Heavily inspired by Nintendo's Legend of Zelda, Hob (2017) is a single-player environmental puzzler with bits of melee combat. Like Link running around the land of Zelda, Hob pulls a lever here which opens a door there, which leads to a key that can be used to access the elevator you first encountered entering the level, that leads to another level which... You get the picture. Regardless of influences, the question is: how well is the game done?
But where Legend of Zelda had 3D pretensions in a 2D world, Hob is fully 3D. Accordingly, Runic Games put the majority of its time into the game's visuals and puzzles such an environment has the opportunity for. And it paid off; they are the strongest elements of the game. The graphics emphasize machines, gears and interlocking pieces, which feel great spinning and clicking into place. (Sound effects are complementary.) If games can be reduced to pleasure, then solving a puzzle and watching how the pieces click into place is where Hob's dopamine hits.







