphizes calling ships “she”--making bowspirits of bowsprits. And it's a massive success. But I get ahead of myself.
Thursday, August 27, 2026
Review of Ship of Magic by Robin Hobb
Tuesday, August 18, 2026
Review of The Men in the Jungle by Norman Spinrad
By the time the late 60s rolled around, America had had enough of the Vietnam War (or what the Vietnamese call the American War). Unable to shit or get off the pot (same situation Russia currently finds itself in Ukraine), the US kept sending troops and armament to 'fight the war on communism' (Russians are 'fighting the war on Nazis') but never committed enough firepower to actually win the war. And the North Vietnamese, using their own brutal, ruthless methods, fought back, hard. From a certain viewpoint, it was animals fighting animals, killing for the sake of killing, ideology a far cry. Commenting on, or at least seeming to want to comment on the war, is Norman Spinrad's The Men in the Jungle (1967), a science fiction tale/allegory of dubious execution.
Ousted asteroid dictator, Bart Fraden, sets his sights for power on a new destination, the planet Sangre. He invites along his mistress, the power-loving Sophia O'Hara, as well as General William Vanderling, a strategist Fraden hopes will easily knock over the military dictatorship on Sangre. The trio's plan is to peddle pleasure narcotics among the elite and sow discord among the rural villages, then wait for the right moment to engage with uber-weapons. The drugs work among the Brotherhood of Pain, leaders of Sangre, but rousing the villagers runs into a little trouble, one of an atavistic nature.
Friday, August 14, 2026
Review of Dagger Key & Other Stories by Lucius Shepard
The collection kicks off with the novella “Stars Seen through Stone”. It begins with a man contemplating life on the steps of the town library. A record producer named Vernon, he recalls the events leading him to contemplation—a demo he'd received from a preternaturally talented blues musician. An emotionally immature, overweight teen who expects the world but is unwilling to put in the effort, Jason Stanky is not the most likable guy. But his music is, and Vernon attempts to reconcile his disgust to get a record deal that will earn them both a little cash. But it’s in relating the town’s history to Stanky one day that things begin to take a turn for the weird for Vernon. Escalating alongside the potential for the young man’s success, their small town of Black William, RI finds itself on the map in ways no reader can predict. This is cited as one of Shepard's best stories for a reason.
Saturday, August 8, 2026
Culture Corner: Italy - Tuscany to the Dolomites: Part II
Culture Corner: Italy - Tuscany to the Dolomites: Part I
The following is the first of two posts related to our Italy vacation. We started in northern Tuscany, visited a few places in the region, moved to Lago di Garda for a few days, and finished in the Dolomites. It was even better than the photos.
#A1 – The first week in Italy was spent in Tuscany at this villa, spending time under the sun, going for walks, swimming in the river, and otherwise relaxing.
Thursday, August 6, 2026
Review of Strange but Not a Stranger by James Patrick Kelly
The collection kicks off with a piece of Cold War Americana pierced by the uncanny: “10¹⁶ to 1?”. It's the 1950s and young Ray lives for superhero comic books. Playing in the woods near his Long Island home one day, he discovers an odd man, a man who seems to know the future. Ray's life twists sideways in the aftermath, and through that transition Kelly gives readers a twisted piece of Golden Age American loosely reminiscent of Jeffrey Ford's “Shadow Year” or Harlan Ellison's “Jeffty is Five” .
Friday, July 31, 2026
Review of Mortedant's Peril by R.J. Barker
Mortedant's Peril is one, unfortunate week in the life of Irody Hasp. As a mortedant, he is a respected member of society, a person who can read the final thoughts of the dead and offer comfort to those still alive. In the opening pages, Hasp is called to the dusty, dingy home of one of Elbay's bean counters, a dime-a-dozen civil servant in the lower tiers. Hasp thinks nothing of the last thoughts being around the berries the man ate. He collects his fee from the grieving wife and returns home to discover the berries actually meant something and he is being accused of murder. The grand magister of the mortedant's priory is able to grant Hasp a reprieve, however. He gives the unlucky mortedant a guard, one of the city's large alien osters, and one week to solve the crime himself. Or be hanged. Little does he know it, but Hasp is about to uncover threats to more than just his own life.
Monday, July 27, 2026
Review of Galactic Empiires ed. by Neil Clarke
Galactic Empires kicks off with “Winning Peace” by Paul J. McAuley. An indentured scavenger is assigned the task of going to a remote location in space to find out what happened to a fellow scavenger who had been teaming up with an alien Cha!. He has a plan up his sleeve to escape indenture, a plan only accelerated by what he finds upon investigation of the location. Not everything is predictable, however, in this classic story rendered in contemporary voice. “Night's Slow Poison” by Ann Leckie is a mixed effort. It tells of a galactic voyage in which a guardsman is forced to confront an uneasy history through the eyes of his dead lover. Leckie has not shortage of imagination, but technique is a challenge, making this a rough read. Continuing with alternate perspectives, “All the Painted Stars” by Gwendolyn Clare is a human encounter told from the alien's view when its octopus-self gets stuck aboard a human ship. The ship is not of human origin, however, and the alien finds itself in a compromising situation. More classic sf in a modern voice.
Cardboard Corner: Review of Kira-ai: The Duel
If you enjoy games where you sit across from an opponent, trying to discern what's going through their mind as they do precisely the same to you, Kira-ai is one to check out. No fluff. No draw a card and see. No roll a die. It's mind games, only mind games, wrapped tightly around the theme of a samurai duel.
Friday, July 17, 2026
Review of The End of Everything by M. John Harrison
Boil away the skin and hair, muscles and organs, and in its bones The End of Everything is a near-future alien invasion of Britain. The iGhetti have appeared slowly and steadily in myriad forms on the island nation's shores, sometimes invasive of daily life and sometimes just hovering on the perimeter. In the wake of their arrival, government is degrading, a dense fog has descended on Europe, and all manner of the odd and uncanny is washing ashore. Two characters, Philip the beachcomber and Marnie the senior citizen artist, attempt to come to terms with their evolving world.
Monday, July 13, 2026
Review of The Rainseekers by Matthew Kressel
The Rainseekers is a quasi-frame story. It is ostensibly about Sakunja, former holo star on Earth now journalist on Mars. She recounts for the reader this path, including her joining a group of people on an excursion to be the first to witness rain on the red planet. During the overland journey, she talks with her fellow travelers, and agrees to write the stories of two for her newspaper—an orphaned engineer and a reformed Muslim truck driver. That is, until a not-so-proverbial wrench is thrown into the works of the excursion.
Wednesday, July 8, 2026
Review of Rite of Passage by Alexei Panshin
Robert Heinlein is best known these days for a handful of novels—Starship Troopers, Stranger in a Strange Land, and The Moon Is a Harsh Mistress. But before these books were published, Heinlein had built a foundation on YA fiction featuring silver space ships, clunky computers, intergalactic aliens—he helped shaped the stereotypes. Almost two decades later, when science fiction was near the end of the generation which followed Heinlein's YA work, New Wave sf, Alexei Panshin decided to throwback with Rite of Passage (1968), and oddly enough, was rewarded for it.
Rite of Passage is as classic a YA bildungsroman as classic YA bildungsromans can be. It tells the story of Mia Havero, teenager living aboard a galactic ship that moves from planet to planet, trading knowledge for the goods its limited population need to stay alive. Eugenics are part of the reason the population is tight, but another is that every teen must go through a rite of passage. Each year the group of teens coming of age are dumped on a strange planet with basic supplies, and thirty days later the ship returns to pick up the survivors. Hotheaded, arrogant Mia has a lot of work to do to get ready for this trial.
Thursday, July 2, 2026
Review: I Hear a New World by Alan Moore
It takes a fun, meandering road, but I Hear a New World eventually picks up on the happenings of our weak-chinned hero, Dennis Knuckleyard. Roughly ten years after the events of The Great When, Dennis is still possessor of the key brought back from Long London, and in the early going, he uses an opportunity at a socialite party to pass possession to Joe Meek, a music producer. Meek's never the same after, and Dennis finds himself caught between an occult rock and octogenarian hard place.
Friday, June 26, 2026
Review of Loss Protocol by Paul McAuley
It's 2070 and Marc Winters is the ranger/steward of a small British island, a nature reserve in the process of re-wilding. Despite the isolation, Winters is not a lonely man. The mainland is a short boat ride away and there is no shortage of scientists, researchers, and tourists who visit the island. It's on one such excursion that something odd happens: a break-in at his small houseboat. Nothing is stolen but an environmentalist slogan is spray painted on the wall—odd considering the island is a reserve and he the protector of it. But that is just the beginning of Winters' story. Rather than look for clues, the police come to Winters with suspicious questions, particularly about his sister, a woman who he thought dead years ago as part of an environmentalist mass suicide. When no answers are forthcoming from the constabulary, Winters decides to get them himself.
Thursday, June 18, 2026
Review of The Faith of Beasts by James S.A. Corey
The Faith of Beasts picks up where The Mercy of Gods leaves off. It follows the surviving members of the team who have been tasked with scientific research in support of the Carryx's galactic war. At the start of the novel, the team are split into groups, sent to separate locations or planets, and given new research goals. They are also tasked with growing the human population, a task the group sets about doing, not through regular Friday-night orgies, rather embryos developed in artificial womb sacs. Power dynamics within the human moiety, let alone the universe at large, are put to strong test by the new research tasks, complicating the scientists' secret plans to overthrow the Carryx.
Cardboard Corner: Review of Etherstone
The Dark Crystal is a 1982 film for families and children. Jim Henson, creator of Sesame Street, brought his muppet-style to a dark fantasy world, spent a good chunk of money on puppetry and set pieces, and told a harrowing tale that will have even the most hardened adult squirming with emotion. One of the reasons for this is the film's baddies, the skeksis, anthropomorphized vultures who cackle and gloat while competing among themselves to suck the souls from the film's elfen heroes. The 2025 board game Etherstone gives me skeksis vibes. <cue cackling glee>
Both strategic and tactical, Etherstone is an engine building game for 2-4 players that is not multi-player solitaire. There is a small but important degree of interaction that forces players to pay attention to game-state as a whole. How it plays is, after a one-time card draft, players take turns drafting dice, collecting etherstones, playing cards to their engine, triggering card effects, and attacking NPCs, all in an effort to build the best points engine. The player with the most points when there are no more points in the pool, wins.
Thursday, June 11, 2026
Review of Nonesuch by Francis Spufford
Nonesuch is the story of Iris Hawkins, her romantic adventures as Britain emerges from the Great Depression, and the arrival of Hitler's bombers over London rooftops. She's a free-spirited young woman who enjoys a night out (or seven) with handsome young men, typing her way through a menial clerk's job at a stockbroker's by day. But her routine takes a turn when she has an encounter with the uncanny after a one-night stand. And then everyone's lives in London take a turn when the luftwaffe start dropping bombs.
Monday, June 8, 2026
Culture Commentary: What You Wanted: The Mandalorian & Grogu
Depending which corners of the web you haunt, your algorithms will attempt to feed you media based on other media you've consumed prior (with a strong dose of sponsorship). If you're not careful, I mean really careful, this can quickly swing to one extreme or another. Love-love-love! Hate-hate-hate! Love-hate-love-hate.... And on and on spins the media monster we've built. Mandalorian is crap! It's great! Disney is doomed! Star Wars is back! The truth often lies in the middle, and the film is no exception.
Thursday, June 4, 2026
Review of The Sheep Look Up by John Brunner
If something could go wrong for humanity in The Sheep Look Up, it has. A Greta Thunberg wet dream, pollution chokes cities, forcing people to wear masks in public. Epidemics of food poisoning, accidental and intentional, occur with the randomness of clouds. Potable water doesn't exist anymore save through treatment. Viruses and infections sweep through society like granny's Saturday morning broom. Oily sludge covers coastal and inland waters. Agricultural practices have denuded prairies, forming dustlands. It's bad.
Monday, June 1, 2026
Review of The Ends of the Earth by Lucius Shepard
The collection kicks off with the title story “The Ends of the Earth”. A down-on-his-luck NY writer tries to get away from it all in Guatemala. He meets an alluring young French woman in a lonely tourist town, but has his advances blocked by a weed dealer who is trying to translate a native board game he found into English. The writer's advances eventually go too far, and the small town is turned on its fantastical head. Out of all the stories to choose to title the collection after, I'm lost why this is the one. It's a loosely developed, forced concept with random “fantasy” coming alive in a form that is intended to be horrific but doesn't go beyond cheap 80s slasher. If the idea was to ease readers in, one toe at a time, then fair enough. Because...



















