For many,
J.R.R. Tolkien is the father of epic fantasy.
With the past decade’s explosion of titles in the sub-genre, however, I
get the impression he has been relegated to godfather (or grandfather, depending
on the reader’s age) as newer writers—George R.R. Martin, Joe Abercrombie,
Brian Ruckley, and R. Scott Bakker among them—produce titles grittier and less
mythic. But there was a segue between
these two points in epic fantasy.
Balancing nobility and heroism with realism and violence, David Gemmell
was part of the transition—perhaps the main thrust, and his 1989 Knights of Dark Renown is an obvious mix
of it all. In other words, its quality
will probably depend on how much the reader believes fantasy = epic fantasy.
Working
within the realms (ha!) of Dungeons &
Dragons, Star Wars (more in a
moment), and classic elements of Arthurian legend, Gemmell produces a milieu of
knights and duels, fantastical beasts and ultimate evil, comings of age and
quests for honor in a standard Medieval land of hamlets and dukes, horses and
forests, kings and castles, magic and other dimensions. The narrative divided along character lines,
but most often groups of characters, the main storyline is: in the not so
distant past the king’s seer instructed the his nine white knights to enter the
gates of hell. All but one of the legendary Knights of the Gabala who guard the
land against evil with their wisdom and lightsab—ahem, swords (that Star Wars thing)—enter the gates. The knight Mananam remains behind, while the
rest are never heard from again. Mananam failing for reasons of cowardice, he
lives to watch the kingdom devolve before his eyes. Where human suffering and
fear of captivity were once marginal, they take hold of the populace. Eight red knights coming to occupy the
vacancy beside the throne, the king has embarked on a program of genocide,
naysayers dealt with by abrupt injustice from his new knights. Stragglers on the outskirts of the city, a
boy with untested magical powers (you knew it was coming), a young lady wicked
with a bow, a one-armed knight, a dissident escapee, an outlaw, and an exiled
wizard (you also knew it was coming) must band together to find the lost
knights and return justice and honor to the kingdom. (Classic line, no? :)









