As I mentioned in the intro to why I opened Console Corner—the
section of Speculiction devoted to video games, it has been a learning
experience discovering what are considered ‘good games’ by people who never
left the gaming scene for many years and returned, as I did. One such game that has received a good amount
of positive buzz in the past year or more is Firewatch by Campo Santo. The internet
steering me in the right direction with Witcher
3, Journey, and Inside, I put to the test its Firewatch recommendation. I’ll take the blame for that one.
Firewatch is a few
months in the life of Henry, a middle-aged, middle-class man who has escaped to
a Wyoming national park to be a fire warden in the hopes of escaping personal and
relationship troubles. But trouble is
waiting. Stationed at a remote lookout
tower, a pair of teens begin setting off fireworks in the dry forest on his
first day, requiring Henry to chase them down.
Returning to the tower that evening, he sees a strange man lurking in
the trees, and later discovers someone has rifled through his belongings in the
tower. But the strangest thing of all is
fellow warden Delilah, a woman stationed at a nearby tower he has contact with
only through his radio. Henry hears her
saying things that likely she doesn’t want him hearing…









